0.10.5 Patch Notes
" does it count as one action if i click and hold my lmb on heavy strike? if yes, can i only crit if i constantly keep clicking? would be a nogo as my gf already complains about the noise i make when playing :) offline
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" In that case every Heavy Strike is a new Action but lets say you link it ti splash , then when the Heavystrike Crits the splash should crit too. |
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" 1) They explained why is this (also killing em in races will become more interesting other than "found wp!!!!1 -> party teleports -> execution) 2) Agreed on legacy items like this one. 3) Does your build suck or what... Why so mad. And exactly, it's int gem, dex has frenzy which doesn't need to crit or whatever to give u charge (don't see anybody complaining about that). There was only one thing giving u Power Charges so far - Power siphon, what is not a spell. Enduring charges are for survivability for melee, what is much more important than crits, which u probably won't do anyway because of RT. Pointless whining. | |
Doesn't look like it will change much. Oh well don't have time to play anyway gotta get back to studying :3
S L O W E R
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Thanks Chris, keep up the good work guys.
I'd like to see a guild system, makes messaging between all your guild members much easier. A basic one would be nice, just to be able to add/remove your guild members, and then to message all of them at once, it's a simple feature, but something I use to use in other MMORPGs a lot. This can later be expanded on for guild wars etc. |
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Time for OP Meelee Love ;P
thx GGG |
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Since Power Charge on crit changes so much, do we get to change our merciless bandit quest reward?
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good patch,except incredibly stupid silverbranch nerf,nerf all of them or none,this halfassed job will do no good
cannot wait to try out new gems tho some of my IGNs:
EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/ SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever |
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" Multistrike is currently a world drop support gem."
really ? as if the economy did not have enouhgh problems already, creating a choke point for a skill gem that everyone will want, will probably have limited supply.. and people will probably ask for exalts up the ying yang for it. And what's going to do? push more people to the pay for orbs method since most of the casual players dont play 14 hours a day 7 days a week to get the chances needed for things like this and that it's the only way for users of that casual caliber to get ahead... really dis-appointed... the more this game is progressing, the less I feel inclined to play, and in turn spend.. thx for making my gaming choices easy!... |
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I found it kind of funny on the Bandits waypoints being moved. I have tried farming them and for me they never drop anything of any value.. maybe they need to be farmed with multiplayer groups to drop anything decent? As far as over farming goes... I don't see that as a problem but maybe I am missing what the concern is? The more uniques that are farmed the lower its going to drive the market prices for this stuff which seems to be at least in part being driven to extremely inflated levels by those who because of their level are asking ridiculous prices for most things (5 or 7 exalted for some stuff which is not really that impressive to begin with). I feel that the drops for solo's and very small groups stinks all the way around and STILL needs addressing. (Have felt this way for 40 levels now and counting)
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
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