Content Update 3.15.0 -- Path of Exile: Expedition
I'm not going to write everything i think about these reworks but I ain't gonna play the new league, when I'll miss POE I'll jump into standard and do something there. Good luck to everyone who will play the league nd may you have nerves of steel to confront what's coming.
|
|
!@#$% parati nga ko namamatay... !@#$% pinahirapan nyo pa lalo, tangina naman...
|
|
Can't move because I have buffed enemy bleeding on me. Can't cure bleeding because I ran out of flasks. Die because I can't move. Die because I moved. Can't wait.
I think you're going the wrong direction with Support Gems. Damage multipliers is whatever but you're not replacing it with any interesting mechanics and instead putting some damage in the skills. You're not really diversifying support options with this method. It's just a nerf to nerf which is dumb. "Never trust floating women." -Officer Kirac
|
|
| |
So i am pretty casual player BUT i love PoE and support it as much as i can ( got like 3 last level core support packs) And i am scared of that many nerfs and enemy buffs.
|
|
F. thx.
|
|
Been watching this drama from afar (fun shit) and I've gotta ask from everyone defending these changes, what do you find fun about what looks to be PoE's future for the ratio of difficulty-to-rewards?
Yeah, PoE has been "easy" in the past, insofar as once you've followed a good build guide, it takes little effort to kill faster than enemies can kill you, and pull the lever on the slot machine enough times to accumulate currency to further increase player power. But if PoE was once "easy" simply because it took little time, what does that say about future PoE's "difficulty"? "Easiness" translates to low need for time investment and farming efficiency, and "difficulty" to a high need for time investment and farming efficiency. Is that what is "fun?" A greater need for time investment, and greater risk of setbacks while doing essentially the same gameplay loop? A greater need to squeeze water from the stone that is PoE's loot drop tables? Well, good for you, but that sounds fucking masochistic. If I wanted to play after this patch, I'm sure I could slog through it, but it'd be just that, a slog; I wouldn't be pursuing anything different, I wouldn't be approaching maps or monster packs or bosses any differently from my usual kill-as-fast-as-possible-or-be-killed PoE combat philosophy, I'd just be doing all the same things, but slower. And at some point, I've gotta wonder, how "slow" is too "slow?" If the Maven dropped god-tier shit that was a nigh-guaranteed vast improvement to my characters, it'd be fun for that fight to be the pinnacle of "difficulty" (read: tedious time-gating). But if it keeps the same loot tables, the Maven will just be the same thing I did during Ritual, but slower: farm 40 of them, sell the loot because "crafting" (gambling) is for high-rollers and TfT losers (whoops, redundancy!), and then buy upgrades for my gear. If what took me hours of gameplay (counting farming up & trading for invitations, but not counting character leveling, trading for sufficiently strong gear, tweaking builds, etc) now takes me days, with no greater rewards, that's just a quantitative difference in the already poor grind/reward ratio that encouraged speedy builds in the first place. And quantitative differences add up. If this increase in tedium is "difficulty," then PoE has never been properly difficult (rather than grindy-difficult). The only real difficulty in this PoE patch lies in it being the start of a hidden "don't yawn" contest. I'm coming at this as someone who's played D2, Grim Dawn, Torchlight 1 and 2, a bit of the Reign of Terror Grim Dawn mod, Last Epoch, and (obviously, since I'm posting here) once played PoE religiously; so I'm ok with slow, methodical ARPGs. I just like them when they respect my time. Grim Dawn, for all its methodical slowness, was rewarding enough that I've played through it twice on all three difficulties with entirely self-made characters, no outsourced build-planning whatsoever. The other games I haven't invested so much time into, but I haven't followed build guides for them, either. PoE is the one game where it's so "difficult" (grindy) that I'd needed maximally "easy" (efficient) builds to get a feeling of progression. I guess I need a more reliable drip of dopamine than GGG's target audience. Last edited by TheKumquatThaumaturge#6164 on Jul 21, 2021, 8:53:45 AM
|
|
Mana: worse
Damage: worse Survivability: worse Rewards: worse Motivation: gone Softcore, solo self-found.
----- Currently: ----- Power Siphon Locus Mine Trickster in Settlers of Kalguur |
|
" Every cyclone damage gem is hit hard not only by -damage but with increased mana cost. Cast on crit is also hit super hard, can you explain to a player who uses cyclone how everything is fine, please. The base dmg is buffed by tiny bit, but everything else got destroyed. Last edited by BEWARE_I_LIVE#6367 on Jul 21, 2021, 9:05:18 AM
|
|
They didn't want to touch aurabots because it helps streamers to play with their friends and shitting on the game through exploits.
Well then again, children in Africa could not even afford to eat nor drink comfortably so what do I know. |
|