Content Update 3.15.0 -- Path of Exile: Expedition

Dear Exiles,

Please calm down and do not mald. Every Patchnotes people get afraid. But it turns out people find new Items and Skills that make your Enemies trivial. Don't whine about the gems that got nerfed, be happy they were overpowered at some point. They will rise again sooner or later.

With friendly Regards,


(also GGG keep doing what u think is good, worked out so far, some players need to relax a bit lol)
I'm personally excited for the changes, zoom zoom blurring through the game and maps just isnt fun.

People who focus reducing ailments, defenses overall over glass cannon will be fine and wont notice much.

The average player wont even notice the changes.

See you all league launch, especially the ones crying theyll never play again :)
The mana change feels scary, not sure I like that one otherwise it's interesting, I'm carefully optimistic
I don't understand why they think this makes the game harder. You just making it slower, hoping that retains more players. But you have eliminated a lot of items people thrive or are excited to work towards.

If you were wanting to add challenge to the game you would rework bosses and add new monsters instead, that require the player to dodge or avoid specific attacks. We would need q to show that the monster is preparing the attack so that it's not a random one hit but something we react to and use our abilities and skills to avoid or mitigate the damage.

You should have added a raid type of bosses, or specific hunt style monsters that drop unique items, or awesome rolled rares,etc.

The entire point of a action rpg online game with trade, and items is the excitement of items, and becoming very powerful and fast. I do not know of any action RPG where you stay slow and weak the whole time. If you were wanting to make a game similar to Dark Souls it would require a entire rework of the game mechanics and monster interaction.

Last edited by momonami5#2026 on Jul 21, 2021, 5:28:42 PM
Yeah GGG. FU. I'm out too.
Overall good changes (nerfs), only thing I disagree with is the mana and hypothermia nerfs, but I'm able to adapt and overcome.
Topkek
Last edited by Laakeri#1958 on Jul 21, 2021, 5:35:18 PM
Has their been any info on mana cost for triggered attacks/skills that are only available as triggers? Like Shockwave from the Shockwave Support or Ngamahu's Flames Molten Burst. Do those consume mana now when they get triggered or do they have a mana cost of 0, which multiplied with applied support gems of course stays at 0?
mana cost will be pain in the ass, yikes
now that i think about it did you do anything to mechanics that have timers!?? like incursion and legion? those have tons of HP and resist.
how can we do that in time with such heavy DMG and AOE nerf? on top of that they can hit like a truck and you also nerfed defences... total BS!
[Removed by Support]
Hard pass on the league and, potentially, a break at least til next summer.

[Removed by Support]
Last edited by Lisa_GGG#0000 on Jul 21, 2021, 5:38:34 PM

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