Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum

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Replica Primordial Might and Replica Reckless Defence are the only Replica Jewels that are able to be obtained.


Why in the nine hells would you remove Replica Pure Talent while leaving its special needs cousin, the flat Pure Talent jewel, still in the game?

Why?

"

Kirac League Mods Available During 3.20.0

Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
Anarchy (costs 2 Chaos Orbs): Area is inhabited by 2 additional Rogue Exiles.
Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
Beyond (costs 5 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond this realm.
Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.



And you removed Essences from Kirac too. Why? You managed to nerf harvest enough that some of them were starting to be comparatively useful. I guess we can't have that either.

Guess the dream that all these no-fun-allowed nerfs would stay in Ruthless was just that, a dream. GG GGG.
more detachment from player base, sad state of the game
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vahu wrote:


I agree with you sadly.
Also Gwennen nerf is so boring and not fun anymore.

Also as I promised didn't buy support packs and spend more as I always did, cause this looks a bit hype cause of new league, bit reality check is in patch notes. Simple said boring. I will play and if it feel really fun somehow, then sure, but it looks like free time for holidays to me :P. Maybe I should thank GGG for losing respect as best company.


I don't really buy much support packs from GGG, but I bought lots n lots of stash tabs from them, because I'm a collector, I love special unique or powerful rare item to keep as an antique or be used in special builds.

But sadly since harvest this whole thing start becoming like a train wreck, we are almost reaching the end of line soon.

I really don't know why can't GGG understand the meaning of fun, they went over hardcore to dumb core.
Well some things seems nice but i still have better rolled starforge in standart :D
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We'll share the full list of removed Jewels in the patch notes.


Where ?I don't see it !

Can we have the full list ?
Good Job on destroying the last melee skills remaining.
it was soooo broken i guess you had to take care about this lol.
why buff things that are not used nooo lets make everything useless so its balanced...

meanwhile seismic trap clears the entire game on 50c facerolling everything.

really guys...finally WAKE tf up and play your own game or ask someone who actually does.

great move also on splitting your playerbase in the worst time possible. if your league mechanic blows(there is a fair chance it does, last all did) and people dont like the loot(unless you stealth buff it) there are not that many players playing first week as before. if you then split them into the new mode well i guess trade will be more fked than it ever was and this will result in the worst player retention EVER.

Good job. Keep quadrupling down your vision. i actually like watching this fiasko more than playing your game in this state. i never saw a more stubborn dev team in my life and a clueless one on top of that xD
Hexblast is still garbage.
No one uses 1s cast time spells.
Last edited by Celebium#4768 on Dec 2, 2022, 7:12:28 AM
What happens to all skill that are basically dead now without Threshold Jewels?

For example Frostblades or Ice Shot. Nobody wants to play them without the jewels.

Now if for all these skills, helmet enchantments will be implemented, it still sucks. The helmet enchantments also would need to consider Doubling the Jewel mods if the limit was 2 jewels!

Also, what about Helmet Enchantments for "Penetrate" where they already exist - BUT the Treshold Jewel also had Penetration + lets say Projectile speed?

All in all I can tell, that some skills will be completely ignored now.

Even if a Cluster Jewel did not provide good damage or such, they made Skills like Ice Shot decent with unique mechanical changes! They seem to be gone OR you have to Chose a Weak Helmet enchantment + cant get the other Enchantment that was used before!

What about Barrage for example? GGG did not even mention such things! I bet they completely forgot about these problems AGAIN as they always do...
Can we have more in-depth showcases of new skills? New skills are such a defining part of the new leagues, but just showing 5sec gameplay + the gem doesn't do much.

Frozen Legion opens up so many questions:
- how will it interact with warcries? (can it be exerted? how many exerted attacks will be consumed?)
- how will it interact with battlemage?
- will it have the weapons crit as base crit?
- will spell damage / spell crit etc. work with the attack portion of the skill?
- will X added to spells work with the attack portion?
- will X added to spells and attacks double dip?
- will the statues count as stationary?

Would love to have some clarification on that! Thanks!
Last edited by willeke#2216 on Dec 2, 2022, 6:29:03 AM
I think all these generic strikes, shots and magic missles need more then vaal versions to be excited about and want to play them. Maybe some new support gems, that add new ways to use them. Maybe more utility skills like moba autoattackers have. For example spectral helix was fun new skill. Why can't it be support gem for all strike skills and add many variations to play with? Or caustic arrow. It can the same way be support, that add puddle of element associated with skill in places where arrows hit their targets.
Last edited by geddim#3705 on Dec 2, 2022, 6:23:27 AM

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