3.23.2 Patch Notes
" and just for us "regular" people, how long should it take for the cache to "fix itself"? have ran 4 - 5 maps now to allow it time to rebuild and it is still a slide show when running into slightly large groups. everything was running smoothly before the patch and it's now pretty much unplayable after these enhancements |
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i have exactly the same problems now. its a freaking slide show with large mobs
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Now there is a bug where it doesn't always take note of voidstone modifiers in maps. And it breaks my build as i have been able to solo and be invincible without soul gain prevention, but when the map doesn't apply it? Welp I hope a fix comes because i've been able to run more than ever in this league and its been fun. I was hoping to get to 100 as well. With these game breaking bugs it's insanely hard to have any motivation and hope for gameplay.
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Now how about fixing or at least addressing the Abyss bug?
Fully compass + scarabs, map says "map contains additional 4 abysses", yet only ONE spawns. can you at least give us an ANSWER???? |
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I guess we all playing simpler skills now that the graphics engine came out. Get ready for the heavy strike league.
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Has anyone else ran into issues with their Abyssal Spires causing game crashes to desktop with Dx11 and/or Dx12 since this update? I can't seem to run my map strategy due to this. I still have challenges to complete and unfortunately it doesn't seem like I'm going to be able to finish this league any more.
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After updated path Blade fall skill support by spell cadsade, The blade fell out of position as the mouse pointed.
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My game went from running perfectly fine on DX11 to dropping to 1fps every time I attack a monster. I thought surely it should only last a couple maps while the stuff gets re-cached. It's been like 15 maps and it's still 1 frame every 3 seconds while I'm actually engaging with league mechanics. Something ain't right. I've tried with all 3 renderers and it's borderline unplayable.
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Sadly for me game is also unplayable now : huge graphic glitches + freeze or directly disconnects every second juiced map + huge lags in end-league - even on 800x600...
Was also running perfectly on dx 11 with GF RTX 3080 - never had problems. I tried every possible setting i guess, nothing helps. Would be nice if GGG takes that back... |
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Before the patch I was running Simulacrums flawlessly on lowest settings with Dx11 (I have a 4070 with a Ryzen 9 5900x). After patch, I crash on most waves over 12. Not sure what happened but it's unplayable atm. Hoping for a revert or some sort of solution.
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