Why is only 1 death per map and revive is disabled in end game maps
+1
It's gonna have to be changed before launch. Otherwise the game's player retention will suffer way too much. It's just bad game design. |
![]() |
Much prefer it this way, actually makes choices matter. You have to actually play the game instead of watch youtube while zooming through maps.
|
![]() |
" No, it makes you uninstall the game. It doesn't make anything meaningful. The "difficulty" of this game is fake, and the "vision" is what's gonna kill the game sooner or later. |
![]() |
after rage quitting 15 times because of this I'm sure I've actually quit for good now... right...... help me.
Last edited by justgivemeafuckingaccou#1081 on Dec 21, 2024, 3:37:05 PM
|
![]() |
" *Checks computer* Hmm, strange, it's still installed. This is a game, everything about it is fake. This game isn't POE1, you don't have 6 portals of defense. Either work to improve, or move on. |
![]() |
It's insane to me that someone at GGG thought about this whole 1 death mechanics and thinks it's a good idea to put in the game.
| |
" You whiners keep making the same statement... game has been dying and "going to lose players" from day one of EA... and yet the numbers are still staying steady. |
![]() |
totally disagree, too many easy tries is shit, u need to play and not to die.
On another side important problem that game is very troublesome with oneshots even with defence, and often cause of unseen ground and following effects that one shot u and literally from maps poe2 become more like poe1- fullscreen of mobs and effects where i even cant see own char, not to mention that I don’t see the effects of mobs at all, game becomes again too fast like poe1 and i play slow poe2 char. But idea of mapping with one life per map is better than 6 attempts for glasscanon builds. In this game u need be more focused and PLAY, touch buttons to evade, upgrading ur build on every step of difficulty progression. And by the way with death on map u loose only mods, u can always progress this place further and just by using another ur waystone. Really problem that ggg specifically added backtracking to a large map with a slow character and endgame bosses one attempts, and i dont speak about ordinary map bosses, i speak about citadel bosses which i only on finding waste more then 2-3 hours. This is terrible and disgusting, devs really must add opportunity to repeat for some price, like gold or other currency to end this place, cause its so boring to waste to more then 10 mins on map to complete it cause of backtracking and need lot of this maps to just find citadel, and it can be ruined easily cause i play non meta build, and even with good def on 3 boss difficulty Doryani just oneshoted me with no attack mods with Sirus-like laser beam from off screen, when i had 75% chaos res, 10k ele ehp, 10k armour and 6k evasion with 2k hp. But i repeat, i against of 6 portals that on regular map, even with mods from precursor tablet effects, other mods of ur waystone.. If u dead, u dead and u always can repeat this map place, please dont cry like noobs that it's terrible decision cause ur arguments are unfounded and more builded on fact that you don’t know how to play and don’t want to play without deaths, and want benefits of hard mods on map but u want that it was too easy to just have more attempts just against packs of mobs, really?? And please don’t complain that valuable waypoints are spent and there are no new ones, they will sustain enough if you don’t die and if you die often, you can always buy t1 from Doryani and upgrade it in the machine to higher tiers. I died too many on t10-15 on progression and i sustain it anyway, just play Last edited by Offfit#6199 on Dec 21, 2024, 6:59:38 PM
|
![]() |
" OMG they just killed glasscanon builds, omg... |
![]() |
yeah it makes me not want to map, I'm too scared to use my higher tier maps in fear of losing it just because i die once, which feels inevitable sometimes
|
![]() |