Why is only 1 death per map and revive is disabled in end game maps
" Yep exactly, this kind of stressful death penalty only discourages people from playing the game, from trying anything. It's a bunch of unnecessary anxiety-inducing bs that shouldn't be in the game, nobody wants to be on their toes 24/7 while trying to have fun in a game lol |
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GGG does not respect players time.
They tailor their game on streamers and top players needs. It's kinda sad, but that's it. I'm not going to play anymore, until or 1 live per map or 10% exp on dead will be removed, as Sanctum stupid mechanic aswell. Last edited by JoeGoldie#4090 on Dec 26, 2024, 3:35:03 PM
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1 death per map is good.
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+1
Hate one death in maps. Make the gameplay difficult and challenging, not the metagame around it. Tons of other ways to handle this - i.e. keep waystone but lose a mod off it have to restart map etc. to keep death meaningful but not make it dumb. |
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+1
this map mechanic is killing the end-game, so the whole game itself. |
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Does that makes any sense for the dev? Take away our fun?
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Please for the love of god change the map function back to poe 1!
one death per map is not a fun way to have your end game content. I agree with one of the comments here that you should just lose the map completion but there is no reason for the entire area to be closed with 5 portals left. so many on death effects and ways to get just blink killed from full hp, seems incredibly unbalanced and unfair. I don't like taking the time to post on games but this mechanic feels so bad. on death effects would also not be as rough if we could just use the rest of our portals to continue farming! |
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Fun part they give you 1 life but one shot mechanic for mobs is still there.To balance your game with 1 portal they can make easy mobs with no damage or leave this portals alone and give more damage to mobs. One or Another option. Not all this in one time.
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I'm against the 1 death because I'm fairly sure that is the cause of the no revive... The game should be more coop friendly not be utterly against it...
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