EXP loss on death
They should get rid of it right now since they don't bother trying to fix their servers. Was fine when we had a lot of people playing their game and now they think they can get players back when it's so trash right now? Hilarious. How can they have "vision" when they are so deluded? This is just sad and goes to show Indie developers care more about the games they produce than these companies. Look at Expedition 33 as a perfect example.
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" You need to be forcibly moved to Standard. Seriously, it's beyond frustrating to have the same whining over and over again just because people can't understand that levels past 90 are OPTIONAL. They. Are. Meant. To. Be. Tedious. To. Get. The vast majority of player is not supposed to ever reach level 95, let alone 100. These levels provide almost no character power and only severe as quasi-achievements. This. Is. By. Design. EXP loss is simply a tool to make sure the apex levels remain rare. If everyone and their grandmother could reach level 100 while semi-afk (seriously, people on these forums literally demand to reach level 100 while "zoned out"), then these achievements would be meaningless. You and your expectations are the problem, not the game design. Last edited by Skollvaldr#5851 on Jul 17, 2025, 4:53:49 AM
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Seriously, this guy needs to be forcibly moved to hardcore since he's such an epic gamer.
Also, levels past 1 are optional, and hundreds of thousand of people have opted not to do them. |
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I'll repeat myself from another thread but why can't you guys understand that the issue with XP loss has NOTHING to do with levels past 90 or some arbitrary limit?
XP loss is an issue at the very moment it starts existing ie after the campaign (and I see no one complaining about no xp loss during the campaign so I guess it's fine with everybody if it's removed forever, right?) To quote myself: " | |
" Definitely yes, hugely yes yes AND mostly fondatementaly yes yes yes. Unleash the game away from this gimmickable loss of XP. This is not something which can be described as a demanding gameplay. It is all the inverse. " Thank you for this assertion, it is summarize the point in pitch perfect way. My core feeling of what is a true demanding and challenging game. Last edited by Hexmxm#0804 on Jul 17, 2025, 3:09:59 PM
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" It's beyond frustrating to have the same people insisting that frustrating the player is good design. Players want engaging challenges, not frustrating game mechanics that are only there to slow down progression in an artificial time sink. |
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" I know, you don't want to hear it, but the only reason for dying is you and only you. If you wouldn't die, you wouldn't even feel that overly frustrating mechanic. But of course, it's much more convenient to ramble in forums, than improve yourself. So, you are frustrated, that you can't level beyond a certain point, you are frustrated that something slows your progress down? Then look into a mirror. You want engaging challenges? It is already there. This mechanic is the only way to make the ladder race skill based. And it was made way easier with the Omen of Amelioration already. Without that mechaninc, the one and only factor for the ladder race would be time. The guy, who plays one hour more than you, always would be in front of you...Even if he died every ten minutes. Does that sound fair? Nope. L100 is for people, who are looking for the ultimate challenge, not for the usual paying customer (who turned D4 into a pure walkin simulator after their complaints about even the easiest mechanics, that could kill you). But I guess, you want an engaging challenge, that has no engagement at all and that doesn't show you, that you need to become better. Like logging in every day or playing 16 hours a day. Btw: I don't even aim for L100...it's way too boring to get there, even without a single death. But I don't care, feel free to rant me anyways. Last edited by Supercow_X#7071 on Jul 18, 2025, 9:42:01 AM
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" I don't care about an imaginary ladder, and neither do most players, I care about gameplay. You're also completely wrong about the ladder race, a bad build that dies a lot won't reach 100 even remotely as fast as a good build that clears maps, not even sure how you would think otherwise. The time lost from dying and traveling back to the mobs = much less XP than someone who stays alive gaining xp. I also never said I can't level beyond a certain point, and I've already explained that in this thread and multiple others. It's just a strawman you use to try and diminish the opinion of anyone who doesn't agree with the current XP balance. Once I hit 92-93, the XP gain is already such a slog that even the occasional death once every 10 maps is a major setback timewise. I lose my runes in Elden Ring, but at least I have the option to recover them if I can make it back to where I died, that's called good design to balance out the challenge and frustration. Right now, there is no engaging challenges. The name of the game is to focus on screen clearing without engaging in meaningful combat, in order to avoid the penalty and the imbalanced mobs from juiced maps that basically render most defense meaningless. Last edited by CovidPatientZero#4772 on Jul 18, 2025, 9:59:25 AM
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" Sry, you are completely wrong. Neiter a good nor a bad build can ever reach L100 within a season, when they die a lot. That's what I'm saying. They will never get past of a certain point within a league...Of couse, they can snail their way in Standard league with a net worth of 0.1% xp gain per day after dying/mapping. But they will never achieve that in a current league. So yes, XP loss is the only factor, that prevents someone from becoming L100 (when assuming, that he would have enough time and energy for it anyways) And I know, that there are builds, which are much better in reaching L100, than others. Nothing can beat the broken LS Metas this league. I don't play that LS meta but I also don't care about it. And to the rest of what you've written: Occasional deaths are also a You problem. The game doesn't kill you occasionally without your own influence, when you have a well balanced gear. Otherwise reaching high positions in the HC ladders would be pure luck based...but strangely it's always the same names on the top. So, no...it isn't luck. It still needs knowledge, if you want to run full juiced maps and prevent deaths. You are the one, who decides, which mods a map has. You are the one, who decides to continue a map, after you've realized, that a map has enemies, that are dangerous for your build/gear. One death every 10 maps is a lot btw... I guess your build has more flaws, than you want to admit. Or it just isn't ready enough for those high juiced maps. Btw..that strange white mob, that only kills SC players off screen is a kind of running gag in HC chats. Last edited by Supercow_X#7071 on Jul 18, 2025, 10:46:32 AM
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" I never said they would, not sure how you got that out of what I said. I was responding to a claim that with no XP penalty a build that dies a lot will reach 100 as fast as one that doesn't. I specifically said that is not the case |
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