Why dedicate my time if I can lose all my XP with a death penalty?

"
Lol thats a loaded statement. YES you are supposed to "grow in power" through experience, but not for free. It's not a timer, where you press a button and "1 hour later, you are 10% stronger".

Ridiculous

The only game that works like that is a cellphone idle game. Where the only metric of power is "time".


Here's an example of "growing in power the longer you play": leveling a second character and finishing the campaign with fewer deaths, or at a faster time.

If you continuously bash your head against the wall and learn absolutely NOTHING while you play, you are the one wasting your time and chance to "grow". It's not the punishment....its how YOU interact with the punishment. Learn from your mistakes. GROW.

One of life's very first lessons.


this reasoning makes no sense. it's not event that complicated, GGG wishes they could make the game hardcore only, but they can't, so they force in a stupid softcore punishment like exp loss. it's not enough maps get deleted. it's not enough you must play a rogue-lite to ascend. you must also get even more of your time deleted with exp loss.

it won't change cause i've been saying it since 2012 but i am not a hardcore player, i don't want hardcore mechanics in my scrubcore mode, leave them in hardcore
"


this reasoning makes no sense. it's not event that complicated, GGG wishes they could make the game hardcore only, but they can't, so they force in a stupid softcore punishment like exp loss. it's not enough maps get deleted. it's not enough you must play a rogue-lite to ascend. you must also get even more of your time deleted with exp loss.

it won't change cause i've been saying it since 2012 but i am not a hardcore player, i don't want hardcore mechanics in my scrubcore mode, leave them in hardcore


Nonsense.....the ONLY hardcore "mechanic" is perma-death. That's it. As long as its not perma-death it has NOTHING to do with hardcore. Softcore has NEVER translated to "no penalties" or "scrub mode". It literally just means death isn't permanent.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 8:11:55 PM
"
"


this reasoning makes no sense. it's not event that complicated, GGG wishes they could make the game hardcore only, but they can't, so they force in a stupid softcore punishment like exp loss. it's not enough maps get deleted. it's not enough you must play a rogue-lite to ascend. you must also get even more of your time deleted with exp loss.

it won't change cause i've been saying it since 2012 but i am not a hardcore player, i don't want hardcore mechanics in my scrubcore mode, leave them in hardcore


Nonsense.....the ONLY hardcore "mechanic" is perma-death. That's it. As long as its not perma-death it has NOTHING to do with hardcore. Softcore has NEVER translated to "no penalties" or "scrub mode". It literally just means death isn't permanent.


Those are just mental gymnastics. It is exactly hardcore mechanics forced upon softcore players, stop trying to gaslight us. Nobody likes any of these death penalties, and if and when they get removed you're more than welcome to go play HC SSF.
"
Toforto#2372 wrote:

Those are just mental gymnastics. It is exactly hardcore mechanics forced upon softcore players, stop trying to gaslight us. Nobody likes any of these death penalties, and if and when they get removed you're more than welcome to go play HC SSF.


OH okay...I'm the gaslighter here. Lets ignore 12 years of PoE 1, every interview GGG has ever given on the costs of death, the conscious choices made to make death penalties even stronger in POE 2, and the sheer FACT that HC exists separate from SC even right now, and claim a new reality.

But I'm the one gaslighting. I'm the one doing mental gymnastics. Lol get real.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 8:15:06 PM
"
Toforto#2372 wrote:
"
"


this reasoning makes no sense. it's not event that complicated, GGG wishes they could make the game hardcore only, but they can't, so they force in a stupid softcore punishment like exp loss. it's not enough maps get deleted. it's not enough you must play a rogue-lite to ascend. you must also get even more of your time deleted with exp loss.

it won't change cause i've been saying it since 2012 but i am not a hardcore player, i don't want hardcore mechanics in my scrubcore mode, leave them in hardcore


Nonsense.....the ONLY hardcore "mechanic" is perma-death. That's it. As long as its not perma-death it has NOTHING to do with hardcore. Softcore has NEVER translated to "no penalties" or "scrub mode". It literally just means death isn't permanent.


Those are just mental gymnastics. It is exactly hardcore mechanics forced upon softcore players, stop trying to gaslight us. Nobody likes any of these death penalties, and if and when they get removed you're more than welcome to go play HC SSF.


No, it is not. Hardcore is permadeath, that is it. That has always been it's meaning. No matter how much you whine, it's not going to change the fact that mild penalties for failure does not make a game hardcore.
"
"
Toforto#2372 wrote:

Those are just mental gymnastics. It is exactly hardcore mechanics forced upon softcore players, stop trying to gaslight us. Nobody likes any of these death penalties, and if and when they get removed you're more than welcome to go play HC SSF.


OH okay...I'm the gaslighter here. Lets ignore 12 years of PoE 1, every interview GGG has ever given on the costs of death, the conscious choices made to make death penalties even stronger in POE 2, and the sheer FACT that HC exists separate from SC even right now, and claim a new reality.

But I'm the one gaslighting. I'm the one doing mental gymnastics. Lol get real.


Death penalties just suck, doesn't matter what kind of excuse/philosophy is used to cover that up. Nobody likes them, they make the game unfun. They add nothing of value to the game. If people could just toggle them off 99% would always have them off.
"
Valsacar#0268 wrote:
No, it is not. Hardcore is permadeath, that is it. That has always been it's meaning. No matter how much you whine, it's not going to change the fact that mild penalties for failure does not make a game hardcore.


These penalties are not "mild". This is hours and hours and hours of progress being lost for no reason. That's just absurd to have in any game, its outdated. It absolutely does make softcore this weird mediumcore with forced hardcore mechanics, this is a fact.
"
Toforto#2372 wrote:
"
Valsacar#0268 wrote:
No, it is not. Hardcore is permadeath, that is it. That has always been it's meaning. No matter how much you whine, it's not going to change the fact that mild penalties for failure does not make a game hardcore.


These penalties are not "mild". This is hours and hours and hours of progress being lost for no reason. That's just absurd to have in any game, its outdated. It absolutely does make softcore this weird mediumcore with forced hardcore mechanics, this is a fact.


No, it is very mild. There is a limit to how much you can lose due to your own failures. Losing 10% is not hours and hours of lost progress, unless you are just really slow at mapping. You didn't lose it for no reason, you lost it because you failed to stay alive.

It's not some "mediumcore" crap either. Softcore games have always had mild punishments like this. Games made for young children, and braindead mobile games, are the ones that have zero consequences for bad choices.
Last edited by Valsacar#0268 on Dec 31, 2024, 8:21:47 PM
There is a reason Torf, several actually why it exists.

Death is not meant to mean nothing. So you are not getting all death downsides removed.

The interview you were referring to was Johnathan talking about 1 death map penalties and maybe revisiting the exp loss now that is in place.

They said nothing about removing it.


Much like the t17s not being removed, exp penalty is not going to be removed.
Mash the clean
"
Toforto#2372 wrote:


Death penalties just suck, doesn't matter what kind of excuse/philosophy is used to cover that up. Nobody likes them, they make the game unfun. They add nothing of value to the game. If people could just toggle them off 99% would always have them off.


You are simply incapable of seeing why they are important for the game. And you continuously speak for everyone else without listening to anyone else.


Actually, you know what would help improve your forum experience? Some kind of "penalty" every time you attempt to generalize for others or contradict yourself. It'll teach you that something is wrong and needs adjustment or change.

Choosing to ignore every rationale and reasoning given to you....doesn't ever make you correct.


With no death penalty, not a single mechanic in the game would hold any meaning. Not one. The more punishing the death mechanic, the more it incentivizes the player to figure out why they die and prevent it from happening again.

HC is a separate beast with a very special unique mechanic (not even a PUNISHMENT): permanent death. It actually makes all punishments irrelevant. So there you go, that's actually the mechanic you WANT! I personally want to keep learning and growing and try again and again, so I'll never play HC.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 8:48:06 PM

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