Why dedicate my time if I can lose all my XP with a death penalty?
"You know, you could just admit there are some changes that would make the game more fun. It's ok, you're not going to lose your status as a fanboy or anything."
I agree with you. This is exactly WHY they are FOR the death XP penalty. I've noticed a few things about fanboys across the years across multiple game genres. 1. They're not actually very skilled 2. They want YOU to believe that they're skilled 3. So they ask for the worst, most punitive, frustrating mechanics possible 4. This is because they want you to believe that they can handle it 5. They actually can't 6. If things stay as they are, they'll quietly quit. This is all about perception. They don't care about this game or whether or not it's fun. They only care that we all know how badass and elite they are. Good players actually want people to enjoy the game with them. They're not threatened by "noobs" also enjoying their game because their identity doesn't stem from being PERCEIVED as good. They're just good. They know it. They don't need to convince us they're good. So all I hear from the community that wants the death XP penalty to be retained is this: "I want you to think I'm a good player." People are loudest about what they aren't. |
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It’s funny because as I was making my way through the campaign with my alt it dawned on me how big of joke the game is when there’s no penalty for death. Any looter based ARPG that doesn’t penalize death is a trivial waste of time - kind of like D4. However I do think death should be ultimatum theme that allows you to take the penalty or continue and lose 2x if you die in the same map. I think players have more of a problem with a lack of choice on death then they do the one death mechanic.
Last edited by N3vangel#0037 on Dec 31, 2024, 9:44:14 PM
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Bye Felecia
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" Tired of hearing this.....what about the thousands, tens of thousands, HUNDREDS of thousands of PoE players that are learning, right now, from each and every death? The same players who literally wrote the book on what can kill you in PoE 1 by....observing what killed them. You don't need to be explicitly told something in arbitrary words to learn something. There are very very few instances of total mystery deaths. Across all years of PoE 1 and PoE 2 existence. The players who aren't dying are playing the same game you are. Starting anew....with PoE 2
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" Your summation at the end is ... extremely flawed by your poor assumptions you have about the community. I think several in here have stated why, even repeating what the developers have said themselves, they are for death penalties. And instead of recognizing any of those things, you lump everyone who is for these penalties into your.... Very odd 6-point hypothesis assumption about differing opinions. Rather than actually address anything. You have some very outspoken assumptions about the community for sure. " 100% this. People dont need to be told every little bit of data to beable to problem solve or draw conclusions for themselves. If you are a passive learner, then maybe you need to change as this kind of learning is essentially waiting around for someone to tell you what to do. Taking your own initiative and actively learning and applying game knowledge you can find out what killed you. You dont need to be explicitly told things. And what killed you in POE is one of those things. Mash the clean Last edited by Mashgesture#2912 on Dec 31, 2024, 9:47:19 PM
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" Nail it! |
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They most likely won't change the Death Penalty this was announced several times during many interviews. The original penalty of death in maps would have had yall gone by now.
Keep purging GGG. |
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I’m surprised how quickly they removed that and how big of a negative impact it’s had on the endgame. I guarantee the reason citadels are so rare are bc they altered something after removing that death penalty and it threw everything out of whack.
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look....this thread is NOT about all death penalties. It is specifically calling out xp death penalty.
We can debate separately whether 1-death maps is too much or too little. For the record, I think its too punishing. I think the cascade of losses is unintentional and will be fixed. But this thread is about the xp penalty. And it is full of hypocrisy. "I lose days of time and effort" "Getting to 100 isn't an achievement" "leveling past 90 doesn't matter" These are comments from the SAME poster, and echoed throughout these last 15+ pages. When they are confronted with the fallacies of their logic, they rope in all sorts of OTHER issues to obfuscate the actual point. Or they don't even have a point in the first place (more likely). Losing exp is NOT losing days of time and effort. That's only true if you've picked up zero items, made zero trades, completed zero maps, etc. in that same span of time. The absolute LEAST important thing in the game is exp. But it exists to make reaching Level 100 an achievement, and as such having a penalty to it on death makes that achievement that much higher of an accomplishment. If you personally feel that exp is meaingless, the final few levels don't matter, the achievement doesn't exist, then you should ALSO have zero issues with losing exp. It has no effect on you Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 31, 2024, 9:58:05 PM
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"The only loud people in here are new players that simply dont understand why core mechanics like xp loss on death is in the game. The truth is they exist for multiple reasons and all serve a purpose. I dont see myself as any sort of elite or particulary skilled player but i do have like 15k hours of poe 1, and i do know my way around the skill tree and what skills to pick or not pick, and i do have several lvl 100 chars on my poe 1 list of chars. None of them was made with lvl 100 in mind though cause normally i dont care or want to try a new build once i hit the early 90's level, but the ones that reached 100 was simply because i enjoyed that build and it was good enough to eventually get there without caring too much about the map mods or content i was running. I do actually want people to enjoy the game, but i dont want to sacrifice the game i enjoy and make it an ez mode 2x softcore walk in the park just to satisfy every casual new player. These kind of ez games also tend to be the ones with the worst player retention. Some people actually enjoy the challenge that mechanics like these exists and they also tend to be the ones that stay league after league and face every new obstacle presented by new content and balance changes Last edited by MrPedez#4934 on Dec 31, 2024, 10:00:31 PM
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