Why dedicate my time if I can lose all my XP with a death penalty?

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Valsacar#0268 wrote:
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ConradN7#7540 wrote:
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Fear#0145 wrote:
I'd think 10% is rather light.
Especially since the less they make death matter the more tempting it would be to just balance the game (or not balance it) around that and leave HC players to eat dirt.
I get that you are losing hours of progress, but the very highest levels in the game aren't meant to be a given for everyone, and you are meant to respect the game mechanics and spec around defenses and play appropriately to get there.

I do get that the game isn't whatsoever balanced to that degree yet, but we're playing a beta. I half think ggg shouldn't have released this for another couple months, but they probably benefit a lot from the feedback for getting it balanced to that point.


This is the most stupid logic I keep hearing from tryhards. No one gives a flying fuck about your level. You levelling up is not an "achievement" it's levelling your character up, that is it. Achieving max level doesn't give you anything except for being max level and now being able to focus on one thing, optimising your build and progressing the atlas


Then why do you care about xp loss? The only thing it affects is how fast you gain a level, which you just said no one cares about.

They should just do away with levels, give every character 124 points at creation.


Have you been reading ?
Because this way waste of time (which is not fun) is inserted into the game. The other way is just progression.
Are you telling me that POE2 endgame is reach max level ? That sounds like a poor game.
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ConradN7#7540 wrote:
You're supposed to grow in power the longer you play, not be punished at every step.


Lol thats a loaded statement. YES you are supposed to "grow in power" through experience, but not for free. It's not a timer, where you press a button and "1 hour later, you are 10% stronger".

Ridiculous

The only game that works like that is a cellphone idle game. Where the only metric of power is "time".


Here's an example of "growing in power the longer you play": leveling a second character and finishing the campaign with fewer deaths, or at a faster time.

If you continuously bash your head against the wall and learn absolutely NOTHING while you play, you are the one wasting your time and chance to "grow". It's not the punishment....its how YOU interact with the punishment. Learn from your mistakes. GROW. How do you know you made a mistake? Because something bad happened.

One of life's very first lessons.


I wish wherever you work in real life .. when you make a mistake the month will reset and you start from 1st day again and no payment until you complete the month. A very good life lesson indeed ! lol
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Why invest hours into a game to risk losing everything with one mistake? For some, penalties add excitement, but for others, they turn fun into frustration. A simple solution? Add an option to toggle penalties—offering a challenge for those seeking it and freedom for those not. Let every player enjoy the journey their way.

For now, I’ve uninstalled the game. I’ll return if GGG realizes they’re losing players for no good reason.


Ppl saying they've uninstalled a game as a form of protest is the funniest shit ever. Shortening the lifespan of you drives that will really show the devs you mean business. Like o no cause it only take 5-20min to download it again which you will. XP loss isn't going away either accept that or play something else cause POE isn't for you. It's not even like you didn't know there would be xp loss as you've played the first one. I do agree that dying feels really bad at the moment cause on top of the xp loss you lose the map and the loot, and if you're in a group you now need to wait 5-10 for them to finish the map. It's a compounding effect for sure and will most likely be changed down the road but xp loss isn't going away.
Last edited by baconbyte#0146 on Dec 31, 2024, 9:08:16 PM
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Sogardev#9713 wrote:


I wish wherever you work in real life .. when you make a mistake the month will reset and you start from 1st day again and no payment until you complete the month. A very good life lesson indeed ! lol


You are going to compare real life...


To a video game mechanic right now?

Okay then
Mash the clean
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Sogardev#9713 wrote:


I wish wherever you work in real life .. when you make a mistake the month will reset and you start from 1st day again and no payment until you complete the month. A very good life lesson indeed ! lol


You are going to compare real life...


To a video game mechanic right now?

Okay then


No, if you bothered to read one sentence above you would discover that he was referring real life so I gave him an example of it in real life!
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Sogardev#9713 wrote:

I wish wherever you work in real life .. when you make a mistake the month will reset and you start from 1st day again and no payment until you complete the month. A very good life lesson indeed ! lol


no...you just either get fired, or get put on probation and then fired. You don't just lose the money for a month...you lose it forever unless you find another job. That was a really poor shot dude, could have used a bit more thought. Jobs are more "hardcore" than anything this game throws at you. Because THEIR goal is not to teach you....its to pay you to do a task and if you fail that task you are useless to them. Heck, even a contractor...if they fail the job they are tasked with completing, they DONT GET PAID.

A GAME, and by extension death in a game, is the exact opposite. Their goal is to train you to do better. Death is one of the ONLY ways to get you to do better. But death on its own loses all meaning without an associated penalty.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 9:20:41 PM
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Toforto#2372 wrote:
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The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


No, people can already grind boring safe content to do that. And that makes the game restricting and boring for no reason. How about they give all the hardcore people that think lvl95 or 100 is an """achievement""" in the year 2025 a seperate ladder and race events then? Keep these outdated death penalty mechanics out of the main game. They shouldn't ever exist in any modern game they're just a waste of time and nothing else lmao

No they do not make me develop skills, they don't benefit me in any way. They just annoy me and waste my time. So that means these designs are a complete failure. So they should just change.

Level 100 was never an achievement, never will be.
Its not the desing that is the failure here, its you and ur build. LvL 100 IS an achievement cause it takes skill and a good build to get there and thats how it should be. Noone should be corpse running their way to lvl 100 besides its not in anyway needed since every build will be quite maxed out around lvl 90+ anyway. Stop being so obsessed with lvl 100 and face the fact that if u want to get there it takes time,skill and a good build, and yes making a good build takes time, skill and experience too which is exactly why lvl 100 IS an achievement and probably will be on the achievement list like it is in poe 1 when the official release goes live.
Last edited by MrPedez#4934 on Dec 31, 2024, 9:22:06 PM
^I would add: level 100, like so many other video game achievements, is a PERSONAL achievement. No one else gives a damn what YOU accomplished in this game. So if you choose to buy carries to 100 because it means nothing to you...fine. Others work their way to it and see it as a goal, a foundational goal at that.

The way you or others achieve a PERSONAL goal doesn't detract from the fact that it IS an achievement. As long as there is one person that sees it as such (even though there is WAY more obv).
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 9:23:33 PM
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Toforto#2372 wrote:


Death penalties just suck, doesn't matter what kind of excuse/philosophy is used to cover that up. Nobody likes them, they make the game unfun. They add nothing of value to the game. If people could just toggle them off 99% would always have them off.


You are simply incapable of seeing why they are important for the game. And you continuously speak for everyone else without listening to anyone else.


Actually, you know what would help improve your forum experience? Some kind of "penalty" every time you attempt to generalize for others or contradict yourself. It'll teach you that something is wrong and needs adjustment or change.

Choosing to ignore every rationale and reasoning given to you....doesn't ever make you correct.


With no death penalty, not a single mechanic in the game would hold any meaning. Not one. The more punishing the death mechanic, the more it incentivizes the player to figure out why they die and prevent it from happening again.

HC is a separate beast with a very special unique mechanic (not even a PUNISHMENT): permanent death. It actually makes all punishments irrelevant. So there you go, that's actually the mechanic you WANT! I personally want to keep learning and growing and try again and again, so I'll never play HC.


The problem with your idea is that we have no idea why we die. There are no combat logs or any other information about why we died. How are we to go about fixing the cause of our death if we dont have the information we need to fix it?

Also, GGG is going to have an exceedingly niche playerbase if they dont fix maps. I dont care about death penalty, but one portal is just unfun. Even if they make it 3, there is still a risk.
Last edited by Socc13#3531 on Dec 31, 2024, 9:33:05 PM
you have sactum in poe 1 or trial of sekhema in poe 2. Both give good xp and u cannot die (you can but ..hard......) . A full run gives decent xp

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