Why dedicate my time if I can lose all my XP with a death penalty?

"
Valsacar#0268 wrote:
"
Yeah I think so too that death penalty is too much right now.

- 15% exp
- Map (in end game, only one portal)
- Map "boons" (in end game)
- Map point (in end game, fail twice)
- Zone reset (in campaign)

Especially endgame that's too punishing, you will lose all what you have tablets effect what you have build, and now that tables are random, this causes on worst case that you don't get second good map in day.


I see you have no clue what you are talking about and just parrot what idiots have said before you.


Ah, a rational mind! Do YOU know why everyone is saying the exp penalty is 15%? No one can tell me where that came from but it's absolutely 10%, just like POE1. Have our education systems failed so hard that 2 bubbles disappearing out of 20 is 15%?
"

I see you have no clue what you are talking about and just parrot what idiots have said before you


Oh 5% here and there doesn't mean shit. It's anyways long time 90+ levels. And also, that's a OK for me, I don't give a damn about exp loss, but on top of that those other things are making death penalty too much.
"
"
Valsacar#0268 wrote:
"
Yeah I think so too that death penalty is too much right now.

- 15% exp
- Map (in end game, only one portal)
- Map "boons" (in end game)
- Map point (in end game, fail twice)
- Zone reset (in campaign)

Especially endgame that's too punishing, you will lose all what you have tablets effect what you have build, and now that tables are random, this causes on worst case that you don't get second good map in day.


I see you have no clue what you are talking about and just parrot what idiots have said before you.


Ah, a rational mind! Do YOU know why everyone is saying the exp penalty is 15%? No one can tell me where that came from but it's absolutely 10%, just like POE1. Have our education systems failed so hard that 2 bubbles disappearing out of 20 is 15%?


It was a streamer, not one of the main POE ones, having a rant and saying "it's something like 15%". People have been parroting that number ever since, and I wouldn't be surprised to find most of the parrots haven't even gotten to level 70 yet to see for themselves.
I think its simple:
How many people will quit if they leave in the xp penalty? Willing to bet a decent amount. "Bad players" or not, that's still potential revenue that you're losing all because you want to retain an archaic system designed to waste your time in a game(genre?) where one shots are frequent.

Now, how many people will quit if they remove the experience penalty? Willing to bet zero. People in favor of the experience penalty are simply not going to quit playing if its removed. They'll pretend and complain that the game is being catered to "babies and casuals" but they'll continue playing, or continue playing PoE1. GGG wins either way if even one person supports PoE1 vs PoE2.

I think the decision is easy. Let PoE2 cater to a wider audience.
Last edited by Dochland191#0146 on Jan 1, 2025, 8:48:56 AM
"
I think its simple:
How many people will quit if they leave in the xp penalty? Willing to bet a decent amount. "Bad players" or not, that's still potential revenue that you're losing all because you want to retain an archaic system designed to waste your time in a game(genre?) where one shots are frequent.

Now, how many people will quit if they remove the experience penalty? Willing to bet zero. People in favor of the experience penalty are simply not going to quit playing if its removed. They'll pretend and complain that the game is being catered to "babies and casuals" but they'll continue playing, or continue playing PoE1. GGG wins either way if even one person supports PoE1 vs PoE2.

I think the decision is easy. Let PoE2 cater to a wider audience.


Yes, people absolutely do quit games if they feel they are being made too easy to be worth their time... look at LE.

You will also see players quitting leagues far quicker when you make the game easier, because they get to the end and that's it. Players playing less = less opportunities to entice them to purchase cosmetics.

Last time I checked, most businesses aren't looking for ways to reduce their income.
"
I think its simple:
How many people will quit if they leave in the xp penalty? Willing to bet a decent amount. "Bad players" or not, that's still potential revenue that you're losing all because you want to retain an archaic system designed to waste your time in a game(genre?) where one shots are frequent.

Now, how many people will quit if they remove the experience penalty? Willing to bet zero. People in favor of the experience penalty are simply not going to quit playing if its removed. They'll pretend and complain that the game is being catered to "babies and casuals" but they'll continue playing, or continue playing PoE1. GGG wins either way if even one person supports PoE1 vs PoE2.

I think the decision is easy. Let PoE2 cater to a wider audience.


Exactly. +1000

Removing it literally wouldn't affect anyone in a bad way, they would still play. And they always have hc if they want a punishment for death. It would just make the game better,more fun and more accessible to a wider audience if death penalties like exp loss are deleted. And one of PoE 2's goals was literally to attract a bigger audience.
"
I think its simple:
How many people will quit if they leave in the xp penalty? Willing to bet a decent amount. "Bad players" or not, that's still potential revenue that you're losing all because you want to retain an archaic system designed to waste your time in a game(genre?) where one shots are frequent.

Now, how many people will quit if they remove the experience penalty? Willing to bet zero. People in favor of the experience penalty are simply not going to quit playing if its removed. They'll pretend and complain that the game is being catered to "babies and casuals" but they'll continue playing, or continue playing PoE1. GGG wins either way if even one person supports PoE1 vs PoE2.

I think the decision is easy. Let PoE2 cater to a wider audience.
The Answer is not that simple and GGG is not know to put revenue above gameplay, Thats Blizzard tactics and we all know where D4 ended because of trying to be casual. Besides if u watched any of GGG's videos on poe 2 before it was released in early access u would know that they promised a harder game with a slower pace than poe 1 and yet u still started playing it. That so called "wider audience" u talk about mostly consists of new player with no experience in arpg's and casuals who just want ez mode which was not what they promised at all, these same people are the ones that wont be around in a year or two anyway regardless of changes and they sure as hell wont be the ones buying the majority of supporter packs. Now to be fair xp loss has its purpose, in fact it has several but there is no point in trying to explain it to people who refuse to listen to reason but i do think the 1 portal policy was a bit overkill for softcore and probably will be addressed in the near future
Last edited by MrPedez#4934 on Jan 1, 2025, 10:29:50 AM
In Diablo 4, there is no death penalty, and Lv100 is now the prerequisite.
The system has changed in Ver.2.
In any case, rather than setting a hurdle in the build itself, the focus is on subsequent farming, finding equipment with good mods, and Uber Uniques.

What about PoE2? To be honest,
I don't think there is much meaning in death penalty, since I gradually move around the map after I have an overwhelming DPS.
But in PoE2, there is fun in building a rich passive tree, so I think there is value in leveling up itself.
I think whether this death penalty is worth it will depend on whether PoE2 is aiming to be a good old-fashioned hack-and-slash game or a modern hack-and-slash game.
I think that the death penalty is more unpleasant because it has become an action game, with wide-range attacks and large single blows, and an increase in deaths that are close to unreasonable, like in Soul-like games.
It's a little different from what players who enjoy hack-and-slash games or players who are touching PoE2 for the first time want, and even before I go to the end content, I will die from painful attacks that I can't deal with just with the build specs.
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Vash_GGG wrote:
Hi Exiles,

Please keep in mind the forums are for civil, constructive discussion of the game, and avoid personally attacking and antagonising one another as it breaches our rules.



how do we vent our frustrations about the state of the game then? do we just ramble softly into the void to ourselves while our problems get ignored like how armour has never been good in poe compared to ES but we get ignored and it never gets addressed just ignored and buried in the forums?


People are going to rant, you can't force people not to post their opinions about stuff and if you do it will move to other forums and websites still exposing the problems and frustrations with the game.


also on another note, personally attacking I actually have rarely seen on the forums outside of some just gnarly mean things but they are so few and far between. Antagonizing one another can literally happen from any type of discussion or forum post that people disagree with each other on. The only thing that rule does is encourage people to not post on your forums and give you honest feedback or give you as the developers a insight of whats going on in your game and again they will move to other sites or forums and post you know like how when overwatch went of to steam and it got a massive influx of people posting negative reviews because they were being silenced on the game forums or feeling not heard??? HUhhhhh
Last edited by Xinglifehard#1038 on Jan 1, 2025, 11:00:03 AM

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