Why dedicate my time if I can lose all my XP with a death penalty?

"
Toforto#2372 wrote:


Exactly. +1000

Removing it literally wouldn't affect anyone in a bad way, they would still play. And they always have hc if they want a punishment for death. It would just make the game better,more fun and more accessible to a wider audience if death penalties like exp loss are deleted. And one of PoE 2's goals was literally to attract a bigger audience.


-1001.

You just don't understand.
At this point, it's a waste a time even to try to explain you anything about why PoE2 is what it is. Just play something else, dude.

PoE2 will lose more players in its history because of Your own perma whining, complaining, entiltment and doom saying on the forums (and surely beyond) than any purposely implemented game designs.
I didn't know anything about the death penalty during Act. However, I was well above the appropriate level, so I don't think it's that much of a problem. However, death itself has nothing to do with the build, and as a result of the action element required, I often die from very painful attacks like in Soul-like games, which is stressful. For those who are concerned about death penalties, the combination of unreasonable deaths may give them a bad impression. I think death penalties can be ignored at least until you reach a fairly high level.
"
dwqrf#0717 wrote:
"
Toforto#2372 wrote:


Exactly. +1000

Removing it literally wouldn't affect anyone in a bad way, they would still play. And they always have hc if they want a punishment for death. It would just make the game better,more fun and more accessible to a wider audience if death penalties like exp loss are deleted. And one of PoE 2's goals was literally to attract a bigger audience.


-1001.

You just don't understand.
At this point, it's a waste a time even to try to explain you anything about why PoE2 is what it is. Just play something else, dude.

PoE2 will lose more players in its history because of Your own perma whining, complaining, entiltment and doom saying on the forums (and surely beyond) than any purposely implemented game designs.


If you know why PoE2 is what it is, you must be secretly part of the game design team.

Can you answer players' concerns about rarity, and class balance ?
"
Valsacar#0268 wrote:

Yes, people absolutely do quit games if they feel they are being made too easy to be worth their time... look at LE.


Heres the catch, the penalty is not a difficulty component. The penalty does not make the game harder in any way, The overall difficulty of content is not touched in the slightest.
"
"
dwqrf#0717 wrote:
"
Toforto#2372 wrote:


Exactly. +1000

Removing it literally wouldn't affect anyone in a bad way, they would still play. And they always have hc if they want a punishment for death. It would just make the game better,more fun and more accessible to a wider audience if death penalties like exp loss are deleted. And one of PoE 2's goals was literally to attract a bigger audience.


-1001.

You just don't understand.
At this point, it's a waste a time even to try to explain you anything about why PoE2 is what it is. Just play something else, dude.

PoE2 will lose more players in its history because of Your own perma whining, complaining, entiltment and doom saying on the forums (and surely beyond) than any purposely implemented game designs.


If you know why PoE2 is what it is, you must be secretly part of the game design team.

Can you answer players' concerns about rarity, and class balance ?


please do, tell us why armour has been horrible since poe1 please! but never gets addressed.
"
I didn't know anything about the death penalty during Act. However, I was well above the appropriate level, so I don't think it's that much of a problem. However, death itself has nothing to do with the build, and as a result of the action element required, I often die from very painful attacks like in Soul-like games, which is stressful. For those who are concerned about death penalties, the combination of unreasonable deaths may give them a bad impression. I think death penalties can be ignored at least until you reach a fairly high level.


The Exp loss penalty just kick in at Lv. 70 onward.
"
dwqrf#0717 wrote:

You just don't understand.
At this point, it's a waste a time even to try to explain you anything about why PoE2 is what it is. Just play something else, dude.

PoE2 will lose more players in its history because of Your own perma whining, complaining, entiltment and doom saying on the forums (and surely beyond) than any purposely implemented game designs.


No one here knows why Path of Exile 2 is what it is, and NOBODY knows what it will be. It could turn into a point-and-click adventure by the end of Early Access. That's obviously hyperbolic, but I have seen games go through _major_ changes when the players wanted something other than the devs original vision.

Changes that were very successful, I might add.


Oh, and Just go play Path of Exile, dude.
See how that works?
Last edited by Mouser#2899 on Jan 1, 2025, 10:38:43 AM
"


If you know why PoE2 is what it is, you must be secretly part of the game design team.

Can you answer players' concerns about rarity, and class balance ?



"


please do, tell us why armour has been horrible since poe1 please! but never gets addressed.


It's so funny ; when I reply to one "entitled, whining, complaining and doom saying" player plaguing the forums with hate for a game he feels forced to play, you guys feel concerned (somehow) and pop up with subjects which are nowhere close to the topic.

Absolutely hilarious.

But I'll bite. You are playing PoE2 moslty solo. How is MF an issue ? How is class balance an issue ? It doesn't matter what other people do. PoE2 challenges YOU, as a single individual. "Blah blah, because streamers and traders do better than me." No one cares.

Armor doesn't work. Right. As if armor wasn't the main way to obtain physical damage reduction which is what the majority of enemies do most often as auto-attacks in melee range ; while it shouldn't also be too strong against high hits to not trivialise bosses. "But ES is better wawa." Those aren't mutually exclusive to one another. Armor and ES have different functions and respleneshing means. High Life (+high strength) + Armor +regen/leech/on kill can go a long way, especially if coupled with more forms of damage mitigation. Fail to consider the extents and all of this and use only armor with no health and not resists and you'll get terrible results, obviously.
Last edited by dwqrf#0717 on Jan 1, 2025, 10:50:29 AM
When a player dedicated their time, they are expecting some progression, rewards and achievements BUT NOT PUNISHMENT. What is the point playing a game when you grind for gears that enemies can outrun you, ONE SHOT YOU, has weapon range far greater than what you can see on screen and are ascendancy trials necessary? Instead, the game just strip you clean.

With due respect, I don't think having played 100 hrs reaching almost Level 90 is a 'noobie'. Maybe there are people with quick fingers or progessional but if you are targeting this segment of people, please let me know early so I can move on with other options.

There are people like me, who paid for this game, have a decent family life and wanted to enjoy the game. I am not sure how to enjoy when I am stuck fearing to play a game thinking of losing my XP and progress BACKWARDS.

Players should not be feared playing a game but enjoys it or take some test pending on luck rather than skills.

Anyway, this is my 1st game with GGG and if this goes on, it should be my last.





"
Mouser#2899 wrote:


No one here knows why Path of Exile 2 is what it is, and NOBODY knows what it will be. It could turn into a point-and-click adventure by the end of Early Access. That's obviously hyperbolic, but I have seen games go through _major_ changes when the players wanted something other than the devs original vision.

Changes that were very successful, I might add.


Oh, and Just go play Path of Exile, dude.
See how that works?


Knowing WHY PoE2 is what it is, is ultimately irrelevant.

There is only two sides of this : people that CAN enjoy things AS THEY ARE.
And people that CAN'T enjoy things AS THEY ARE.

The vocal minority, of all things (not exclusive to PoE2, or video games for that matter), will always complain about not getting what THEY want, in their entitlment, or get what they think they DESERVE. It's exhausting. No one owe you anything. You buy a game with your own free will, please, for the sake of logic and respect, try to enjoy it and have fun with it. Else, just drop it and go do something else with your precious time. You can always make surely welcomed feedback, and even propose changes and shares ideas ; but this is not the case here ; the free complaining is over 9000.

And why would I go play PoE1 ? I prefer the 2, by far.

Report Forum Post

Report Account:

Report Type

Additional Info