Why dedicate my time if I can lose all my XP with a death penalty?

As a casual player that played here and there and finally completed the campaign a couple days ago, after 50 hours, on a suboptimal build, without ever using trade because I like doing things myself, but that still had a LOT of fun doing it, that just started doing maps, T1, and that's already hard enough:

XP loss needs to go, forever.
It's the single one thing that stops me from launching the game again and it saddens me because I was enjoying it very much. Why play a couple hours if it's to die a few times and have made 0 progress towards anything?
I know my way of playing is not the best, I know I'm gonna get quoted with "noob, go back to d4 yadi yada" or something, but I really wanted to give this honest feedback! :)
"
I gave you how 99% of all jobs across the world operate.


No, they aren't.

The XP penalty is somewhat analogous to docking someone's wages for an honest mistake. Which in most civilised countries is not lawful, and no employees worth working for would do it.

The GGGs Chris and Jonathan seem like decent guys who care about their employees as well as their games, so I would be willing to bet they do not dock their employees for every coding error they make.

Most sensible people have learned that you get more from people by rewarding success than by punishing failure.

Bring in an XP bonus that increases as you gain XP without dying and reset it on death.

Or take previous suggestions and make the XP Loss opt-in only.

There are lots of ways GGG could address this and increase the number of happy players by an order of magnitude, which in turn will give them much better retention, with more MTx to follow.

And in no way would they need to compromise on their Pillars to do so. Not one of them require XP loss and it runs firmly against 2 of them - namely Visceral Action Combat and Deep Character Customisation. By making people risk aversed and forcing them to play safe content the combat becomes boring, and by gatekeeping progression they decrease build variety.
Last edited by Orion_3T#9801 on Jan 2, 2025, 7:09:02 AM
Like i said on another thread, please GGG, do not listen to those who ask you to remove the experience penalty. Don't make this game any worse than it already is.

xp penalty is the reason why this game remains competitive for so long and ensures player retention for several weeks.

You lose experience if you die.
You grind for hours to buy better equipment to not die again and level up. And thanks to your extra level, you get an extra skill point which makes you even stronger, and which will allow you to grind even more to buy even better equipment to level up, etc...

without xp penalty, you no longer need to buy better equipment.
All you have to do is launch a bunch of maps and farm them like a brainless person without even looking at your screen. Even if your build sucks, you'll still end up levelling up to level 100...

Thanks to the penalty, you're rewarded if you have a reliable, solid enough build, and if your playing style allows you to avoid death.
"
Valsacar#0268 wrote:

Umm... apparently you don't know what Early Access means. It's not a full product, so you shouldn't be expecting it to be one. You should be reviewing it based off what it is (a beta product) not a fully released one.

But you do you, whatever makes you feel better.

No, it's apparently you who doesn't know what "Early Access" means ON STEAM.

https://partner.steamgames.com/doc/store/earlyaccess

"

Early Access titles must deliver a playable game or usable software to the customer at the time of purchase, [...]

[...]there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

These are dem rules and I write EA reviews on Steam with that in mind. If this is the final state of the game, and it's still $30, it's definitely a thumbs down.
"
Do YOU know why everyone is saying the exp penalty is 15%? No one can tell me where that came from but it's absolutely 10%, just like POE1. Have our education systems failed so hard that 2 bubbles disappearing out of 20 is 15%?


I can have a guess - for some weird reason the XP bar is divided into 12 segments so each segment is about 8%. On death you lose something a bit more than 1 segment and could be estimated as 1.5 segments.

It's not unreasonable at a glance to assume the segments are 10% each, so 1.5 segments lost would be 15%.

I could be wrong but this seems a plausible explanation.
"
Orion_3T#9801 wrote:
"
Kashou#2868 wrote:
Because it makes the game more fun when you lose xp because it makes you care more about not dying. Do not remove exp penalties.


For those who feel this way, that XP loss makes the game more fun for you, great!

Make it an opt-in penalty in Game Options and you can freely opt in and enjoy the safe gameplay it enforces and the extra satisfaction it gives you, while others have fun their own way playing challenging content with absolutely zero impact to your own experience.



I dont mind this option to be implemented but i do tell you that everyone will be running that option because why hinder your XP loss if there is option not to :)

So i think GGG is smarter. Ether remove it completely or not at all. I personally dont like XP loss BUT same time it only affects non HC players who want to level up as fast as possible in the last 90+ levels. Before that XP gain is quite fast even with deaths. So only thing i loose with XP loss is getting new 90+ levels faster and one more passive points. At that level one more passive point adds very little compared to gear upgrade and mobs levels cap at 82 except pinnacle bosses get harder each tier.

So if GGG implements option to toggle this then it does affect everyone as all will use it. Completely removing it affects also everyone as there is no penalty of running little defence. Its basically core design of game and depends what GGG has in mind.
"
Ankh_13#4218 wrote:
"
Valsacar#0268 wrote:

Umm... apparently you don't know what Early Access means. It's not a full product, so you shouldn't be expecting it to be one. You should be reviewing it based off what it is (a beta product) not a fully released one.

But you do you, whatever makes you feel better.

No, it's apparently you who doesn't know what "Early Access" means ON STEAM.

https://partner.steamgames.com/doc/store/earlyaccess

"

Early Access titles must deliver a playable game or usable software to the customer at the time of purchase, [...]

[...]there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

These are dem rules and I write EA reviews on Steam with that in mind. If this is the final state of the game, and it's still $30, it's definitely a thumbs down.


It's playable. Full stop.





"
"
Orion_3T#9801 wrote:
"
Kashou#2868 wrote:
Because it makes the game more fun when you lose xp because it makes you care more about not dying. Do not remove exp penalties.


For those who feel this way, that XP loss makes the game more fun for you, great!

Make it an opt-in penalty in Game Options and you can freely opt in and enjoy the safe gameplay it enforces and the extra satisfaction it gives you, while others have fun their own way playing challenging content with absolutely zero impact to your own experience.



I dont mind this option to be implemented but i do tell you that everyone will be running that option because why hinder your XP loss if there is option not to :)

So i think GGG is smarter. Ether remove it completely or not at all. I personally dont like XP loss BUT same time it only affects non HC players who want to level up as fast as possible in the last 90+ levels. Before that XP gain is quite fast even with deaths. So only thing i loose with XP loss is getting new 90+ levels faster and one more passive points. At that level one more passive point adds very little compared to gear upgrade and mobs levels cap at 82 except pinnacle bosses get harder each tier.

So if GGG implements option to toggle this then it does affect everyone as all will use it. Completely removing it affects also everyone as there is no penalty of running little defence. Its basically core design of game and depends what GGG has in mind.


XP loss on death isn't going anywhere. Guaranteed. Y'all should move on from the topic.
"
Talamor1#0630 wrote:
xp penalty is the reason why this game remains competitive for so long and ensures player retention for several weeks.


No it is not, and GGG absolutely knows this because nowhere is it mentioned in Chris's lecture on how to make a successful ARPG. It's not mentioned or even implied by their Pillars.

Their Pillars all make very good sense and you can see how they try to work towards those goals in the vast majority of POE2 even if some of it isn't quite there yet.

XP loss doesn't even come into the equation.

It's my firm belief that POE1 and D2 were successful despite this bad feature, not because of it. That POE1 would have been much more popular than it was without this feature. I can only speak with certainty for myself and my friends but this was absolutely the biggest factor why I never really spent much time in POE1 and couldn't convince my friends to play it with me.

I doubt any sensible player stops playing an otherwise fun game because it didn't take away their XP when they failed at something. But I absolutely guarantee 10s or 100s of thousands either don't try a game because they know it has this feature, or they leave when they experience it firsthand.

We will only know how much more (or less) popular POE1 could have been or POE2 will be if they give it a try in some fashion.
Last edited by Orion_3T#9801 on Jan 2, 2025, 7:48:51 AM
"

For now, I’ve uninstalled the game. I’ll return if GGG realizes they’re losing players for no good reason.


Farewell.

XP loss, is by far, the only thing that stops "glass cannon" builds from hitting 100 in a matter of hours.

It is the only counter. And it is not "stopping" it is more like "delaying". POE 1 and 2.

It wont be changed. So I guess I wont be seeing you any time soon.

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