Why dedicate my time if I can lose all my XP with a death penalty?

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whowe1#7244 wrote:
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Valsacar#0268 wrote:
At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.


At level 89 it doesn't, but at level 93+ it absolutely does. Especially if you aren't playing one of the busted builds that clear off the screen.



Deaths above level 90 is noticeable XP loss. First is because of total XP needed per level goes up very fast and second maps mob levels are max 82. So the higher you get the less xp you gain and more xp need per level.

It took me many days to get to level 94 on one of my toons because i kept dying to random BS stuff in rituals where you have little control over tight space (minion build).

This learned me valuable lesson to pick correct class and spec for official launch for first toon. Minion builds are not for that imo anyway.
So i do like death XP loss but it does create one problem - your class and ascendance choice is more limited especially for first class who is main and mapping/currency hunting for other alts later or to trade.

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Ankh_13#4218 wrote:
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Xebov#4972 wrote:
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Ankh_13#4218 wrote:

200-300k still playing and not complaining. 3 weeks in. Playing an unfinished, unpolished, buggy mess of a game with barely any endgame. Instead of one with 10+ years of history and endless content.

We will have 500k-1M league launches once the game is actually out. I'm not worried about GGG's future. In fact, they already made back the cost of making PoE 2 several times over.


[...]

About the complaining. Of the reviews for players over 100 hours (which put alot somewhere into the campaign) 72% are positive. So much for the complaining part.

I have 200h and I left a negative review. And I love the game to death.

That's because actual Steam veterans understand what "Early Access" means over there. You're not supposed to pull punches because "it's not fully released yet". On Steam, far too many titles either sit in EA forever or get abandoned. So you're supposed to treat it as a FULL PRODUCT. Let other customers know what they're buying in case no more updates ever come.

And under those conditions, I (and many others) could not with a good conscience give a positive review.


Umm... apparently you don't know what Early Access means. It's not a full product, so you shouldn't be expecting it to be one. You should be reviewing it based off what it is (a beta product) not a fully released one.

But you do you, whatever makes you feel better.
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whowe1#7244 wrote:
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Valsacar#0268 wrote:
At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one.


At level 89 it doesn't, but at level 93+ it absolutely does. Especially if you aren't playing one of the busted builds that clear off the screen.



Deaths above level 90 is noticeable XP loss. First is because of total XP needed per level goes up very fast and second maps mob levels are max 82. So the higher you get the less xp you gain and more xp need per level.

It took me many days to get to level 94 on one of my toons because i kept dying to random BS stuff in rituals where you have little control over tight space (minion build).

This learned me valuable lesson to pick correct class and spec for official launch for first toon. Minion builds are not for that imo anyway.
So i do like death XP loss but it does create one problem - your class and ascendance choice is more limited especially for first class who is main and mapping/currency hunting for other alts later or to trade.



I agree, but it's about choosing the right build for the content you want to run. I don't really want to run ritual, so the problem you describe would have zero impact on me. I can easily just walk right past rituals without running them (and unless you've invested in them, they aren't great anyway). Same for all of the other optional endgame content.

A minion build can do deli without problem, a bit slow for ritual but can do it safely. And, of course, there is more to come for endgame features.
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Valsacar#0268 wrote:


I agree, but it's about choosing the right build for the content you want to run. I don't really want to run ritual, so the problem you describe would have zero impact on me. I can easily just walk right past rituals without running them (and unless you've invested in them, they aren't great anyway). Same for all of the other optional endgame content.

A minion build can do deli without problem, a bit slow for ritual but can do it safely. And, of course, there is more to come for endgame features.



If you dont run rituals at all then you have even less problems to worry. I think majority classes and most builds can do well apart rituals. Problem i faced are very specific mob types in rituals and map modifiers that pretty much aoe blew up minions fast. But thats isolated issue and im now doing rituals faster and safer with monk instead. Minion witch is good yes but slow. Its just i dont like i loose control when minions are dead and briefly you are defenceless until they respawn even with respawn timer lowered. This was just my thing regarding XP loss. Sometimes i cant control it and rituals are best place to die fast :D
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mikeab79#3627 wrote:
I don't think they are losing players over the 10% death penalty. They are losing them over the 1 death portal.


No doubt both, but those who leave due to the XP loss are far more plentiful, just much less vocal. And I guarantee many players refuse to even try this game or POE1 if they realise this is in the game.

If GGG want as many players to be able to enjoy the fantastic gameplay and endgame challenges they have taken the time to create, they absolutely need to do something about this.

This is EA - the best time to experiment. Make a separate "softcore" league without XP loss and maybe more portals for Bosses for a few months and see if there is any demand. Which there absolutely is, we just can't be sure how much.
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xpose#1651 wrote:
I hope they never cater to this level of entitlement


Honest question. Why couldn't it be configurable? If it were, would you turn on the penalty option? Would you bother others without using the penalty option? What worries you more? Your game or others'?


Actually a great point now I realised what you mean by Configurable.

This is ABSOLUTELY the time GGG should try this out. Make the XP Loss an opt-in through the Gameplay Options and see who uses it. Much easier to implement than a seperate league and a way to gather data to see if it deserves a separate league, or to be the default.

All of these arguments against it are funny because those who arguing against it, if they are being honest, are not arguing it because they like losing their own XP on death. They are arguing it because they want other players who do not enjoy the same gameplay experience as them to lose XP. It's selfish, quite frankly. Removing it wouldn't affect them in the slightest, because they already don't die, because they are only engaging with safe content and presumably enjoying doing so.

Make it an option and see how many opt in to XP Loss. If I were a betting man I would bet a very small fraction, and most of those arguing for its inclusion I bet would opt out and not tell anyone.

But happy to be proved wrong by hard data from GGG actually trying it.
Last edited by Orion_3T#9801 on Jan 2, 2025, 5:04:07 AM
GGG created an unnecessary problem. It would be so easy to allow both options and make everyone happy.
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Kashou#2868 wrote:
Because it makes the game more fun when you lose xp because it makes you care more about not dying. Do not remove exp penalties.


For those who feel this way, that XP loss makes the game more fun for you, great!

Make it an opt-in penalty in Game Options and you can freely opt in and enjoy the safe gameplay it enforces and the extra satisfaction it gives you, while others have fun their own way playing challenging content with absolutely zero impact to your own experience.
Last edited by Orion_3T#9801 on Jan 2, 2025, 5:41:00 AM
obv did not read all the thread but death penality is fine and welcome. It's rly not that harsh as op claim, it get only punishing at like lvl 90+ ish, before you can grind back that exp loss rly fast (and if you cant then you're doing it wrong).

If you have a good build and gears you can definitly do late game stuff at that lvl, there no need to reach lvl 100.

It's like the whine about maps having only one try...so what do another map? there is plenty lol.

that said i don't mind if ppl want to play a game with no penality, i don't rly get it it sound rly bowring but sure let them have their no penality on death server you can nerf all the boss to, increase drop rate give them everything they whine for but yeah on another mode with separate trading and all. would probably take some dev time and there's more important stuff to fix though lol

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GGG created an unnecessary problem. It would be so easy to allow both options and make everyone happy.


I will not be surprised at all if GGG sells some of sort of "time savers" or Level 90/100 boost in the shop. Maybe buy orbs that let you have no XP loss for 48 hours...

They are creating a problem that is just begging for someone to sell the solution.
Last edited by Mouser#2899 on Jan 2, 2025, 5:52:14 AM

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