Why dedicate my time if I can lose all my XP with a death penalty?

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Fhrek#4437 wrote:
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drkekyll#1294 wrote:
comes to Souls-likes for some reason. You've accepted that the maximum level is realistically unachievable for you and are happy to play at a lower level where you can still be challenged.


It is achievable... is just time consuming. Everyone can sit at Mohgywn Palace’s overview killing Albinaurics all day long until reach the 99 at each stat. Is just boring, not worthy or needed.

We can beat the game at lvl 1, naked... challenge runs revolves around it.

Are you being pedantic or was "realistically unachievable for you" not clearly different from "actually unachievable"? I meant you have obviously accepted that it's something you won't do despite it being possible. A decision you could also make with regard to PoE2.

edit: That is not meant to be combative, it is a genuine question because I wasn't sure about that phrasing originally. I guess I need to figure out something better.
Last edited by drkekyll#1294 on Jan 3, 2025, 8:27:37 PM
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drkekyll#1294 wrote:
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Fhrek#4437 wrote:
After playing Souls like games, Metroidvania games and roguelikes without level as a progression indicator... the conclusion is that Exp penalty is a silly childish tool.

Elden Ring we loose runes, but is so easy to collect and farm that after some thresholds is insignificant to gameplay experience overall.

That's losing experience. You just have a different outlook when it comes to Souls-likes for some reason. You've accepted that the maximum level is realistically unachievable for you, and you are happy to play at a lower level where you can still be challenged.

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Fhrek#4437 wrote:
We can try beat Malenia or Radahn Consort so many times that deaths are fun. We learn each time.

This is the real issue. We don't have the opportunity to bash our heads against interesting bosses until we learn, adapt, and overcome once the campaign is over.


That's bullshit, who says I accepted it? I just hit the level cap yesterday in DS3. No bullshit one shots, no bullshit one tries or any of that crap. I mano amano every boss and mob and I got enough of max rune counts to hit my lvl cap. PoE2 is badly designed, and anyone defending this crap, doesn't know a thing when it comes to difficulty
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drkekyll#1294 wrote:

Are you deliberately misunderstanding what I meant or was "realistically unachievable for you" not clearly different from "actually unachievable"? I meant that obviously that person has accepted that it's something they won't do despite it being possible. A decision they could also make with regard to PoE2.


Not delibarately... I just misunderstood, your phrasing was not clear. So, sorry I'm jaded, we have to deal with a lot of toxicity on this forum.
Last edited by Fhrek#4437 on Jan 3, 2025, 8:27:53 PM
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ConradN7#7540 wrote:
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drkekyll#1294 wrote:
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Fhrek#4437 wrote:
After playing Souls like games, Metroidvania games and roguelikes without level as a progression indicator... the conclusion is that Exp penalty is a silly childish tool.

Elden Ring we loose runes, but is so easy to collect and farm that after some thresholds is insignificant to gameplay experience overall.

That's losing experience. You just have a different outlook when it comes to Souls-likes for some reason. You've accepted that the maximum level is realistically unachievable for you, and you are happy to play at a lower level where you can still be challenged.

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Fhrek#4437 wrote:
We can try beat Malenia or Radahn Consort so many times that deaths are fun. We learn each time.

This is the real issue. We don't have the opportunity to bash our heads against interesting bosses until we learn, adapt, and overcome once the campaign is over.


That's bullshit, who says I accepted it? I just hit the level cap yesterday in DS3. No bullshit one shots, no bullshit one tries or any of that crap. I mano amano every boss and mob and I got enough of max rune counts to hit my lvl cap. PoE2 is badly designed, and anyone defending this crap, doesn't know a thing when it comes to difficulty

Literally no one said you accepted it because I was responding to someone else who clearly has since they're not interested in max level.
You're dying to the modifiers of a map that you should not be running.. you're complacent.

This complacency you have eventually breeds contempt from familiarity for your surroundings and yourselves. You start to become settled; instead of striving you become complacent because it easier than putting out the effort to observe your surroundings, develop, understand, build and deal with improvement.

The Death Penalty is there to teach you this.

Honestly, if you can not cope.. then reroll or take a break.
Last edited by QticaX#4168 on Jan 3, 2025, 8:44:03 PM
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QticaX#4168 wrote:
You're dying to the modifiers of a map that you should not be running.. you're complacent.

This complacency you have eventually breeds contempt from familiarity for your surroundings and yourselves. You start to become settled; instead of striving you become complacent because it easier than putting out the effort to observe your surroundings, develop, understand, build and deal with improvement.

The Death Penalty is there to teach you this.

Honestly, if you can not cope.. then reroll or take a break.


Exactly. Cannot understand why people are okay with mediocrity.
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QticaX#4168 wrote:
You're dying to the modifiers of a map that you should not be running.. you're complacent.


So running easier, less challenging maps is the answer?

I'll say it again - if most players can regularly go ten maps without a death, there is a problem.

Death should be a constant companion on your journey. Bosses should take multiple deaths to figure out - and there will be more than 200 of them.

Players should be encouraged to juice up their maps, knowing they will likely die, so they can try to overcome the challenge.

The death penalty teaches players to stick to easy mode maps and it prevents the devs from designing the type of challenging content that players will regularly die to.
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MullaXul#2277 wrote:
You know this is early access right? People typing in here like this is all the game will ever be and the content isn't enough to justify the lvl 100 grind. Some of us played PoE1 before we even had 4 acts pre 1.0....trust me you'll get your content but you'll still cry.
I remember those days where farming Dominus act 3 was the pinnacle boss :D people have no patience these days and they want a game where failing has no penalty. Xp loss is here to stay and people have been crying for more than 12 years now on this so called "issue" and guess what... Its still here and probably will be part of this game in another 12 years too
This penalty system is the reason why witch-hunter players don't appear in the rankings very often.
“Sorcery ward” does not protect against chaos damage or physical damage.
It destroys half of your armor and evasion value. (-50% debuff)

90% of endgame monsters deal chaos or armor damage.

We are constantly dying in one hit and wasting hours of exp.
Although there is around 3k health, there is no benefit.
All resistances above 75% (including chaos resistance)

There is no advantage to playing ranged.

I'm not enjoying the game right now.
I'm sure whoever designed this class didn't think enough



Culling strike or decimating strike can be obtained or buffed in other ways, why did you put it as a profession skill?

If it was possible to change professions, I might have had the opportunity to try different things...

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Why invest hours into a game to risk losing everything with one mistake?

Why invest hours into a game if next league all progress will be wiped?

Why invest years into a life if you will eventually die anyway? :)

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