Why dedicate my time if I can lose all my XP with a death penalty?

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Toforto#2372 wrote:
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hboi#6131 wrote:
All the exp penalty does is make it even more tedious and annoying. There's no skill involved anywhere, so it's not really an "achievement". Just shows that someone spent X hours doing the same monotonous activity over and over. Pretty much the same as any grind in an MMO lmao

Bro got filtered so hard he lives on the forums complaining all day about everything that is preventing his own enjoyment in the game be removed. Even though the vast majority like these things

You are in the minority


Surely the "vast majority" enjoy these penalties. That's why there's so many threads popping up about both exp loss and 1 portal per map right? That's why they have 90% of people saying "+1" and agreeing while the other 10% just keep defending these mechanics for no reason. Surely.

You're the one in the minority. Checkmate.


Toforto makes 50% of the posts complaining about XP penalty ALONE, so we can't be in minority.

Checkmate.
Don't remove it. it is there for a reason. I know it sucks when you die but I think it adds to the fun.
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drkekyll#1294 wrote:
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iadapt#7831 wrote:
but people acting like level 100 is a challenge or real achievement are contributing severely biased and some outright false information.

sorry if i mistook your position, but now you just sound arrogant. if you don't feel challenged then no one is challenged by it? i mean i was agreeing with you that a stat check isn't a skill check and that it would be nice if end game was a skill check instead, but i can't get behind this kind of lack of perspective. challenge isn't objective.


Sorry i dont mean to sound arrogant. Level 100 is a large time investment, and most players simply wont do it because 1 skill point and a "flex" just is not worth the time.

I genuinely believe that no player that reaches level 99 will feel "challenged" by the next experience bar to level 100.

I dont know if its a misunderstanding of the game mechanics, or just too much misinformation floating around because most players never actually get to the point of grinding 99-100.

You dont get extra experience for doing "hard" content. It's just number of kills and monster level (normal/magic/rare/unqiue also have their exp modifiers) But at the end of the day it comes down to quantity of kills per hour.

Killing 1 million monsters is no more of a challenge than the first 100 thousand monsters.
Its actually the opposite. In almost every case the last million kills will be easier than the first million because your character has grown stronger through gear stats.

So once you are at the 99-100 grind, its just a matter of killing as many monsters as safe and fast as possible.

This does not result in intense tight fights like the campaign where youre struggling in combat trying not to die during a boss fight.

It's just the committed decision to make sure you dont put danger into your path.

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iadapt#7831 wrote:

What the definition of a challenge for you then ?


Content that you die to regularly.

A Boss should take three to four deaths to see and understand all its mechanics, then another half dozen to learn how to execute everything near perfectly to bring him down.

Maps should always have the possibility for sudden packs of mobs and rare spawns to overwhelm and kill you. If a normal player (not the top 10% or the bottom 10%) can regularly go 10 maps or more without dying, the content is too easy and needs to be rebalanced.

But the death penalties prevent the devs from creating this type of challenging content. So instead they have the "challenge" of plodding through hours of maps where nothing will kill you. Where you are over-geared and over-leveled to avoid risk, to finally reach max level.
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iadapt#7831 wrote:
I genuinely believe that no player that reaches level 99 will feel "challenged" by the next experience bar to level 100.



The thing is... when D2 was released 20 years ago, games weren't high on achievements, goals or specific challenges/acomplishments how we have now with Steam tracking achievements, badges, collectables accolades and whatnots.

The only thing to measure players "achievements" on D2 was the Ladder. To be on the Ladder the only indicator was level... grinding to level 100 was THE GOAL and as you said was not skill/ability or game knowledge... was make a build, dedicated boss focused runs to get the loot you wanted and go run the same content over and over for day, weeks, months to get that lvl 99/100 badge of honor in THE Ladder.

Nowadays, is just a chore, a timesink... with so much interesting games on the market, grinding to 100 in PoE 1 and 2 is just not time worthy even if you have all the tools to get to it.
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iadapt#7831 wrote:
"
drkekyll#1294 wrote:
"
iadapt#7831 wrote:
but people acting like level 100 is a challenge or real achievement are contributing severely biased and some outright false information.

sorry if i mistook your position, but now you just sound arrogant. if you don't feel challenged then no one is challenged by it? i mean i was agreeing with you that a stat check isn't a skill check and that it would be nice if end game was a skill check instead, but i can't get behind this kind of lack of perspective. challenge isn't objective.


Sorry i dont mean to sound arrogant. Level 100 is a large time investment, and most players simply wont do it because 1 skill point and a "flex" just is not worth the time.

I genuinely believe that no player that reaches level 99 will feel "challenged" by the next experience bar to level 100.

I dont know if its a misunderstanding of the game mechanics, or just too much misinformation floating around because most players never actually get to the point of grinding 99-100.

You dont get extra experience for doing "hard" content. It's just number of kills and monster level (normal/magic/rare/unqiue also have their exp modifiers) But at the end of the day it comes down to quantity of kills per hour.

Killing 1 million monsters is no more of a challenge than the first 100 thousand monsters.
Its actually the opposite. In almost every case the last million kills will be easier than the first million because your character has grown stronger through gear stats.

So once you are at the 99-100 grind, its just a matter of killing as many monsters as safe and fast as possible.

This does not result in intense tight fights like the campaign where youre struggling in combat trying not to die during a boss fight.

It's just the committed decision to make sure you dont put danger into your path.


fair enough. i think it was just the absolute nature of your earlier statement that rubbed me the wrong way. i agree with you that what ultimately amounts to a grind (regardless of how much risk you want to take for increased experience rewards) isn't the kind of "challenge" we should be aiming for.

like you, i have no problem with the exp penalty. i think the bigger problem is the current state of endgame. it is, as you say, a stat check rather than a skill check and i find the campaign more entertaining. i only did a handful of maps when i got to endgame before making a new character to try a different build because i wasn't interested in the tedium of clearing the rares out of different maps as much as i will apparently need to to get to the potentially interesting challenges. i don't care about getting 100 as much as i care about challenging my builds.

i was more put off by the first time i tried a boss map and got one shot, the boss (the only interesting thing) was removed from the node. i'm happy to bash my head against a boss and lose an entire level worth of experience in the process, but one try and now i have to do more tedious grinding to search for something fun to do? nah, i'll just reroll.
Anyone arguing in favour of XP penalties at this point must be disregarded. The XP penalty must be removed. There is no other valid conclusion.
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Anyone arguing in favour of XP penalties at this point must be disregarded. The XP penalty must be removed. There is no other valid conclusion.

You've offered literally nothing to validate your conclusion. It seems like you can be reasonably disregarded. You've basically said "My opinion is objectively correct and anyone who disagrees with me is wrong." Yikes...
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drkekyll#1294 wrote:
i was more put off by the first time i tried a boss map and got one shot, the boss (the only interesting thing) was removed from the node. i'm happy to bash my head against a boss and lose an entire level worth of experience in the process, but one try and now i have to do more tedious grinding to search for something fun to do? nah, i'll just reroll.


This is exactly how i feel. I'm fine with losing a full level throwing my corpse at a boss.
I dont want a pile of corpses to kill the boss though. I want to die, learn, improve, and overcome the challenge that killed me before.

Edit: I would be happier if i didnt lose a full level, but hey i'd trade my exp gains for more fun in game.
Last edited by iadapt#7831 on Jan 3, 2025, 7:45:14 PM
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Anyone arguing in favour of XP penalties at this point must be disregarded. The XP penalty must be removed. There is no other valid conclusion.


Yep exactly. It's just bad for the game.

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