Why dedicate my time if I can lose all my XP with a death penalty?

"
Oh, I can only imaging how you and similar players would cry if you git what you ask :) If difficulty would be balanced around having 6 attempts, so if you are not playing quite good, you would usually die 6 times during one map.

Though without EXP penalty, that wouldn't be challenging anyway, unless it's challenge about how much time you are willing to spend.


Why not have the two things like... you know... PoE 1?

6 portals + Exp penalty... nobody would be vividly asking to get rid of it. Having both 1 portal + Exp penalty is just silly.

It is stubburness, they wanted make PoE 1 Ruthless the main course, they failed. A very very small sample of players liked it (a.k.a CC and 24/7 Streamers). So, they are trying to put it down the throat in PoE 2, is just bad game philosophy (a.k.a The Vision).

6 portals + Exp penalty - OK
1 portal - Exp penalty - OK
1 portal + Exp penalty - FU
"

Though without EXP penalty, that wouldn't be challenging anyway, unless it's challenge about how much time you are willing to spend.


How exactly is EXP penalty adding challenge beyond your own definition of it for there not being EXP penalty?

How much time are you willing to throw away because of the EXP penalty?

The (apparently) revolutionary answer here is that making me spend more time for minor gains is not challenge. It has nothing to do with challenge and never will. There is nothing challenging about grinding mindlessly, which is exactly what you can do if you have nothing better to do all day and just want Lv.100.
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Mouser#2899 wrote:


Challenging content, by definition, means you will be dying regularly. But we can't have bosses that you die to multiple times in a row, and maps with mob packs and rares that will regularly kill you, because the penalties mean no one would progress.


Oh, I can only imaging how you and similar players would cry if you git what you ask :) If difficulty would be balanced around having 6 attempts, so if you are not playing quite good, you would usually die 6 times during one map.


Why limit it to only six tries? As I said, it should take more than that to figure out a boss and execute everything correctly.

"
Though without EXP penalty, that wouldn't be challenging anyway, unless it's challenge about how much time you are willing to spend.


Have you never played Elden Ring or any other Souls-like? Sure, you lose the souls in your inventory, but not the ones you've spent. And you can generally get the ones you dropped back.

Challenge is what happens before you die. Penalties have nothing to do with it.

The game now is all about how much time you spend.
Just keep doing maps that won't kill you and you keep advancing.

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Mouser#2899 wrote:
Challenge is what happens before you die. Penalties have nothing to do with it.

No, challenge is achieving something what is hard to achieve. With multiple attempts per map, clearing maps is not challenging at all.
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"
Mouser#2899 wrote:
Challenge is what happens before you die. Penalties have nothing to do with it.

No, challenge is achieving something what is hard to achieve. With multiple attempts per map, clearing maps is not challenging at all.


So games like Elden Ring, Dark Souls, Sekiro, Hollow Knight, Blasphemous, and Super Meat Boy are not challenging. Got it.

Path of Exile 2 should be a challenging game.
The penalties are keeping it from becoming one.
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Mouser#2899 wrote:
So games like Elden Ring, Dark Souls, Sekiro, Hollow Knight, Blasphemous, and Super Meat Boy are not challenging. Got it.

Path of Exile 2 should be a challenging game.
The penalties are keeping it from becoming one.

With infinite attempts per map, what percentage of people could clear that map? About 100%, right? Then challenge is in what, in spending enough time?

Same goes for leveling up. If it's only function of time, how it can be challenging?
"

Same goes for leveling up. If it's only function of time, how it can be challenging?



Already used the Elden Ring example before... time consuming mechanics are no challenging. Good content is!

Atm PoE 2 is a timesink, not a time to enjoy.
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Fhrek#4437 wrote:
"
Oh, I can only imaging how you and similar players would cry if you git what you ask :) If difficulty would be balanced around having 6 attempts, so if you are not playing quite good, you would usually die 6 times during one map.

Though without EXP penalty, that wouldn't be challenging anyway, unless it's challenge about how much time you are willing to spend.


Why not have the two things like... you know... PoE 1?

6 portals + Exp penalty... nobody would be vividly asking to get rid of it. Having both 1 portal + Exp penalty is just silly.

It is stubburness, they wanted make PoE 1 Ruthless the main course, they failed. A very very small sample of players liked it (a.k.a CC and 24/7 Streamers). So, they are trying to put it down the throat in PoE 2, is just bad game philosophy (a.k.a The Vision).

6 portals + Exp penalty - OK
1 portal - Exp penalty - OK
1 portal + Exp penalty - FU


People complain about losing 10% xp because they failed a map, but they wouldn't complain at all about losing 60% xp because they failed a map.

Hmm... something just feels off there, but I'm sure you're right.
"
Mouser#2899 wrote:


Challenge is what happens before you die. Penalties have nothing to do with it.

The game now is all about how much time you spend.
Just keep doing maps that won't kill you and you keep advancing.



+1 That's hitting the nail on the head.
"
Valsacar#0268 wrote:

People complain about losing 10% xp because they failed a map, but they wouldn't complain at all about losing 60% xp because they failed a map.

Hmm... something just feels off there, but I'm sure you're right.


Besides the EXP lost, we lost the map, the loot, the juices, the precursor tablets... just punishments, no carrots at all.

At least with six portals, we could re enter the map... get our loot and try again to observe mechanics, learn, adapt...

One and done is silly, is childish...

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