Why dedicate my time if I can lose all my XP with a death penalty?

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tinmei#3775 wrote:
If two deaths is all it takes for you to ragequit and uninstall the game then this is not the type of game for you, simple.


"Boss, we keep getting massive complaints about our new product..."

"Just ignore it, it's just not made for them"


I wonder why if some players hate the game, they still think it should be the game for them, not for those who love it. When all those haters will figure out that it is not PoE 1...


problem is you dont know anything, so you should stop commenting. poe 1 has undergone MASSIVE change throughout his life time. There is very little fixed stuff with ggg. And even that you have no clue about. From poe 1 beta to harvest to legion league to expedition to archnemesis to the massive melee buff recently to crucible to poe 2. You have 0 clue. Poe 2 is not even fixed. Loot was already buffed. Even that should have enlightened you but we know it s too hard for you. Armor break explosion was nerfed but not herald of ice screen clear. Your mythical fixed poe 2 vision is an illusion. plz let the people that pay attention talk
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Mouser#2899 wrote:
Out of curiosity, what %chance of death do you think is good for a juiced map?

If it's a boss map, I'd like to think a player would always have at least a 25-30% chance of death, assuming they're familiar with the boss and its mechanics. Does that sound right to you?

For normal maps, the chance would be lower, but I'd expect to die at least once every four or five maps or so?

If those number don't seem right to you, how much challenge do you think players should be facing?

What %chance of death do you think players should be pushed to?


I think it really depends of the player's preferences and goals. If player wants to level up as further as possible, it's one thing, because they would need to learn how to not die even at high tier maps, and it should be quite challenging. If current level looks optimal (because progress further too difficult at this point) and player wants to get as much loot/waystones as possible, then I would say having around 20% to die at the boss might be optimal, of course it still depends on expected reward and build (mostly, on combination of tankiness and clearing speed. If you are tanky but clear slower, you want to die less). For normal maps, 20% looks a bit high for me, but maybe it's fine, not sure. Also it depends on your mood, how concentrated you want to be during the next map. Also, % of dying will be much higher for newer players who just learning about what usually kills them, only after quite a lot of deaths people can start to actually estimate the risk, and I would say there is when it starting to be fun.
Last edited by Suchka_777#4336 on Jan 4, 2025, 7:34:22 AM
90% complains about game is the reason i play this game. please dont remove death penalty, please make game harder thats the reason i love this game and i hate diablo 4
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dwqrf#0717 wrote:
So, you copy builds instead of challenging yourself to make your own ? And you die in fully juiced map without learning anything ? It comes back to you no willing to learn anything.


Two wrong assumptions don't lead to a correct conclusion.

And btw, although it's YOUR way in contributing: you will never even touch the problems that exist by personalizing and making totally misleading assumptions about people having a different opinion. You simply distract from these problems by individually insulting, but i don't care about your intentions, nor about the instruments you use. All your questions just show, HOW empty your knowledge is about me. And i can't take you seriously if you just dump and spill your wrong assumptions all over the place without any real content related contribution. It's that simple.


A big text just because I'm right and you dislike it instead of answering simple questions.

Ok.

You say XP penalty doesn't affect you then proceed to explain how you suffer from it.
You say XP penalty demotivate people and that one shouldn't talk for others while it actually motivate me for not dying and the others you are talking about don't ever complain about it themselves.

You are just dying too much and hating that the game is telling you that you failed, so you'd rather play games allowing perma retry to think you beat a challenge.

If PoE2 wasn't challenging, you wouldn't be here complaining that doing X or Y is too difficult. Period.
Last edited by dwqrf#0717 on Jan 4, 2025, 7:34:39 AM
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dwqrf#0717 wrote:
A big text just because I'm right and you dislike it instead of answering simple questions.


This is the point, where i exit your comment, the very first sentence and i'm out. Work on your attitude to make it compatible with everyone involved in a discussion or keep shitting out wrong assumptions and make people stop reading your comments.

I don't really care what follows after such a pathetic introduction. And if there was an ignore button right here, i would press it. And NOT because you're right or something. Just because you're obviously not socialized in discussing properly.

Keep trolling as much as you like, i don't care. But after all your stupid introductions, i don't even care about any arguments you have.
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dwqrf#0717 wrote:
A big text just because I'm right and you dislike it instead of answering simple questions.


This is the point, where i exit your comment, the very first sentence and i'm out. Work on your attitude to make it compatible with everyone involved in a discussion or keep shitting out wrong assumptions and make people stop reading your comments.

I don't really care what follows after such a pathetic introduction. And if there was an ignore button right here, i would press it. And NOT because you're right or something. Just because you're obviously not socialized in discussing properly.

Keep trolling as much as you like, i don't care. But after all your stupid introductions, i don't even care about any arguments you have.


If dying in a video game is too much for you to handle, I can't imagine the pain and the sorrow you suffer from losing an online argument.

I'm truly sorry ; but you made both choices to play a punitive game and to complain on a forum. Deal with it.
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Most of you are trying to paint yourself as the "community" just so somebody listens to you. But you're not the community. You're trolls looking for a taste of some distant relative of power by ganging up on people who have the slightest interest of catering to you.

This game survived and thrived on money from people who enjoy the death penalty, who understand the importance of it. People bought 500 dollar supporter packs every league in PoE1 because, in part, of the death penalty. And that's the real community. And no matter how many caps you use in the forums, you'll never be as loud as them.

You'll be long gone complaining about something else, somewhere else and we'll be here enjoying the ARPG of the next decade with the exact same death penalty. I guarantee it.

Congratulations to GGG for a fantastic version 0.1.0. Keep up the wonderful work.



Thats why there is the idea of Opt-In or Opt-Out.
It seens the players are split into two sides. The one they like this and the one they hate this. Good lord there is no law, that forced GGG to choose only ONE way. There are ... options.

If you choose ONE way ... its better to change it to a lesser frustrating way. Like Safepoints on XP Bar. 1-25 / 26-50 / 51-75 / 76-99. So you will loose 25% maximum, not more.

A revenge effekt would be nice too. Its a different way (more fun i think). You loose xp and pool it. You can conquer a keeper boss and wont kill it, you will loose the pooled xp. if you beat the sh1t out of it - you get it back. this feeling must be great and you still had a CHANCE to overcome ure loss in the 1st place.

Vote Rose 4 developing

best regards
Last edited by Seph77#2539 on Jan 4, 2025, 8:00:47 AM
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The_Kay#6958 wrote:
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For now, I’ve uninstalled the game. I’ll return if GGG realizes they’re losing players for no good reason.


Tantrum like that is not a way to provide feedback.

The XP penalty is there to make reaching very high level something for skilled players and good builds. If you could corpse run your way to level 100, it would detract from the achievement.

Every good ARPG has it. PoE1 has it, Last Epoch has it, Diablo 2 has it. The ones that do not, reaching max level is ridiculously easy and effortless.


like 0.5% of the player count makes it to 100. what achievement is that? it's terrible design
Dont underestimate how many "POE01 Vets" are here hoping to establish there businessmodell of carryservices, like in POE01, for the frustrated casuals who still wana reach level 100.

So it would effect them when you are no longer losing xp and get frustrated and dont feel the need to use their service anymore.

That they RMT their profits of the carryervices is only a wild speculation going around in the poe01 community a long time.

P.S.: Google for 5 way service if you wana see what i mean
Last edited by chugaalpoe#6510 on Jan 4, 2025, 8:17:26 AM
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dwqrf#0717 wrote:
If dying in a video game is too much for you to handle, I can't imagine the pain and the sorrow you suffer from losing an online argument.


Oh boy, this is what you think, right? You think i 'lost' an argument with you? What argument did you even deliver? In ANY of your comments? I don't see any.

And you think, i'm complaining? No, i'm contributing my views on a topic of an early access game that has too many punishments for me to see a healthy balance for new players, for old players, for me, for everyone. I'm not a casual, look at my builds. All your personal insults: just PAFF! empty drivel.

YOU are here in the forums instead of being ingame. YOU are here instead of enjoying the 'challenging content' of xp loss, defending this bs without using arguments. And looking at your PoE1 builds i have doubt you can even tell something about punishment in high levels or teach me anything about this game regarding viability or not dying. You make me just laugh. All your blown up attitude...and after all your wasted words and insults, there is still no argument you have. You keep it on a personal level, this is all you can. You're not able to talk about the problems themselves, cause you seem to have skipped way too many intelligence nodes in real life to master this challenge, bro.

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