Why dedicate my time if I can lose all my XP with a death penalty?

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But there is no argument to remove xp loss, nothing really to argue about. Like, saying that removing xp loss will make the game more challenging can't be seriously considered as an argument. Basically, all people are saying is that they don't like such type of games.


As i wrote on top of last page, there is a difference between 'challenging' and 'punishing'. As long as you don't understand the difference (which has been made HUNDREDS of times in this thread), your contribution is using words that manipulate their meaning.

Nobody ever said removing xp loss would 'make the game more challenging' - this is so wrong and so insanely missing the point of this whole discussion, that i have doubt you're even capable of understanding the complaints made and the intentions behind it.

After trying to sabotage the discussion by seperating the commenters into good and evil, you're now just trolling the content.

Edit:
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I think it's those who is whining about "fixing the game"

And this is NOT how reacting to feedback in feedback forums works. It's destructive and toxic.
Last edited by AngryGekko#0233 on Jan 4, 2025, 6:25:11 AM
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As i wrote on top of last page, there is a difference between 'challenging' and 'punishing'. As long as you don't understand the difference (which has been made HUNDREDS of times in this thread), your contribution is using words that manipulate their meaning.

You forgot to answer the question though, how leveling up can be challenging if it it will be just a function of playing time. Or how clearing maps can be challenging if people will 100% chance to clear it due multiple attempts.
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this is NOT how reacting to feedback in feedback forums works. It's destructive and toxic.

Well, I think that posts "How fix the game" are destructive and toxic, because they are implying that game is broken, while all what happens is basically they just don't like the genre of PoE 2. Where it was decided that the game is broken?
Last edited by Suchka_777#4336 on Jan 4, 2025, 6:28:57 AM
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There are so many people here getting the concept of challenging content wrong, it's mindblowing. Everyone, me included, LOVES challenging content. But challenging also means learning. And with all that stupid layers of punishment it's impossible to learn anything, players need to complete content first try to not LOSE the time they invested. They cant even retry. That's not how 'challenging' works.


If the game challenges you enough to not die, maybe you should try not dying by playing better and adjusting your gear and build.

Have you considered learning to not die, to not over-juice maps, and to not blindly attempt content you know you have a high chance to fail ? Learning is important.

One day, you may also learn that spending and wasting time playing a video game is time lost, even if the numbers progress in it or not. Especially if you don't even allow yourself to have fun playing, for some reasons.
Last edited by dwqrf#0717 on Jan 4, 2025, 6:33:09 AM
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I think that posts "How fix the game" are destructive and toxic, because they are implying that game is broken, while all what happens is basically they just don't like the genre of PoE 2.


Who are you telling people who love the arpg genre that they don't like the arpg genre, cause they place pround criticism on mechanics that demotivate them. This is content trolling and dividing contributers.
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dwqrf#0717 wrote:
If the game challenges you enough to not die, maybe you should try not dying by playing better and adjusting your gear and build.


Who says i'm dying often and should be 'playing better'? What level am i and what build do i play? Who are you to judge the way i play the game, when all i have is criticism about XP LOSS and it's GRAVITY ON PLAYER'S MOTIVATION!
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"
I think that posts "How fix the game" are destructive and toxic, because they are implying that game is broken, while all what happens is basically they just don't like the genre of PoE 2.


Who are you telling people who love the arpg genre that they don't like the arpg genre, cause they place pround criticism on mechanics that demotivate them. This is content trolling and dividing contributers.

And who are those people to decide that GGG can't go in the new direction? I never said they don't like genre they call "arpg", I am saying that PoE 2 is not that genre and they don't like it.
Last edited by Suchka_777#4336 on Jan 4, 2025, 6:39:39 AM
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And who are those people to decide that GGG can't go in the new direction?


In this topic, all complaints circle around a mechanic that has been copied from Diablo 2 thirteen years ago. So, tell me about what's NEW in a direction that felt even awkward in 2013?
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all i have is criticism about XP LOSS and it's GRAVITY ON PLAYER'S MOTIVATION!

Gravity on player's motivation? Like it was previously said here, it pushes players to estimate the risk instead of blindly juice maps as much as they can, which is great in my opinion. Also, it makes leveling up challenging, which is much more interesting for some players (and hated by another, of course).
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And who are those people to decide that GGG can't go in the new direction?


In this topic, all complaints circle around a mechanic that has been copied from Diablo 2 thirteen years ago. So, tell me about what's NEW in a direction that felt even awkward in 2013?

You can call it new or old, why it matters? The point is about going in this direction, and that many players think it should be their call, not GGG's.
Last edited by Suchka_777#4336 on Jan 4, 2025, 6:46:22 AM

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