Why dedicate my time if I can lose all my XP with a death penalty?
" I am that casual, couldn't play PoE 1 due lack of meaningful action there, and I am enjoying challenging 4th ascendancy trials and 1-portal mechanic, while PoE 1 veterans tends to not. Well it's only one example and neither of us have the statistics, it's just my impression from the forum that new auditory likes challenges more, than most PoE 1 veterans (though some of them do like it as well, ofc. Just not majority of PoE 1 players, apparently). Last edited by Suchka_777#4336 on Jan 4, 2025, 8:54:04 AM
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Because in fact, Poe1 player are elitist but... for nothing ? They arent better than D3, D4, Grim dawn or Last Epoch player just more loud with a sens of superiority who are misplaced
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I've never understood people who like to play hardcore or who like death penalty. But that's their business, I don't care. In the same way, they shouldn't care that I like to relax in peace after a hard day's work by playing a video game.
Competition? What a joke. 99% of the time you play alone. Watch less twitch because streamers get money for it. It doesn't really matter to me which one comes first, because I only care about how I spend my personal time. I have enough hardcore in real life, why should I feel punished and stressed about some virtual world that I come to have a good time. Do you need a challenge? Play hardcore, the game is already brutal enough. In Diablo 2, I was only able to reach max level once. Does it matter to me now? Not much. I only remember how many sleepless nights were spent and how tiring and monotonous the process was. Nothing pleasant. In PoE I played until maybe level 98, then quit, for the same reason. Otherwise, I might have played for years and spent a lot of money, because PoE is one of those few games where you really want to support the developers for their amazing work. I don't think I'm the only one who thinks like that, I think a good number of players think like that, maybe even the majority. At the end of the day, ask yourself who will support you if you mercilessly punish your players for every little mistake in this already merciless game. When I saw the opportunity, I bought PoE2 without a second thought, hoping to find a different, much more enjoyable approach to the gameplay. And what did I found here? Even more brutal mechanics, even more punishments for the player, even less room for error. It's not dark souls and it's not a roguelike and I'm not living in the 1980s. I recently showed a friend PoE and he and his son were very interested, but I can see them playing without understanding 90% of the game because the game mechanics are already complicated enough for a new player. Most of them would not even be able to make their own build without the help of the internet. Ask yourself how many of these players will remain when they face the true reality of the game. Keep punishing until you punish yourself. I hope to be heard, and I hope I'm not alone. If not, good luck to you, there are much nicer things in life to spend my money on. Bullshit makes the flowers grow
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" Worst than that, not only PoE1 vets think they play an extremely complicated game, but they also avoid playing the game by following build guides, trading for items, and buying carries for maps/loot/xp instead of learning and farming by themselves. And they still claim the game didn't challenge them. Somehow. |
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" Well, the same was given when D4 released. The game was (and kinda still IS) in an awful state, especailly regarding the endgame. On reddit, many veterans posted constructive feedback about mechanisms on release, issues, that would endanger the endgame in their perspective. Many, many, many casuals rage downvoted every single criticism there, saying they're 'having a blast' and the game is 'perfect'. But on the long run, all the veterans have forecasted the issues. They have been right about the problems. And later on, every casual asked for the same solutions, the veterans had suggested long before. PoE2 is a mirror situation. People who know the endgame of PoE1 apply their knowledge to PoE2. The first thing to notice is how GGG managed to artificially time stretch the content: map sizes are bigger while reducing movement speed. Crafting is non-existent, the campaign will be insanely long, 1-death-maps and the rng based atlas quest...all just examples of how they bloat up playtime without adding anything on the fun side of things. There are profound reasons to critizise this. And the xp loss, which is defended here by the usual suspects, has a different touch on reddit, where people express serious resistance against this mechanic. So, it's not wrong to be casual, of course you can have a dedicated opinion regarding the endgame, too. But given the complexity of things, it's not wrong to listen to people who express their concerns regarding issues they see out of a perspective of longtime experience. When you would have experienced xp loss in the way i experienced it in poe1, you would see that this will lead people into meta builds (destroying build diversity) and qutiing the game due to the extreme time investments necessary that can be deleted with a single one-shot. And because the game doesn't give you information about what killed you, you're left alone guessing, while all your efforts are resetted. Last edited by AngryGekko#0233 on Jan 4, 2025, 9:26:50 AM
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"+1 |
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" Well maybe they shouldn't. I believe one day they will release too that it's a different game, but for them it will happen later than for the rest of us. |
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" I never had read any content here in the forums mirroring exactly how i think and feel about the game(s). You truely found the right words and appropriate temperature to sum it up this way. And i am really thankful you wrote this. Thank you so much for this! |
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" Its kinda funny, I went into poe2 with the opposite expecations, and the first 2 acts felt fresh and good. I like the approach to combat, hated the dodge roll - all the good stuff. Time travel forwards, when my build really came together roughly in t10 maps - it just felt like poe1 with less mobility (could fix it with a temporalis, but I did hold off on that) My main griefs with poe2 so far are that the skill selection feels somewhat limited, and that the support system, enforcing 1 use only COUPLED with the fact that there are no suppgems adding similar effects - other than dmg what if you want a higher aoe for 2 different skills, there is only inc aoe once in the supports - no less dmg more aoe option, no -speed more aoe option. There are only 2 gems affecting aoe. Conc/incAoe. The other issue is that due to the 1death per map mechanic, my defensive layer evolved very poe1 like - get more dmg. If you are not allowed to learn mechanics, because you get punished by death (especially important for breachstone/burning obelisk/expedition-/ritualboss) then the solution is to just get enough damage so you will never see those mechanics in the first place - which was the promotion feature for poe2 over poe1 Slower and more tactical combat with a better feel. So here I am now blasting through maps at lvl 97 since b4 new years (didn't play since then since I exhausted all content) and my takeaway so far is - its PoE1 with less movespeed (generally) and the most horrendous atlas navigation I could ever have imagined. After running more than 1k maps, finding my tower stacks or that odd citadel I didn't clear just became a nightmare scenario. -edit- forgot to mention that the flask/charm system feels terrible. Stun charm doesn't work half of the time. MoM+CI still has mana/life flasks even though they hardly do anything - blood magic keeps mana flask. That entire flask overhaul just is bad Farming salt on the forums since 2024 Last edited by Toaru_Majutsu_no_Index#1288 on Jan 4, 2025, 9:39:30 AM
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tldr: its just annoying.
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