Why dedicate my time if I can lose all my XP with a death penalty?
" do it then. the amount of time you waste on complaining about xp loss alone is worth 2 levels. and if you dont want to do it, dont do it. but dont expect something to reward you for not doing it. Last edited by Pl4t1numX#4325 on Jan 4, 2025, 3:37:21 PM
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" It was never supposed to be a different game, it was originally announced and allegedly developed as an expansion to PoE1 so i am sorry to say that this perception that they are such separate games does not exist. This will never happen, Not becasue i say so but because the developers made it this way, The only real viable solution to this problem is that ALL OF YOU supporting these topics shift over to asking for easy-mode and you do so with a unified voice instead of 30 different exp loss threads. I have sat here for a decade watching people fight this, fighting with them.. against them, you name it and even providing solutions (which GGG actually added: Omens) to help people who don't like the exp loss and what was the result? Historic upswing in complaints. Innocence forgives you Last edited by SilentSymphony#3358 on Jan 4, 2025, 3:39:39 PM
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" I never complained about xp loss. Just correcting misinformation spread by elitist gatekeepers. I fell into the trap of over juicing thinking it was better to practice hard content and "get gud" rather than to play easier maps. But if your goal is specifically experience gains Its better to just find your stat check limit and stay in the safe zone. Its simple loss aversion tactics. Last edited by iadapt#7831 on Jan 4, 2025, 4:06:43 PM
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" "It has always been this way!" is not the compelling argument you think it is, and if it's the only argument you can muster for it you don't actually have any argument at all. Last edited by Polantaris#1920 on Jan 4, 2025, 3:54:29 PM
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" I can answer this for you. The game is about making a character and seeing how far you can progress with your build. You can beat the entire game, farm items, and even play beyond the base game in this pursuit. At some point there is a reality check (you already beat the game, this is extra content). Its not meant to add anything to the difficulty of the game. its not to make the game harder or easier. its there as a measure that this is as far as you can take this build the way you have it set up. The goal isnt supposed to be everyone reaching level 100. the concept of everyone hitting max level as a part of a games design and balance was popularized by the MMO genre. World of warcraft normalized this. It makes sense to balance games like this around a single max level. This game however isnt designed for you to reach 100 in order to succeed, or participate in that pursuit. One of its core philosophies is weighing risk and reward. As you get further into the end game content the risk to reward ratio becomes less in your favor. The xp penalty is just one of many variables you use to gauge this. It also has nothing to do with challenge. Its not there to make reaching level 100,"harder". Its there to provide you a measure of your build. You need to make a character with that goal in mind in order to achieve that goal. Want to reach 100? Try to see if you can come up with a way to make your character more resilient. Make sure you read your juiced maps before you try them if its higher tier content. Reaching 100 isnt the chase goal in this game. Its okay to not hit 100. Did you have fun trying? If you didnt, then maybe they need to find a way to make it more fun. A death penalty has nothing to do with this. "i was having a blast until i died, and then i stopped wanting to have fun after that, because I cant reach the arbitrary number that doesnt matter at all. Instead i will farm content that ISNT fun, because all i want is to reach that arbitrary number". In this game its okay not to make it to 100, and its okay to die. Not every build is meant to complete every single aspect of the game. |
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" This is it right here. I reached that point with one of my characters (witch) today, it's a decent mapper but there is plenty of content it just can't do. Simulacrums around rank 3 is as far as I expect to get. Arbiter... yeah, no (I spent longer on the elevator than fighting). But I can do most juiced T15+ maps without much issue, so that's where this build fits in. I doubt I'll make it to 100 (this one is 92 atm) but 8 points isn't going to change anything. When I want to do bossing, I'll roll up something new for that (after the patch notes drop). |
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" This is Early Acess: Anything is possible. The game as it exists now IS the EASY MODE. Players are driven to avoid risk, and the devs are prevented from putting in challenging content. If most players aren't regularly dying, the content is not challenging. |
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" Finally someone that is replying sensibly ( thank you ). I did exactly that a while back ( I'm in the middle, I don't care if it stays or if it goes ), because I figured that the constant arguing isn't really leading anywhere https://www.pathofexile.com/forum/view-thread/3674863 . Maybe I had to "bump" it to keep it in the front, I don't know? ( I don't like bumping my posts, I find it like being a kid trying to scream for attention haha ). But as you can see, people ( from both sides ) are more interested in an endless argument, instead of just literally "signing" up for something. That's life :) . [ Note: this reply isn't meant to overtake this post in any way and point it elsewhere, I'm being crystal clear about it as some of you are already thinking on typing something smart :P ] Edit: and no offense is meant to anyone on my last sentence before my note ( I thought of clarifying this also, haha ) Last edited by mrxkon#5764 on Jan 4, 2025, 6:45:48 PM
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If he's right about the many times this change has been brought up and blatantly ignored for PoE 1, I have only little hope for PoE 2.
I don't think GGG will have the will or the time to implement anything. They always say that they want to make a game they like playing. So they literally implemented the XP penalty with this in mind. Even if it was a placeholder inherited from PoE 1 blueprint copy, if they kept it for so long in poe 1, they must be fond of that game mechanic. |
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Answer to the title: Because you enjoy the gameplay.
If playing the game is fun, then some XP loss shouldn't be a huge deal. If your only purpose is to chase bigger numbers and nothing else matters, ... Well. Idk what to say to that. I don't know if it's really going to be good or fun for you in the long term. Alas, anyone with access to the game database could just increase your numbers by a bit every day - effect would be the same. You know there's a whole scene of players who play characters that they remove or stop playing if they die even once. Some people think that means you lost say, 50 hours of playtime. But.. If that 50 hours was fun in itself, you lost nothing. You had fun for 50 hours. That can't be taken away from you. If the only enjoyment you derive from the game is to see numbers go up, I'd honestly recommend idle games. Last edited by tzaeru#0912 on Jan 4, 2025, 8:17:44 PM
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