Why dedicate my time if I can lose all my XP with a death penalty?

Getting to lvl 100 is not a skill issue, its a time issue.

I usually got tired of playing a character long before lvl 100. Not because of death, but because I exhaust repetitive gameplay.

Removing death penalties is a no brainer.
It's not as if the game suddenly goes from hard to super easy because you get another eight or ten passive skill three points.
We are talking marginal gains here.

Let people have a sense of progression, not penalty, for playing the game more. This is BASIC developer psychology of you want more people interacting and playing your game.
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Okay T1 white maps was a stretch but the point still stands.


the point is still wrong


The point is still true, if you dont twist it and ignore the point to focus on an out of context statement.

Running lower tier maps is less experience, but safer. If there is no risk of death, there is a 100% guarantee of reaching level 100 with enough time.

Obviously going all the way down to t1 would be stupid slow, but ignore that extreme since that was never the point.
You can remove all difficulty and run t14 white maps. have no risk of dying unless you actually misplay, and you are guaranteed to hit 100 if you have the patience to do boring content indefinitely.
In PoE 1 on Kalandra league I have achieved 98 to 99lvl solo deathless on RF Inq. To do this I just alch and go T16 Maps. Scour+alch if map have bad affixes. No juicing, skip almost all league mechanics. Deathless 99 to 100 is possible, but I paid 5-way service to reach 100, cuz I didn't want to waste time.

The problem in PoE 2 is:
1. Lack in the number of defense layers and their accessibility.
2. Lack in the number of ways to effective boost existing defense layers.
3. Lack in the number of good defensive uniques.
4. You can't easily reroll map.
5. No effective exp leeching services.
Corruption Level: Embodiment of the Vision
"
The problem in PoE 2 is:
1. Lack in the number of defense layers and their accessibility.
2. Lack in the number of ways to effective boost existing defense layers.
3. Lack in the number of good defensive uniques.
4. You can't easily reroll map.
5. No effective exp leeching services.


I hope point 5. stays that way. Carry service shouldnt exist in this game
"
iadapt#7831 wrote:
"
"


Okay T1 white maps was a stretch but the point still stands.


the point is still wrong


The point is still true, if you dont twist it and ignore the point to focus on an out of context statement.

Running lower tier maps is less experience, but safer. If there is no risk of death, there is a 100% guarantee of reaching level 100 with enough time.

Obviously going all the way down to t1 would be stupid slow, but ignore that extreme since that was never the point.
You can remove all difficulty and run t14 white maps. have no risk of dying unless you actually misplay, and you are guaranteed to hit 100 if you have the patience to do boring content indefinitely.


yes its super slow. or you run juiced t15/16 with mechanics and speed it up. but its more difficult then, and you need a proper character to do so and you dont like that. you can have it easy or you put in the effort it takes and take the risk if you want the reward. constantly crying about removing the risk while getting the reward is childish.
I personally think the Exp curve is a bit too stretched right now, particularly above level 87. It would help it the enemy damage didn't scale so aggressively.

I stopped dying when playing with my spouse as a support - basically slowing things down. Some baseline white mobs are about as fast as Pre-Act 4 Piety with Fire-Infusion and deal just as much damage, especially with body block and narrow corridors.

I understand the decision to return to the roots and have a more aggressive Exp curve, but it's compounded by a myriad of other issues that I believe will be fixed with the feedback given. Nevertheless I do think the curve itself, as I said, is a bit overtuned.
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iadapt#7831 wrote:

I hope point 5. stays that way. Carry service shouldnt exist in this game


Well, sorry to burst your bubble, carrying services already is in PoE 2 - carry for ascendency trials, carry to clean up campaign, carry to exp boost... it is a plague in nowadays gamming enviroment.
This thread is asking to remove a foundational element of the game which simply will not happen.

What you need to spend your energy on is asking for Easy Mode as it is your only perceivable hope to achieve what you want here.

I have fought for xp loss for a very very long time here possibly longer than a lot of you will play this game and its not going anywhere, they already added omens which mitigate a lot of the exp lost and there's not many other systems to really shore it up without basically removing it entirely which the devs wont do unless they're caving to pressure and that will only result in the death of the game.

ask for something possible please.
Innocence forgives you
Last edited by SilentSymphony#3358 on Jan 4, 2025, 3:20:08 PM
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yes its super slow. or you run juiced t15/16 with mechanics and speed it up. but its more difficult then, and you need a proper character to do so and you dont like that. you can have it easy or you put in the effort it takes and take the risk if you want the reward. constantly crying about removing the risk while getting the reward is childish.


I never asked to remove death penalties. i'm simply stating facts and correcting misinformation getting spammed by people who have never done the level 100 grind.

Also what part of juicing effects experience? All mods that add difficulty ONLY add waystone drop chance. Adding difficulty does nothing to increase the efficiency of exp gains.
You could run maps with %increased exp gains, but thats not adding difficulty. Suffixes add difficulty and waystone drop chance. Prefixes do not add difficult and only give the specific bonus.

A monster with 70% increased health + 25% hp and max enegry shield + 50% inc attack/cast/movespeed gives the same exp as a monster without any of those map mods.
Last edited by iadapt#7831 on Jan 4, 2025, 3:21:42 PM
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iadapt#7831 wrote:

I hope point 5. stays that way. Carry service shouldnt exist in this game


They will always be because of party gameplay. But exp leeching, yes, it shouldnt exist.
Corruption Level: Embodiment of the Vision
Last edited by Omat1c#4152 on Jan 4, 2025, 3:27:34 PM

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