Why dedicate my time if I can lose all my XP with a death penalty?

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if 10% xp loss is "devastating" to you I suggest you acquire some real problems


Thank you for providing nothing useful to the discussion, but taking a personal shot at me. Looking at your PoE1 characters i can see you never had any contact with xp loss at high levels, so you don't know what it feels like. But thank you for your toxic contribution!
I'm at level 91 now, stuck at this level because 1 one shot means I lose 2 hours of progress. it's getting real tiresome.
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drkekyll#1294 wrote:
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And when your build is higher than 85 and can clear all endgame content but still doesn't have the ability to hit level 100 therein lies a problem.

Why is it a problem? Why do you need to hit 100? Because it's there? Did someone promise you you would be able to get everything the game has to offer? This isn't gatekeeping, this is me genuinely asking what's so special about level 100 that you need to it be practically achievable? Because there is some merit to goals that are realistically unachievable for most people. It gives them something to strive for. We're not all after the shiny at the end. Some of us are happy with an infinite journey... as long as it's fun. Currently, endgame is not fun, but I don't think that has anything to do with the experience penalty.


Okay, so it doesn't matter to you that you hit level 100.

If level 100 is there, why make it futile to achieve it behind a time wall to a point that hardly anyone does it?

Where is the merit after you've completed a build to the point you can clear everything in the game? The challenge gets shifted from your character power and player skill to a time sink. How much time can I spend re-running 1 to 3 different in-game league systems is now the challenge. That doesn't sound like a problem to you? In a league content centered video game, where the best content is within the league/season that is going to end in a couple of months. Currently this feels worse in PoE2 but we are in EA.

I really don't get why it's unfathomable to some to simply hope they balance the game better than they did in PoE 1 in terms of that challenge/vs time sink.

Once the season ends, the majority of players retire their characters versus playing standard. The majority of players don't hit level 100, even if they can clear all the content. That is my problem. Thats what I hope they fix. I don't care if there is an exp penalty or loss, I care that it's achievable within a reasonable amount of time with and challenging.

Everyone saying they get one shot - will eventually not be getting one-shot but guess what - they still probably won't hit level 100. Thats my problem. I hope they fix several systems that will undoubtedly fix how the end game currently feels & the major one I hope they fix is the time sink this achievement is gated behind. Which doesn't have to be a straight up removal of a current system, or it could be. Either way - I'll probably still play but how much and for how long will obviously be based on my personal enjoyment while I'm playing. Believe me when I say I want to stay sucked in and I want to feed this company my monies.
"
"
if 10% xp loss is "devastating" to you I suggest you acquire some real problems


Thank you for providing nothing useful to the discussion, but taking a personal shot at me. Looking at your PoE1 characters i can see you never had any contact with xp loss at high levels, so you don't know what it feels like. But thank you for your toxic contribution!


I'm pretty sure that guy is just projecting. If being set back several hours/days on something, especially if it's for leisure, doesn't frustrate you - then you have no real problems lol
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drkekyll#1294 wrote:
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And when your build is higher than 85 and can clear all endgame content but still doesn't have the ability to hit level 100 therein lies a problem.

Why is it a problem? Why do you need to hit 100? Because it's there? Did someone promise you you would be able to get everything the game has to offer? This isn't gatekeeping, this is me genuinely asking what's so special about level 100 that you need to it be practically achievable? Because there is some merit to goals that are realistically unachievable for most people. It gives them something to strive for. We're not all after the shiny at the end. Some of us are happy with an infinite journey... as long as it's fun. Currently, endgame is not fun, but I don't think that has anything to do with the experience penalty.


Okay, so it doesn't matter to you that you hit level 100.

If level 100 is there, why make it futile to achieve it behind a time wall to a point that hardly anyone does it?

Where is the merit after you've completed a build to the point you can clear everything in the game? The challenge gets shifted from your character power and player skill to a time sink. How much time can I spend re-running 1 to 3 different in-game league systems is now the challenge. That doesn't sound like a problem to you? In a league content centered video game, where the best content is within the league/season that is going to end in a couple of months. Currently this feels worse in PoE2 but we are in EA.

I really don't get why it's unfathomable to some to simply hope they balance the game better than they did in PoE 1 in terms of that challenge/vs time sink.

Once the season ends, the majority of players retire their characters versus playing standard. The majority of players don't hit level 100, even if they can clear all the content. That is my problem. Thats what I hope they fix. I don't care if there is an exp penalty or loss, I care that it's achievable within a reasonable amount of time with and challenging.

Everyone saying they get one shot - will eventually not be getting one-shot but guess what - they still probably won't hit level 100. Thats my problem. I hope they fix several systems that will undoubtedly fix how the end game currently feels & the major one I hope they fix is the time sink this achievement is gated behind. Which doesn't have to be a straight up removal of a current system, or it could be. Either way - I'll probably still play but how much and for how long will obviously be based on my personal enjoyment while I'm playing. Believe me when I say I want to stay sucked in and I want to feed this company my monies.


Its because the game isn't balanced around reaching level 100. Its not an MMO where you have to reach the max level in order to start playing endgame content that's balanced around being that level. Its not a part of standard progress, or to add challenge. it has nothing to do with the games balance, or any of the boss fights. It isn't supposed to be a goal you forfeit all fun in the game to achieve.

What else do you expect filling up an imaginary number bar to be besides a time sink? You're supposed to be focusing on having fun. Its not the imaginary number bar going up and down a little that does this. Its the gameplay. THAT needs to be worked on
Best part is reading replies from ARPG veterans who seem to defend this. Delusional.
XP punishment needs to go. I do not care what veterans say, those people were ok with so many dumb mechanics in POE1 and other games. THE LAST thing that developers need to do is listen to veteran players. There should be no conversation with them, just ignore their messages because they are out of their mind.
If being set back by 10% exp loss is a detriment to you, your doing it wrong. It doesnt take long to earn that xp back if your doing your maps correctly, ie stacking xp where you can, and pushing the monster lvls up. obviously doing t1 maps is gonna make it take forever to level up.
Last edited by dreadspire#5735 on Jan 5, 2025, 1:02:26 AM
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your


I would not listen to the guy who writes like this.
But i will respond. You played this game from 2012, you are basicaly a slave to it. You can't see beyond what was engraved into your brain and you are afraid to challenge anything developers do. You are delusional.
Let’s add more context to the discussion.

Based on my understanding of this topic, so far there are 5 reasons why people want to remove the death XP penalty:


Reason 1: 
They want to remove it so they won't suffer the consequence of throwing their bodies at the problem in front of them over & over. 

These people want to brute force the hard content or the boss fight by doing the same thing over & over again. "I know my build is still weak or there's a problem with my build, but I don't care, if I don't finish this content I won't progress."
In my understanding, GGG won't ever cater to this type of gameplay. They even double down against this playstyle in PoE2 by making the boss's life reset when you die. They don't want people to just throw bodies when they encounter harder content. They want you to stop, think twice, & find a better solution. And that death XP penalty is the slap in the face to wake you up, & rethink there's a problem. So, if this is your reason for removing the death XP penalty, I guess you just play something else. It's a losing battle, or just wait for GGG to reconsider removing it but for a different reason, but it will never be this reason.


Reason 2:
They want to remove death XP penalty because they want to reach level 100 easier & faster.

Level 100 (max level) in POE has a different meaning compared to other games. It's part of aspirational content like pinnacle bosses or a Headhunter/Mirror drop. It's not a milestone in your character progression but an endgame goal. That's why it is not needed in most builds. That is also why it is the goalpost of their competitive scene. GGG doesn't expect everyone to reach it & you shouldn't expect the same. If you want it, expect to put more effort into achieving it. It's not only a test of strength of your build, but a test of your mental strength as well.


Reason 3: 
They want to remove it because they got penalized for dying for unreasonable reasons.

These are the victims of the death effects & unreasonable death spike (bug damage/crits). I also think this is a valid point, but in this case, the death XP penalty is the result of the problem & not the cause. So instead of focusing on the result (death XP penalty), we focus on the removal or drastically minimizing the impact of the after-death effects which is the root cause of unreasonable deaths. GGG is also more inclined to fix this issue, that's why they keep nerfing/adjusting the death effects, but there's more need to be done in this regard.


Reason 4: 
They want to remove the death XP penalty on Maps because the penalties are already too much on top of losing the rewards in the waystone node, & losing a waystone key.

I also think having three penalties if you die in Maps is overkill. The slap in the face for making a mistake is fine, but there's no need for the gut punch & a knee to the balls. So either remove the death XP penalty or give us back more portals if we die in maps.


Reason 5:  
They want to play off-meta or experiment on a build.

I also see this as a valid argument, this may require another post just focusing on improving the build experiment experience without suffering too much to avoid being diluted to the other reasons. Maybe it's time for GGG to give us the Test Dummy in towns & hideouts. To have at least a place to test an experiment & avoid throwing bodies at the enemies. But in the meantime, if you want to experiment wait until after you level up so that you won't lose too much XP when you die, or start doing it first in a lower tier/level, & gradually increase the difficulty.
"A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time."

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