Why dedicate my time if I can lose all my XP with a death penalty?

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MrPedez#4934 wrote:
It makes perfect sense. NOONE should ever reach lvl 100 by dying all the time. If u cant get to lvl 100 without xp loss being removed i can tell u why... Either you or ur builds sucks, its really that simple.


So for each of your characters that didn't make it to level 100, you or your build were bad ?
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BK2710#6123 wrote:
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MrPedez#4934 wrote:
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I guess for people whose sole challenge in the game is to reach level 100 and play around the XP penalty, a change like that would feel pretty bad.
Exactly. It would be going from "This game is great" to " D4 bad". Some builds are made for farming and never meant to go 100, but some people (myself included) love the fact that it takes time and u have to work to maximize ur build and solve the puzzle of defence vs offence to actually get there at all.
D4 lasted like almost 3 weeks before i pressed uninstall and havent played since cause the game is too ez and boring. In Poe 1 on the other hand i have more than 15k hours spend since release


If your build cannot reach 100 then you cannot farm because you die the content you would farm with your brain turned off. Your argument is intellectually dishonest since a xp penalty has no real impact on your experienced gameplay where you would use a made up reality in your head going against human behavior (people just corpse run to max). Also, you should not be forced to play under these conditions and what could be described as "standard" or optimal rewards under penalties should still exist in which case your experience won't really change.
Even a farming build should be able to run at least 10 maps in a row without dying and honestly im not having any trouble doing that and nor does it really mean much unless u are lvl 95+ which is more than enough for that char. But yes it would very much have an impact on my gameplay experience and take away much of the spiritual journey to lvl 100 and it would become nothing but a participation trophy
Last edited by MrPedez#4934 on Jan 5, 2025, 1:51:34 PM
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MrPedez#4934 wrote:
It makes perfect sense. NOONE should ever reach lvl 100 by dying all the time. If u cant get to lvl 100 without xp loss being removed i can tell u why... Either you or ur builds sucks, its really that simple.


So for each of your characters that didn't make it to level 100, you or your build were bad ?
Like i said earlier, not every build is made with lvl 100 in mind, most chars are just currency farmers and lvl 100 is not needed at all. lvl 90+ is more than enough for this. Sometimes i do however make a char meant to go 100 just for the challenge and it should be a challenge and not just a guaranteed outcome from playing that char for a week or two AkA participation trophy that anyone can get.
Here is the approximate formula for reaching level 100 in PoE1 and assuming it's the same for PoE2.

In PoE1 it takes on average 500 hours of gameplay to reach max level without dying.

A league last on average 90 days.

Thats roughly 4 1/2 hrs of gameplay a day for 90 days

In PoE2 - if they use the same experience formula & you include these factors; you have a bad design, imo.

Dying involves ;

- lost waystone/map
- lost content/juice
- lost currency/items unlooted
- lost exp
- lost time investment of all the above


Dying gains ;

- potential knowledge of why you failed
- potential to improve character


If you don't have a level 100, please don't comment. If you dont care about reaching level 100, don't comment. If you do have a level 100 from the leagues, please explain how you would manage this in a league & describe your time situation, as I don't think the average person even has a chance at reaching those play time #'s. I would love the perspective of someone who reaches level 100 every league while sharing the situation in their lives that allow for such playtime.

I assume they have a lot more 'free' time than most, or maybe they're streaming the game as they play for income, maybe they live with their parents, maybe they're working from home but actually gaming, I honestly don't know. Would love some perspective.


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MrPedez#4934 wrote:
It makes perfect sense. NOONE should ever reach lvl 100 by dying all the time. If u cant get to lvl 100 without xp loss being removed i can tell u why... Either you or ur builds sucks, its really that simple.


"
MrPedez#4934 wrote:

Like i said earlier, not every build is made with lvl 100 in mind, most chars are just currency farmers and lvl 100 is not needed at all. lvl 90+ is more than enough for this. Sometimes i do however make a char meant to go 100 just for the challenge and it should be a challenge and not just a guaranteed outcome from playing that char for a week or two AkA participation trophy that anyone can get.


Ok so it's not really that simple. There's far more variables than "you or your build sucks".
Regarding lvl 100(or 99 in d2)

Back in the day i had a bunch of lvl 95 characters in d2 and in poe i have only one lvl 100 and also some lvl 92-96

Lvl 100 is not really worth it and characters are fully functional at lvl 95 for all content, so yeah not optimal design but also not a big problem.

For full release of poe2 they will probably change some things. Right now it's a bit overkill obv. I stopped at lvl 90 for EA.
Last edited by Strickl3r#3809 on Jan 5, 2025, 2:13:11 PM
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Here is the approximate formula for reaching level 100 in PoE1 and assuming it's the same for PoE2.

In PoE1 it takes on average 500 hours of gameplay to reach max level without dying.

A league last on average 90 days.

Thats roughly 4 1/2 hrs of gameplay a day for 90 days

In PoE2 - if they use the same experience formula & you include these factors; you have a bad design, imo.

Dying involves ;

- lost waystone/map
- lost content/juice
- lost currency/items unlooted
- lost exp
- lost time investment of all the above


Dying gains ;

- potential knowledge of why you failed
- potential to improve character


If you don't have a level 100, please don't comment. If you dont care about reaching level 100, don't comment. If you do have a level 100 from the leagues, please explain how you would manage this in a league & describe your time situation, as I don't think the average person even has a chance at reaching those play time #'s. I would love the perspective of someone who reaches level 100 every league while sharing the situation in their lives that allow for such playtime.

I assume they have a lot more 'free' time than most, or maybe they're streaming the game as they play for income, maybe they live with their parents, maybe they're working from home but actually gaming, I honestly don't know. Would love some perspective.


Yeah I only got lvl100 once and it was by doing Sanctum literally all day for 3 days straight. I have that much free time cus I'm a NEET.

Soooo yeeah, I think this kind of grind is a bad design in a seasonal game. Most average players won't have the time to reach lvl100 or they've quit the league because they're done with all their goals before that.(challenges or whatever) So lvl100 becomes this non-goal that is always out of reach and kind of pointless to even have. Why not make the max level 90 then since every build "works at lvl90"?

And if you realistically wanna get lvl100 in PoE 1 without taking forever and dying while losing your mind over the exp loss then the best thing to do is hop on TFT,whisper a legion 5-way rota host(or just look for one in trade 820) and pay them some divine orbs and afk in the center while the headhunter KB wander explodes the screen 300 times as you sit there with 800x600 resolution windowed mode because its less of a strain on your PC to have the game running like that in a legion 5-way.

Oh yeah I forgot I had another lvl100 back when they introduced the 30% exp gain per shrine effect on you scarab, did 30x Dunes maps and got from lvl99 to 100 and it was the most fun I ever had grinding to max level. I deleted that char because it was an outdated version of a build. Too bad GGG removed that scarab the very next league when literally nobody asked for it to be removed. It was not OP at all, I guess it was just "too fun" for The Vision. The one time we had a fun way to farm exp without paying 5 divines for a legion 5-way rota and they completely gutted it. It's just sad.

GGG could do lots of things, but imo this outdated silly penalty just needs to go.
Last edited by Toforto#2372 on Jan 5, 2025, 2:29:35 PM
XP penalty is an outdated design, but it's there for a reason, it adds a mayer to the game. I think the key to satisfy everyone is to completely rework that aspect. Ditch the XP penalty but create something like a ladder and rewards for people who are reaching level 100. S tier for deathless, A tier for one to five death, B tier for 6 to 10, etc.

You can reward nice Hideout MTX to flex on every trade, and also you create another chase for hardcore gamers and make the challenge of leveling to 100 more interesting (imo).

I trust that GGG is capable of making something even better than that, but that's if they're willing.
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MEITTI#3999 wrote:
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Simple solution to appease everyone:
- Reduce the penalty by 50% so people aren't hurt and butthurt as much.
or
- Remove the penalty but lose the gear picked up.
Should of stashed it if you thought it was that valuable.


Thats looking at the problem from the wrong angle. They should rather fix the instadeath and unfair death issues than remove on-death penalties.


Absolutely.
This would be ideal but I don't see it happening.

You can't have this level of dogshit server performance with the lag, and effects from multiple players shooting lightning and ice and shit, then also have people lose the map buffs they grinded their ass off for to setup THEN ALSO lose exp.

If the game played smooth and wasn't a slideshow every fucking breach, I'd be able to avoid the ondeath and floor shit that's insta-killing me most times.
"
Here is the approximate formula for reaching level 100 in PoE1 and assuming it's the same for PoE2.

In PoE1 it takes on average 500 hours of gameplay to reach max level without dying.

A league last on average 90 days.

Thats roughly 4 1/2 hrs of gameplay a day for 90 days

In PoE2 - if they use the same experience formula & you include these factors; you have a bad design, imo.

Dying involves ;

- lost waystone/map
- lost content/juice
- lost currency/items unlooted
- lost exp
- lost time investment of all the above


Dying gains ;

- potential knowledge of why you failed
- potential to improve character


If you don't have a level 100, please don't comment. If you dont care about reaching level 100, don't comment. If you do have a level 100 from the leagues, please explain how you would manage this in a league & describe your time situation, as I don't think the average person even has a chance at reaching those play time #'s. I would love the perspective of someone who reaches level 100 every league while sharing the situation in their lives that allow for such playtime.

I assume they have a lot more 'free' time than most, or maybe they're streaming the game as they play for income, maybe they live with their parents, maybe they're working from home but actually gaming, I honestly don't know. Would love some perspective.


average 500h to get to 100? In a PoE league?
Source: Trust me bro?

I have a 100 in the settlers league. Played solo 99% of the time. I have reached about 250h-ish and was 100 for a long while. I spent at least half that time in hideout and or messing around with the town. Oh and I played as melee, I consider myself a slow player since I cannot play for too too long at a time due to my migraines. Due to the illness I die quite a lot since my concentration is rather "off". Oh, and I am old AF. So there is that xD

Most of my playtime has been normal mapping. I just stayed away from T17s/bosses while levling then when I ding a new level I do all the rippy maps, harder content. It is pretty basic really. Of people actually reaching 100 I bet I am in the lower 25% skill wise and that is not counting all those getting boosted by services(which I never do).

Also have 2 100s in other leagues(I dunno why it is relevant but you asked for it) but by now I bet you don't really care to read what others say.

Last edited by arknath#4740 on Jan 5, 2025, 2:53:27 PM

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