Remove SSF mode
This is not like the SSF mode in PoE. This game is optimized around magic find and farming currency for trading, which is useless in SSF. This makes the mode 100 times more frustrating than the easy mode and creates lots of negative feedback from disgruntled players.
Last bumped on Jan 11, 2025, 11:33:47 AM
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No it isn't
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Weird take.
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the same currency you farm to trade for items can also be used to...... craft items
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I don't think so. In SSF I suspect progression feels like a challenge but somewhat fair with the mechanics as is.
... At least "really good" players can do just fine in SSF. |
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" Different things, crafting is gambling with a very low success rate, buying an item is 100% success rate. |
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PPL in SSF global chat are pretty happy with the game. maybe you should try
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I play hc ssf. I don't see why removing a gamemode we enjoy could make any good.
IN fact I really love magic find here, its used as shuod be, for better finding gear and crafting. If any, they should make this only SSF, and get rid of trading leagues, and not the opposite. Which will be very bad, but at least that makes sense, and not the OP. Best case scenario, the keep magic find for SSF leagues, something similar as Last Epoch, and everyone would be happy. IGN: Gonorreitor
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Im 250hrs+ in at this point running around t10 maps , Im using a mace I got at level 45 ish because I cant find/make a upgrade thats better. My damage is being hard gated by this crappy system and I refuse to go trade because it should not be this way. If they dont make drops better or "crafting" more deterministic I doubt I stick around for 1000s of hrs like other titles. 11th Hour games did such a better job with its crafting structure idk why GGG cant just get on board.
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"right there with you - trying to play without trading is next to impossible because of the lack of decent gear. |
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