Geonor's Intermission. Yes, really.

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The problem is that this gear check is placed in Act 1, when it is still mostly just luck whether you got to have enough defenses or offsenses, and when you still don't have a lot of passive points to create a build with synergies.

So those who got lucky with drops feel the fight is fine, those who didn't get lucky feel like they hit a wall.


It's not luck at all....its called "grinding". You can play the level 11 King in the Mists area like 5 times and have a fully geared rare character. You can fight the bosses in the areas just before Geonor a handful of times and drop everything you need to 1) craft gear, 2) gamble for gear, 3) buy gear from vendors, or 4) use dropped gear.

You are under the impression that every area you already played just....disappears after you played it. Well fun little hint: they don't. And especially on a fresh character, in a fresh league, ssf or otherwise, you need to farm your gear. It's not at all whether you are "lucky enough" to be geared for the fight.

Its obvious from his first attack that Geonor deals mostly cold damage. First thing that told me? I need to cap my cold resistance. 2 sapphire rings was all it took to pretty much reduce his damage to nothing. You get to this particular phase and realize you are nearly forced into taking damage? Get some health regen or leech. I had a single leech roll going into him and never needed to use a potion because fighting the mobs just immediately refilled all my health.

Gearing is never the problem: learning the mechanics and being able to mechanically pull them off is the problem. Skill + experience.

Any problems with gear you have in the campaign, at any point, is a fixable problem with some grinding. Or...you are playing as a warrior and are sol

Players have completely forgotten that games like this aren't meant to be 100% linear. You aren't meant to just keep trying to fight Geonor over and over and over again if you 1) don't do enough damage or 2) don't have defenses. You go BACK and farm.


I wish more people understood this. Especially on Reddit, I don't think they even know you can do the same zone twice when they feel weak.
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Seystuff#5465 wrote:
My entire point is that, with Geonor in specific, either you have enough gear for the fight to be a complete cakewalk, or you don't have enough gear to have the intermission feel reasonable.

And you're wrong.
Deal with it. Or don't. Your choice.
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frette#3669 wrote:
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Seystuff#5465 wrote:
you have an entire phase where you're supposed to waste flask charges

Uhm, no.
That's actually the phase in which you GAIN flask charges by killing the adds.
The dodge timing is very consistent with his voice lines and inbetween dodging you kill the adds. There's no reason to take damage at all in that phase.

I hate to say it, because I really don't like the phrase... but yeah, that one is literally a skill issue.


Well, look at that "a skill issue" as I mentioned this isn't a valid response. "Why can't you do the entire game naked with your bare fists? git gud nub!" Is also a skill issue. If you think I'm wrong that's fine, but calling it a skill issue is dismissive and unwillingness to think the point through.

Also, LIKE I MENTIONED, the entire point is that the wolves take more flask charges from you than they restore unless you have enough gear to kill them fast enough. What happens if you do have that gear? The rest of the boss phases become extremely stompable and you just burst him.

My entire point is that either the wolves have too much hp compared to the boss, or the mechanics happening at the same time are too many for you to kill the wolves.

You want a solution other than that that makes you feel like I'm not the noob not wanting to get good? Ok, then DRASTICALLY buff the boss hp so you can't burst it as soon as you have nough dps to kill the adds.

I'm kinda tired of saying this, but I've done this boss a million times on several characters and difficulties. If anyone wants to say "lol skill issue" you're just proving you're not reading the post, reacting without thinking and probably have killed the boss once at most...
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frette#3669 wrote:
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Seystuff#5465 wrote:
My entire point is that, with Geonor in specific, either you have enough gear for the fight to be a complete cakewalk, or you don't have enough gear to have the intermission feel reasonable.

And you're wrong.
Deal with it. Or don't. Your choice.


Very eloquent, "no you're wrong" very much the response I'd expect.... from a child...

Hey, several people here just going "non lol" ok, guess what, if you can't offer a convincing argument why you can deal with the intermission without stomping on the main boss phases, all you're doing is being the same as the people you always complain about.

I was very mindful of the original post and how to explain my point. If you are gonna be dismissive, all you're doing is proving you didn't read it. If you can deal with the intermission normally but don't stomp the boss with that gear, to me that only proves you don't know how to dps in this game...
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Seystuff#5465 wrote:
as I mentioned this isn't a valid response

I even gave you step-by-step instructions and you're still too ignorant for anything but whining 😁

Yep, not sorry anymore to tell you: That's a SKILL ISSUE. And not just in game at this point 😁

Ignorance isn't always bliss, I guess 😂
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Seystuff#5465 wrote:
Also, LIKE I MENTIONED, the entire point is that the wolves take more flask charges from you than they restore unless you have enough gear to kill them fast enough.


This has not been my experience at all with the fight, so I have to disagree. You can ABSOLUTELY fight the adds and end up with more flask charges out of them than what you came in with.
Last edited by ClockworkShrew#7536 on Jan 8, 2025, 10:31:27 AM
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This has not been my experience at all with the fight, so I have to disagree. You can ABSOLUTELY fight the adds and end up with more flask charges out of them than what you came in with.


May I ask what specs you played, and did you use your first character to buy gear for the next ones?
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Seystuff#5465 wrote:
So here's the thing.
I believe that, given perfect play and off the cuff reflexes and patience, all bosses in the game should be killable without taking damage.

Otherwise, every mandatory damage has to be either a gearcheck that doesn't drastically tax your long-fight resources, a soft enrage that taxes those resources in order to act as a dps check, or negligible unavoidable damage to either force you to have some sustain (of which there is little to none in the game) or just for flavour.

Now here's the thing with geonor: I've fought it many times on several characters on normal, cruel, and map difficulty from +0 to +4. And it's the only boss where there's a phase you're just supposed to take damage. I mean the intermission. Between teh boss going away, the adds and the mechanics you're supposed to dodge, not to mention the dash which is telegraphed by has a significant but consistent delay, you end up in a situation where, unless you overgear it, you always loose reosurces to it.

Now let me ask you, is it a gear check that you have an entire phase where you're supposed to waste flask charges in acts while still dodging all mechanics? Is it a dps check? Is it just random difficulty without reason? Yes it's the latter.

I don't even think it's a super imbalanced issue, I think it's just a tiny adjustment that provokes this problem. If the adds had less health, if the dash hit for less damage or if the phase was shorter, a single one of those changes, even slightly, would make the fight much more in line with the bosses of act 2 and 3. But as it stands, that intermission means that you end up having to completely overgear the adds in order to be able to last the entire fight... unless you oneshot the boss with overgearing IT instead, ofc...

I know people will just be like "git gud, skill issue, it's fine cus I killed shut up angry yelling" or something. But let me specify that I've played poe for 11 years, I've played all souls game and do challenge runs for fun, and I even think this is the only really problemtic boss outside arbiter (well, there's 1 or 2 specific attacks in other bosses that could use a bit of a slowdown). Even if you think this is a skill issue, I shouldn't have to present a "pro gamur ID card" to have my opinion considered. I think this boss has a slight overtuning in the intermission, if you don't see it that's fine but don't dismiss it just because you didn't see it. You'll be the one looking like an ahole.


You can tank every single hit and just chug potions man what are you on about. Just dodge a little bit and kill the mobs.
The first time I had a fight with him in that intermission I was with the Sorcerer and it was the worst experience I've ever had.
Not that I died because I was squishy but because I was blocked by the wolves and it was useless to roll.

And if you don't have enough damage (gambling crafting or unlucky drop) it's like doing zero damage to kill wolves.
Then I changed strategy.

I bought a shield and a scepter, I used the skeleton warriors that kept the wolves away from me (even they are squishy asf) and finally completed the intemission and then killed him.

Was it fun? Absolutely No.

I had to play a sort of hybrid summoner sorcerer with no skills, sometimes with a bit of flame wall and spark and a lot of roll.

Then I rolled a Ranger with Lightning Arrow and Lightning Rod.
I skipped the intermission and literally oneshotted him.

Was it fun? Absolutely no.
Last edited by Babonzo#0016 on Jan 8, 2025, 11:00:18 AM
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Kashou#2868 wrote:
Just dodge a little bit and kill the mobs.

He can't manage that.
Even though he's SOO MUCH BETTER than everyone else in this thread, obviously 😁

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