The reason why XP penalty exists and why it's not for everyone

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Mouser#2899 wrote:

And why is yolo/kamikaze behavior bad? Oh noes - someone is playing the game differently than me. Challenging content will be a natural block since they won't clear it - and if they do, then they proved that they deserve the win, since they mastered the fight and beat it.


If you can yolo kamikaze a boss, then its not challenging content by default. You're simultaneously saying something should be challenging or it should not be challenging. Make up your mind.
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Akedomo#3573 wrote:
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MEITTI#3999 wrote:
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Akedomo#3573 wrote:

If I was the developer for a game, I'd be looking in the mirror and asking myself why I felt it necessary to force something like this on every player, for a once every few months event. Seems like it's just a weak argument to justify it.


Hasn't stopped people from coming back to PoE 1, or Diablo 2, or Elden Ring. Won't stop people from playing this game either.


The keyword you're missing in your post is SOME. Most, do leave.

And does elden ring have xp loss on death? I don't think it does.

Why are people so dishonest online? Is it like, an anonymity thing? Lie or exaggerate or cherrypick, or ignore the larger picture, just to make your statement feel better in an argument?


Because they base their identity around those things to make them feel special. And therefore any little thing that might make it less special, such as increased accessibility, is a threat to them.
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I think it's a lame excuse from dev.

People can choose to opt in for race IRL. Their is also natural race and challenge IRL that you can't choose and that also already in the game as other element.

I just wonder ..... If it's that reason, why not have a toggle-able during character creation and "Race to 100." By choosing it, you are agree upon exp deduction on death. You'll be record on scoreboard for being high level and announce in game for being first to reach 100. All while still in the same league as other player. If not toggle, even at 100 your character are not record anywhere beside your own profile.

Fairness? trade with other build that can farm more easily? ..... You know that scoreboard for SSF exist too... Get good in that category instead mate.



Again.. I don't mind penalty, but the less forgiving the game is, the less punishment player should have.

Just like making soul-game but you have to wait at bonfire for 20 second x level as to punish you for not gid gud.


It's also much less of an actual race and more like a marathon. And from what i generally see, marathons are more about just finishing or finishing with the fastest time than to be the first one to cross the finish line.
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mrfox123#7595 wrote:

Because they base their identity around those things to make them feel special. And therefore any little thing that might make it less special, such as increased accessibility, is a threat to them.


D4 lets you reach the endgame content in less than 10 hours. Why aren't people playing that game anymore? Its a mystery.
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MEITTI#3999 wrote:
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mrfox123#7595 wrote:

Because they base their identity around those things to make them feel special. And therefore any little thing that might make it less special, such as increased accessibility, is a threat to them.


D4 lets you reach the endgame content in less than 10 hours. Why aren't people playing that game anymore? Its a mystery.


the same reason you're not playing poe2
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toxiitea#5772 wrote:

the same reason you're not playing poe2


So making things too easy and overcasualizing games is bad after all? Thanks for confirming, I glad you finally changed your mind.
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MEITTI#3999 wrote:
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mrfox123#7595 wrote:

Because they base their identity around those things to make them feel special. And therefore any little thing that might make it less special, such as increased accessibility, is a threat to them.


D4 lets you reach the endgame content in less than 10 hours. Why aren't people playing that game anymore? Its a mystery.


Because it's a single player game that makes it's money up front.

The devs don't need or want players to keep playing forever.

And btw, "forever" games are terrible for the games industry. Much better for players to keep buying and playing multiple games and having new and different experiences.
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MEITTI#3999 wrote:


So making things too easy and overcasualizing games is bad after all? Thanks for confirming, I glad you finally changed your mind.


I never said I never played D4 just that you're funny for talking about xp loss when you haven't made max level or even finished 20/40 challenges in poe1 lmao. so probably not enjoying it like the rest of us ??? except you praise systems you don't even engage in
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Death should penalty enough


Death without a penalty is just pressing a respawn button. The Consequence: Bad builds are encouraged. They will just rage quit when they keep dying over and over, and come to the forums to tell ggg they need to nerf combat, or “tHEY aRe gOING to LOSe aLL tHiER pLaYeRs” working against your point of making the game more challenging.

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The bosses and maps should be challenging enough to force players to play well to overcome them.


If players are not trying to do this now, why do you think removing the xp penalty will incentivize them to? They already are telling you to, but you’re ignoring it. If the game is too easy for you, then why are you even complaining about the xp loss?

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There's a reason the most challenging games have little to no punishment.

What about each time you died to a boss in Elden Ring you had to go to another area and farm for half an hour to get a token to allow you to fight again?


This is verifiably false. I can imagine it because I played it, did you? In Elden ring you DO lose experience on death, and in shadow of the erd tree you DO run around different areas finding seeds to lower the games difficulty if you cannot defeat it at the current difficulty, and it takes a hell of a lot longer than 30 minutes. so much for that example.

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If players aren't dying regularly, the game is not challenging.


Combat balance and level progression are two different things. the combat mechanics are not balanced right now, kind of obvious. Removing the xp penalty doesn’t solve your goal of making the game more challenging. They don’t balance combat based on what happens AFTER you die.


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Mouser#2899 wrote:

And btw, "forever" games are terrible for the games industry. Much better for players to keep buying and playing multiple games and having new and different experiences.


PoE is a seasonal game, GGG designed it around you coming back to the game. Its not one and done type of game, never will be. Go play Dustborn, thats a game you have to complete only once and you can just press one button to win.

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