The reason why XP penalty exists and why it's not for everyone
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The xp penalty isn't the problem. It's the xp penalty + one life + insane grind for boss access + bad monster balancing + unfair boss one-hit mechanics.
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" Josh is so based as usual. It's the same as I feel. Most people like a challenging game. If we die and we can try again, even though we lost the time on the previous attempt, we at least justify it by thinking we learned something, we gained experience/muscle memory, etc. To be punished afterwards just sucks and doesn't help the game in any way. Dying and having all progress wiped out is a feels bad moment that makes people want to quit. With the penalties we just avoid risky stuff, play safe, don't experiment, stick to the meta, avoid doing the hard content. It just ruins the game and makes it pointless. Here's all this fun and challenging content you can do, but if you try it and die, we'll bash you over the head. What is the point? A lot of the defenders complaining about level 100 needing to mean something are shooting themselves in the foot. If it's supposed to mean something, then that is what everyone will try to reach, thus it should be reachable. If it doesn't matter as some others have said then it shouldn't be part of a challenge or mean anything. Some other defenders of XP loss want deaths to matter, well there is a mode called hardcore where death matters, go play that. |
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No, sorry.. it doesn't make sense to add exp penalties to a PVE game for any reason whatsoever.
Nobody can actually support that standpoint without the words "skill", "get" and "good". There's simply no need for gating progression in a PVE game. At all... There's no "reward" for getting to 100, no skin, no amazing new mount or anything. Even in D4 there is a new skin, mount, etc. for reaching max paragon and they don't have exp penalties there. So, really... nobody can even try to tackle why a developer as BAD as Blizzard can respect a player's time, but GGG can't. Bottom line: EXP penalties are a rage-quit mechanic and literally the reason most people quit GGG games. More than even the ridiculous ascendancy trials.... Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/ Last edited by Bacon_Overlord#1834 on Jan 9, 2025, 9:14:49 PM
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" Sounds like you haven’t even played endgame or you’re pretending the game doesn’t do a 180 after the end of act3 when it becomes a worse poe1 clone |
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" maybe you hadn't noticed, but POE 2 is an exact copy of POE 1, but with better graphics. All the same problems and ponderously bad development choices were ported over too. Like the lack of in-game trading mechanics (like an AH) instead of the lazy bandaid they applied to POE 1 to get trading working. Or the ascendancy trials that have NOTHING to do with ascending in your chosen class/ascendancy and is instead a one-size-fits-all, lazy filler of hard content "just because". The exp penalties The lack of end-game outside of just mapping The lack of mounts or true travel powers The flipped asset content in the campaign where the first few acts are mirrored in the second half of the game. Paying for respecs in a PVE game, etc. etc. etc. etc. The list goes on and on. This isn't POE 2. It's POE 1.1. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" they talked about this in an interview. jonathan basically said we sold a load of mtx map devices for poe1 with 6 portals and we have to honour those in poe2 so we had to stick with 6 portals xD he did then mention you need a limit on how much loot can come out of a map along with single player vs party play etc, so 6 people can enter a map and come out or a single player can come out and in 6 times. " i absolutely agree. i think this system is a million miles better than poe1. im really enjoying it as it is and the potential this system has moving forward is genuinely exciting. its the better aspects of delve and atlas mapping combined together. " i got to be honest, i feel the same and i felt the same in poe1. i defended the death penalty in poe1 endlessly in these forums for 12 years because in that time i didnt see 1 workable alternative suggested that was compatible with poe1s endgame systems for making death meaningful. death has to be meaningful, as bad as xp penalty is having no real consequence for death is way worse. but any time i died on a high level character i genuinely felt like quitting the game. more often than not i would tbh, if im level 98 and i die in a map i more than likely will just close the game and walk away. i build characters very tanky in poe1 and i probably die once every few 100 maps on a character thats trying to level up? maybe once a month if im playing a fair bit. but when it happens im usually done, i get a deep sense of pointlessness in playing the game that takes a while to pass. that feeling makes me so risk adverse, in poe1 i have characters that are levelling and characters that do hard content. hard content characters are effectively parked at their current level. they will annoyingly eventually end up with 70% xp and i feel obliged to turn them into a mapping char and grind out the rest of the level before they can return to their job xD dying on a character who is below 97 is nothing to me in poe1 tho, to be clear this is characters who are 98, 99. i could get xp back so quickly at lvl95 or etc that i dont care, so the penalty never ruined the game for me. but i understand the feeling people have, i get where people are coming from esp players who are not veterans that see getting to lvl94, 95 as fairly easy. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" every league or trade league is a race league. It will always be there for every League.. if they removed it put it into standard. This is their view and this has been a staple in the game for more than a decade. Having no consequence for death is a horrible idea. Last edited by QticaX#4168 on Jan 9, 2025, 11:03:32 PM
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" yeah, D4 calls it a season? but poe calls it a league which is a more competitive connotation. what they come from in D2 is a ladder reset, thats what it is. the ladder of who is the highest level, and the reset is a reset of the game that refreshes the ladder, beginning the ladder race all over again. adding new content to the ladder reset to incentivise people to come and paly it, then calling it a league, that was the evolution of the concept. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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How come 2 pages of this thread got lost? Was waiting for a response from a "super nice guy". :)
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