The reason why XP penalty exists and why it's not for everyone
" why are you creating a topic that's more likely to be said yes, you're deliberately trying to dismiss them by saying "look I made a random poll that shifted opinions because I put a one sided poll" how is that remotely relevant to the conversation? let's try to not be dishonest when engaging and no, people do not need a punishment to play a game that's meant for entertainment. games aren't only for masochists you know |
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" They probably won't. Back when Atlas was first introduced, the best strat for fastest leveling to 100 was spamming Strand map ad infinitum because of its straightforwardness, safe mobs and mob density. It didn't matter that Strand was a fixed Tier 5 Map, it was stil a faster way to level up than doing Red maps. It was so safe and efficient that first they made Strand harder to get (compensating it with Divination Cards), then there was 2 XP gain nerfs for the very last 5 level stretch because best players were getting to 100 in less than few days. Finally the maps in Atlas get randomly rotated in tiers mostly because of the Strand abuse. Devs clearly want the last 5 levels to be slow leveling. If all you care about is reaching that next level, then you should prioritize safe map mods with tilesets that are easy to travel around, like the new beach map. Instead of rolling item rarity mods, you should be rolling for pack size mods. |
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" Poll is for an existing mechanic that is highly debated topic right now, not what people want for Christmas. Lot of people supported the game, so at least should have a voice on it, but democracy is always the key that is why I suggested a poll. No one with proper gear can go YOLO on maps as they will die anyway. I know, i did this as i tried to push a glass cannon build but the number of death is too much. Game's difficulty is always a constant gear check. I do think losing a juiced up node, waystone, found citadels, fragments is more than enough penalty on death. I do have a suggestion before but I think it's too much of an enhancement of the game and too hard to implement, but they should only apply x% xp penalty based on the difference of monster area level and current player level, AND the game should be able to provide a way to juice up the waystones to T35. I don't mind in-game punishments but taking away players time is a personal punishment to the player. That XP gained is already paid for by the players personal time playing the game. Taking that XP away is like robbing the player of the time committed already in the game. Last edited by Battousai21#8595 on Jan 9, 2025, 3:15:43 AM
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" Oh, so remove all the goombas, pipes, pits and Bowser from Super Mario and its now the best game ever made? Somehow I doubt that. |
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" Yeah but that doesn't matter if you remove the XP penalty, because the item drops and the XP gain in higher tier maps is so much better compared to lower tier ones. It doesn't matter if you don't complete the map, your hourly XP and loot gain is still better if you die constantly in higher tier maps than if you would play carefully in lower tier ones. That is the kind of bad player behaviour XP penalty is trying to prevent. Without XP penalty theres no point even looking at the map mods, just roll the juiciest most dangerous mods you can find. So what if you lose a map, if you survive at least 2 Rares and 10 seconds of Breach with your Glass-cannon instadeath screen clear build, then you still made more loot and XP anyway. So just Yolo yolo yolo and never ever stop because death doesn't get punished. If you can't lose money in a Casino, it doesn't matter if you lose most of the time, just keep making maximum amount of risky plays with no strategy whatsoever because losing doesn't matter. |
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" Actually true. The amount of people here on these forums is both too small and too self selecting to have any statistical relevance. " Death should be penalty enough. The bosses and maps should be challenging enough to force players to play well to overcome them. There's a reason the most challenging games have little to no punishment. Could you imagine playing Super Meat Boy where every time you died you got sent back to the previous level? What about each time you died to a boss in Elden Ring you had to go to another area and farm for half an hour to get a token to allow you to fight again? If players aren't dying regularly, the game is not challenging. |
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" you're just a troll it seems because you avoided everything else to make some snarky comment. I dunno, maybe remove the XP penalty loss because the player losses so much progression? You already lose map and loot right? at least be a engaging troll if that's your goal. trust me I know poe2 is rough but you don't need to be harsh because the devs went silent |
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" A very bold claim and easily disproved - I did not bother going far in POE1 because I knew this was waiting for me. I absolutely stopped playing Diablo 2 because of the XP penalty. I probably would have left POE2 entirely because of this 1 issue, if it weren't for the fun gameplay. I decided to make a new character instead. 1 example is enough to disprove your claim, but beyond that there will doubtless be many thousands who feel even more strongly about this than I do. If you don't believe that, I suspect you must be detached from reality. Elden Ring you rarely actually lose anything because you can pick up your dropped runes. If in a boss and you decide it's too tough, grab your runes and homeward bone. If elsewhere grab them and run away. Spend them then come back and try when you have nothing to lose. Elden Ring and other Souls-likes are a terrible comparison to the XP loss. Last edited by Orion_3T#9801 on Jan 9, 2025, 3:24:57 AM
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" Elden Ring can remove ALL of your XP if you fail to retrieve your corpse. Thats hours upon hours of time completely wasted. It is much less forgiving XP penalty system and I find it funny that you're trying to use it as an example of people not appreciating death XP penalties. |
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" https://steamcharts.com/app/238960#All Your anecdotal example is irrelevant, just look at the Steam charts. Does that look like a chart of a failing game where people are leaving? Last edited by MEITTI#3999 on Jan 9, 2025, 3:26:46 AM
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