The reason why XP penalty exists and why it's not for everyone

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toxiitea#5772 wrote:

I dunno, maybe remove the XP penalty loss because the player losses so much progression? You already lose map and loot right? at least be a engaging troll if that's your goal. trust me I know poe2 is rough but you don't need to be harsh because the devs went silent


Map loss alone is not enough because maps are fairly easy to sustain after the first loot buffs. For that to work GGG would need to nerf the map sustain tremendously so that only a tiny percentage of players would be able to play highest tier maps all the time.

Thats not something you want for the game, trust me. Old PoE used to be like that and it wasn't particularly fun for anyone.
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MEITTI#3999 wrote:


Elden Ring can remove ALL of your XP if you fail to retrieve your corpse.


souls aren't xp and dying never removes any amount of xp/ completely wrong and misleading

they're currency to purchase upgrades and if you spend while you play you lose very little.

if you die you can run and retrieve the souls you've lost.

if I die in poe I lose 10% xp, my map, the resources to combine the lower maps, loot, also what if it was a citadel? that could take up to 200hrs.

do I just run back?

at some point you have to know what you're talking about
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toxiitea#5772 wrote:


souls aren't xp


Yes they are. They are the currency for leveling up. Incredibly weak excuse.

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toxiitea#5772 wrote:


If I die I can retrieve what was lost


And if you fail you lose all of your xp. You have to git gud to retriever your corpse in Elden Ring. In PoE you can prevent xp loss by Gitting Gud as well.
Last edited by MEITTI#3999 on Jan 9, 2025, 3:31:51 AM
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MEITTI#3999 wrote:
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toxiitea#5772 wrote:


souls aren't xp


Yes they are. They are the currency for leveling up. Incredibly weak excuse.


thanks for telling me you don't even read before you complain.. GG no engaging with this one. cheers bro
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MEITTI#3999 wrote:
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Mouser#2899 wrote:

What about each time you died to a boss in Elden Ring you had to go to another area and farm for half an hour to get a token to allow you to fight again?


Elden Ring can remove ALL of your XP if you fail to retrieve your corpse. That's hours upon hours of time completely wasted. It is much less forgiving XP penalty system and I find it funny that you're trying to use it as an example of people not appreciating death XP penalties.


You can only lose what you were carrying, which if you are sensible will nearly always be less than 1 level of runes. And it's very rare to not get them back unless you are utterly careless.

I think I have lost my runes about 3 times in my latest playthrough and every time was because I was playing drunk and forgot I had dropped them.

There are also items you can use to protect from loss though I have never felt the need to use them.

Also, you can always get them back by picking them up. Which is generally trivially easy.

It's a bad comparison. Firstly you can get them back trivially quickly and easily unless you were utterly reckless, and secondly because the challenge that defeated you remains just as accessible as it was before. You don't need to go and do something else for hours to get a chance to re-engage with the content. There is no opportunity loss. Plus, bosses have fog walls which warns the player they might want to go and spend their runes first.

It's just a terrible comparison, in Elden Ring it's fair as the challenge is not random, you can get them back easily and there is no other loss. You can immediately try again the exact same encounter.
Last edited by Orion_3T#9801 on Jan 9, 2025, 3:36:23 AM
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toxiitea#5772 wrote:

thanks for telling me you don't even read before you complain.. GG no engaging with this one. cheers bro


Thanks for convincing me that you didn't play Elden Ring yourself and was probably carried by summons all the way through.
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toxiitea#5772 wrote:
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MEITTI#3999 wrote:


Elden Ring can remove ALL of your XP if you fail to retrieve your corpse.


souls aren't xp and dying never removes any amount of xp/ completely wrong and misleading

they're currency to purchase upgrades and if you spend while you play you lose very little.

if you die you can run and retrieve the souls you've lost.


The punishment in Elden Ring and SoulsBourne games in general teaches you to spend your souls rather than hoarding them.

So long as you upgrade whenever you get to a campfire you'll never be in a position to lose much. And - as was said, you've got a chance to go back and retrieve them all. Some games like Code Vein add a method to regain half without the run back.

The punishment in PoE 2 teaches you to avoid challenging content and stick to maps and modifiers you know you can clear.
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Orion_3T#9801 wrote:

You can only possibly lose what you were carrying, which if you are sensible will nearly always be less than 1 level of runes. And it's very rare to not get them back unless you are utterly careless.


And in PoE you lose nothing, if you are sensible you will nearly always roll safer map mods and pay attention when you're playing. And its very rare to die unless you're utterly careless. Don't believe me? Look at the Hardcore players.

Your comparison can be used in PoE as well. If you say that losing a corpse in Elden Ring is your own fault, then losing XP in PoE is also your own fault. Learn to play the game more safely.
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MEITTI#3999 wrote:
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No one with proper gear can go YOLO on maps as they will die anyway.


Yeah but that doesn't matter if you remove the XP penalty, because the item drops and the XP gain in higher tier maps is so much better compared to lower tier ones. It doesn't matter if you don't complete the map, your hourly XP and loot gain is still better if you die constantly in higher tier maps than if you would play carefully in lower tier ones. That is the kind of bad player behaviour XP penalty is trying to prevent.

Without XP penalty theres no point even looking at the map mods, just roll the juiciest most dangerous mods you can find. So what if you lose a map, if you survive at least 2 Rares and 10 seconds of Breach with your Glass-cannon instadeath screen clear build, then you still made more loot and XP anyway. So just Yolo yolo yolo and never ever stop because death doesn't get punished.

If you can't lose money in a Casino, it doesn't matter if you lose most of the time, just keep making maximum amount of risky plays with no strategy whatsoever because losing doesn't matter.


That's the thing. The time already spent playing the game is not something I gamble with. Some people do get the kick out of it, but i bet most doesn't (hence, i would love a poll to prove or disprove this point). I've already thrown in a node with a juiced up waystone, buffs from towers, events, and some pinnacle currencies -- that is enough chips that I can gamble my time with -- this is the "money" in your analogy.

I see your point, and we can only agree to disagree. Each of us have it's own perception of what will be good for your experience. This is cool. This is basically true on every aspect of life. And this is why we circle back to the polling I was wishing to know what everyone thinks about it. Now, would you be happy if GGG removed the xp penalty and learned that only 20% of the player base wanted it removed? The hell no. Even if 80% doesn't want it and it gets removed, you would still not be happy, understandable -- but you could be at peace at the fact that GGG cares on hearing the community which will affect other aspects of the game. More players, more money, more improvements in the future.
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Mouser#2899 wrote:

The punishment in PoE 2 teaches you to avoid challenging content and stick to maps and modifiers you know you can clear.


How so? If you're playing Softcore, then you can simply do the same thing you're doing in Elden Ring, and level up before a big jump in challenge, that way you don't lose anything if you die. Both XP penalties in both games can be prevented by just farming safer areas until you level up.

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