"
Why are we still identifying items? If you're going to smother my screen with loot, at least let me mouse over each piece to see if it's even worth picking up. The hooded one / Doryani will identify my entire inventory in one click, but why? Just get rid of this.
Why do we have so much loot dropping, but such a small inventory? Who wants to leave every map 1-3 times just to sift through loot? Inventory management is not a feature. It's just obnoxious and boring.
Speaking of loot, why is the loot so bad? In the 200+ hours I've put into the game so far, I can count on one hand the number of good rares I've seen drop. Every piece of gear is just a shit base that needs "crafting", but crafting is really just a nice way of saying RNG orb slamming. It's awful. Your company is called Grinding Gear Games, but there's no exciting gear to be had. It's just orbs. You should call yourselves Grinding Orb Games.
Why are there 500 uniques in the game that are absolutely awful, and ~5 that are game breakingly amazing (but impossible to find)? When I see a unique drop I should be excited. Instead I'm just left with another shit drop I have to carry back to some NPC to disenchant. Why even have these?
Why are tier 1 to 10 waystones still dropping in my tier 15+ maps? This is a perfect example of the flawed game design that plagues PoE. You make obsolete maps drop in high tier content for literally no reason, and then you expect players to "solve" this by wasting atlas passive tree points on garbage "waystone chance to drop a higher tier" nodes. Just stop already.
Why are mana costs so high? Do you expect everyone to use Inspiration and/or spam mana potions constantly? The combat in the game is great, but having to use a potion every 5-10 seconds is boring. Sure we can put mana leech / regen on multiple pieces of gear and/or waste precious passive points on similar fixes, but why? If the mana costs weren't so insane in the first place, this wouldn't be necessary.
Why are attribute requirements so high? Does my Witch really need 100+ STR? Does my Ranger really need 100+ INT? Some gems require 13+ of an attribute just to go from one rank to another. This is just silly. I can only imagine how bad it is playing SSF with these insane attribute requirements. At least in trade we can just go buy whatever we need (because let's face it, there's no gear dropping).
Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.
I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.
Agree with everything 100%. I would also add, why are the devs using forum with so many missing functionality that a Discord or subreddit would have by default?
It’s time to leave the 90s in the past, GGG. You’re missing 20 years of user experience improvements for absolutely no reason.
Last edited by Sandcubicle#5745 on Jan 11, 2025, 8:25:43 AM
|
Posted bySandcubicle#5745on Jan 11, 2025, 8:25:27 AM
|
"
Why are we still identifying items? If you're going to smother my screen with loot, at least let me mouse over each piece to see if it's even worth picking up. The hooded one / Doryani will identify my entire inventory in one click, but why? Just get rid of this.
Why do we have so much loot dropping, but such a small inventory? Who wants to leave every map 1-3 times just to sift through loot? Inventory management is not a feature. It's just obnoxious and boring.
Speaking of loot, why is the loot so bad? In the 200+ hours I've put into the game so far, I can count on one hand the number of good rares I've seen drop. Every piece of gear is just a shit base that needs "crafting", but crafting is really just a nice way of saying RNG orb slamming. It's awful. Your company is called Grinding Gear Games, but there's no exciting gear to be had. It's just orbs. You should call yourselves Grinding Orb Games.
Why are there 500 uniques in the game that are absolutely awful, and ~5 that are game breakingly amazing (but impossible to find)? When I see a unique drop I should be excited. Instead I'm just left with another shit drop I have to carry back to some NPC to disenchant. Why even have these?
Why are tier 1 to 10 waystones still dropping in my tier 15+ maps? This is a perfect example of the flawed game design that plagues PoE. You make obsolete maps drop in high tier content for literally no reason, and then you expect players to "solve" this by wasting atlas passive tree points on garbage "waystone chance to drop a higher tier" nodes. Just stop already.
Why are mana costs so high? Do you expect everyone to use Inspiration and/or spam mana potions constantly? The combat in the game is great, but having to use a potion every 5-10 seconds is boring. Sure we can put mana leech / regen on multiple pieces of gear and/or waste precious passive points on similar fixes, but why? If the mana costs weren't so insane in the first place, this wouldn't be necessary.
Why are attribute requirements so high? Does my Witch really need 100+ STR? Does my Ranger really need 100+ INT? Some gems require 13+ of an attribute just to go from one rank to another. This is just silly. I can only imagine how bad it is playing SSF with these insane attribute requirements. At least in trade we can just go buy whatever we need (because let's face it, there's no gear dropping).
Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.
I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.
+1
|
Posted byluiz1220#4047on Jan 11, 2025, 8:44:08 AM
|
"
op think is in title of everything
why i have to pick up gold on the ground in 2025 ?
why i have to pick up stuff on the ground
why i have to put socket in gear
why i can not fly
why i can not clean the map in one click is 2025
why i have to press click to use my potion and not automatically use at 25%
why i have to play the game
typical modern players
Yeah, except none of that bullshit you said is what I said in the original post.
|
Posted byBlasphemous84#2190on Jan 11, 2025, 11:00:26 AM
|
"
Yeah the thread is sort of pointless since the Title has almost nothing to do with its content.
90% of the things the OP points out are issues - but they have nothing todo with modern or old gamedesign.
The only thing the title does is emotionalizing the debate for no reason and ruining the discussion about the valid points the OP made.
I’m not sure what you’re referring to. Many of the issues I outlined in the original post are clearly holdovers from D2 and they are downright archaic in a 2025 ARPG. Identifying items, massive Tetris pieces in your inventory, overly large maps and slow character movement, etc. The devs could and should improve these systems for the good of the game, but it seems they’re stuck in the past.
They’ve brought far too many annoying, obnoxious and tedious mechanics over from PoE 1 instead of doing better. That’s the point. PoE 2 is an opportunity for them to improve on many aspects that made the original game tedious but they’re failing to do so out of some strange obsession with nostalgia or something.
Last edited by Blasphemous84#2190 on Jan 11, 2025, 11:15:11 AM
|
Posted byBlasphemous84#2190on Jan 11, 2025, 11:11:02 AM
|
maps need waypoints. i'm kind of tired of this poe1 dated design. it's all the worst aspects of poe1's end game.... rolled into.... a next-gen package.... and therefor transforming the game into a last gen experience.
mapping is just really uninspired imo. make them SMALLER. and give ALL of them an OPTIONAL boss battle (bosses are the best part of the game). And give some of them a mandatory boss battle.
Last edited by IcyMistV#5121 on Jan 11, 2025, 11:39:34 AM
|
Posted byIcyMistV#5121on Jan 11, 2025, 11:19:45 AM
|
too be fair i think poe2 have around 5 year of development
for a point of reference
other arpg have over 10 year of development and end with amost nothing with less in every department except ( price tag )
less ,content ,class, endgame ect ,,, less in everything with on the top a expansion 1 year later
but some of you are here only complaining after only 1 month of ea
personally i think for the first month of ea , ggg make very good job and he all know everything will go better from this starting point,
the server use to be playable 1 day of EA , i think is a very good job overall
anyway enough time waste on the forum , i go play the game
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Jan 11, 2025, 11:28:20 AM
|
Posted bycharley222#3935on Jan 11, 2025, 11:23:10 AM
|
ty for your post.
here are some ideas i crated in another topic. please let me know if you guys have any other ideas. love to hear it.
--
Maps need waypoints. They are too large and backtracking is just an awful way to play.
Make the maps SMALLER please. Give ALL of them an OPTIONAL boss battle (bosses are the best part of the game). Also give some of them a mandatory boss battles (as currently exists).
Furthermore:
it's a shame because poe2 is all about enhancing the combat experience. But everything else is largely last gen. Last gen style uninspired level design and maps. There is nothing interactive or relatively interesting to do/find in hardly any area.
So why make them so large? if we travel far enough in a map will we find a fishing spot and be able to engage in a mini game for some rare interesting loot? If we explore a cave will we find an opportunity to do a mining mini-game and get some rare currency or crafting enhancements? If we explore every corner of a vaal temple will we be able to excavate some rare gemstones that we trade to the vendor in exchange for temporary buffs to our next 3 waystones?
Why are there no INTERACTIVE environments?
Imagine a volcanic area where if you see certain geysers you can hit them to cause some flow of lava that can damage both you and enemies?
There is a flowing water map in Act 4/5 (flooding dungeon) so why can't that water actually drench you and slow you down while at the same time giving you fire resist, so you have some incentive to try and avoid it? Or become drenched by it when you are facing a Fire Based boss?
Why does Light Radius have no effect? Imagine if in dark dungeons you can be literally ''in the dark'' unless you have the right gear and these can be marked on your world map so you know ahead of time?
What if in a dark dungeon you can light a torch and carry it on your back for 30 seconds until finding a new torch and some enemies are sensitive to this bright flame and would suffer penalties? But as a side effect while this torch is lit enemies can spot you from further away and agro you sooner.
What if you could find seashells on the beach and trade them to a vendor as a means of gambling for rings/amulets?
Please share your ideas too....
As it stands: There is very little reason to actually explore any map or region.
POE2 has potential to be amazing but as it stands it has some next-gen combat... with last gen level design. Last gen mapping. Really dated systems of gameplay. And don't get me started on the last gen AI for the mobs. It's basically very dumb enemies imo with no behavioral differences based on anything you actually do.
|
Posted byIcyMistV#5121on Jan 11, 2025, 11:39:04 AM
|
"
too be fair i think poe2 have around 5 year of development
for a point of reference
other arpg have over 10 year of development and end with amost nothing with less in every department except ( price tag )
less ,content ,class, endgame ect ,,, less in everything with on the top a expansion 1 year later
but some of you are here only complaining after only 1 month of ea
personally i think for the first month of ea , ggg make very good job and he all know everything will go better from this starting point,
the server use to be playable 1 day of EA , i think is a very good job overall
anyway enough time waste on the forum , i go play the game
How old a game is doesn't matter where QoL features are concerned. This is not a new game in a new genre. There is zero reason why UX, that has been extensively researched in this and adjacent genres, has to be so poor.
And it's especially now, in Early Access, that is the best time to set up standards for the game going forward. Because later on it might be too late if the game becomes too annoying for a common player to get into, and any opposing opinion gets shot down by purists. Which is already happening by PoE1 players.
|
Posted bySandcubicle#5745on Jan 11, 2025, 11:41:50 AM
|
"
but some of you are here only complaining after only 1 month of ea
personally i think for the first month of ea , ggg make very good job and he all know everything will go better from this starting point,
I agree that the gameplay feels great, especially for an early access game. They really nailed the combat for the most part. I’ve played almost every class to level 70+ and every one feels really good (aside from early game Mercenary, which needs some work).
You’ll notice that very few of the complaints I filed in the original post have to do with actual gameplay. All of these things actively DETRACT from actual gameplay. When I have to leave a map 1-3 times to go deal with some inventory bullshit, it’s stopping me from doing what makes the game great - killing monsters.
Every minute spent in town dealing with some NPC is a minute not spent having fun.
|
Posted byBlasphemous84#2190on Jan 11, 2025, 1:04:00 PM
|
+1 to the OP
|
Posted byMaxxgold#3459on Jan 11, 2025, 1:19:05 PM
|