You're making an ARPG in 2025, but you're stuck in 1999

Another one outdated fashion of ARPG is that every party member steals loots. Anyone can pick up any drops. I know some drops are locked for specific members but most of them are free to pick up.

Last night I partied with my friend and Divine Orb dropped among other loots. I was busy picking up (I used a controller) my friend walked in and picked up that DV.

Diablo 4 has specific drops for each member, if you see them, it's yours.
Lol, this is almost exactly what I said to my wife.

It takes all the worst elements of these kind of games, and then makes those tens of times worse.

People hate after death effects on mobs, because we want to kill and move on.
Not kill, wait a minute, check loot and then move on.

To make that even worse, the effects can instantly kill you and/or lay on the floor (forever) pretty much invisible to normal human eyes.

Who still uses XP loss on death... that went out like 30 years ago.
Again, to make things worse, this gets combined with mobs killing you instantly from outside of the screen or from invisible stuff on the floor (that lingers way to long).

Important loot is colored the same as normal loot, with a tiny font, that is super hard to read, and strains out your eyes pretty fast. Loot filters will hopefully fix this, but this should be different by default.

There is a fun game here, but a lot of these mechanics are very outdated, for a good reason... they are just NOT fun.
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Twoofus#7013 wrote:
Lol, this is almost exactly what I said to my wife.

It takes all the worst elements of these kind of games, and then makes those tens of times worse.

People hate after death effects on mobs, because we want to kill and move on.
Not kill, wait a minute, check loot and then move on.

To make that even worse, the effects can instantly kill you and/or lay on the floor (forever) pretty much invisible to normal human eyes.

Who still uses XP loss on death... that went out like 30 years ago.
Again, to make things worse, this gets combined with mobs killing you instantly from outside of the screen or from invisible stuff on the floor (that lingers way to long).

Important loot is colored the same as normal loot, with a tiny font, that is super hard to read, and strains out your eyes pretty fast. Loot filters will hopefully fix this, but this should be different by default.

There is a fun game here, but a lot of these mechanics are very outdated, for a good reason... they are just NOT fun.


One day GGG will learn that if people want to play d2 they will go play d2.
+1 to op
"
Why are we still identifying items? If you're going to smother my screen with loot, at least let me mouse over each piece to see if it's even worth picking up. The hooded one / Doryani will identify my entire inventory in one click, but why? Just get rid of this.

Why do we have so much loot dropping, but such a small inventory? Who wants to leave every map 1-3 times just to sift through loot? Inventory management is not a feature. It's just obnoxious and boring.

Speaking of loot, why is the loot so bad? In the 200+ hours I've put into the game so far, I can count on one hand the number of good rares I've seen drop. Every piece of gear is just a shit base that needs "crafting", but crafting is really just a nice way of saying RNG orb slamming. It's awful. Your company is called Grinding Gear Games, but there's no exciting gear to be had. It's just orbs. You should call yourselves Grinding Orb Games.

Why are there 500 uniques in the game that are absolutely awful, and ~5 that are game breakingly amazing (but impossible to find)? When I see a unique drop I should be excited. Instead I'm just left with another shit drop I have to carry back to some NPC to disenchant. Why even have these?

Why are tier 1 to 10 waystones still dropping in my tier 15+ maps? This is a perfect example of the flawed game design that plagues PoE. You make obsolete maps drop in high tier content for literally no reason, and then you expect players to "solve" this by wasting atlas passive tree points on garbage "waystone chance to drop a higher tier" nodes. Just stop already.

Why are mana costs so high? Do you expect everyone to use Inspiration and/or spam mana potions constantly? The combat in the game is great, but having to use a potion every 5-10 seconds is boring. Sure we can put mana leech / regen on multiple pieces of gear and/or waste precious passive points on similar fixes, but why? If the mana costs weren't so insane in the first place, this wouldn't be necessary.

Why are attribute requirements so high? Does my Witch really need 100+ STR? Does my Ranger really need 100+ INT? Some gems require 13+ of an attribute just to go from one rank to another. This is just silly. I can only imagine how bad it is playing SSF with these insane attribute requirements. At least in trade we can just go buy whatever we need (because let's face it, there's no gear dropping).

Why are maps so big?
Why do I have to backtrack so much?
Why is there no indication of where the citadels are located?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why are level 20 gems non-existent? Better yet, why can't we just level our gems with experience rather than praying for dog shit RNG?
Why are Perfect Jeweler's Orbs so rare? It's somehow easier to make a properly colored 6L in PoE 1 than it is to find a single orb in PoE 2.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.

I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.


+1
Agree with everything, particuylarly the loot situation, and this is 'improved' from launch, it was even worse the first few days of launch
"
BK2710#6123 wrote:
"
Twoofus#7013 wrote:
Lol, this is almost exactly what I said to my wife.

It takes all the worst elements of these kind of games, and then makes those tens of times worse.

People hate after death effects on mobs, because we want to kill and move on.
Not kill, wait a minute, check loot and then move on.

To make that even worse, the effects can instantly kill you and/or lay on the floor (forever) pretty much invisible to normal human eyes.

Who still uses XP loss on death... that went out like 30 years ago.
Again, to make things worse, this gets combined with mobs killing you instantly from outside of the screen or from invisible stuff on the floor (that lingers way to long).

Important loot is colored the same as normal loot, with a tiny font, that is super hard to read, and strains out your eyes pretty fast. Loot filters will hopefully fix this, but this should be different by default.

There is a fun game here, but a lot of these mechanics are very outdated, for a good reason... they are just NOT fun.


One day GGG will learn that if people want to play d2 they will go play d2.


A lot of people actually want to play a improved d2, including ggg devs. One day people that dont like this gamestyle will learn to go install d4 where they get all of this. Its a boring ass game with no challange and thats what you really want so lets not sugercoat it. You want poe2 to be d4 and this is why d4 was shit in the first place because they think you are the target audience but in the long run youre not.
+1 to OP
"
BK2710#6123 wrote:

One day GGG will learn that if people want to play d2 they will go play d2.


This is not the point, nor is it the request. D2 was a GOOD game. In fact, it was a great game. But its freaking old.

People don't want to play D2. They don't want to play any of the numerous D2 clones that have appeared throughout the last TWENTY years. What they want is a modernized game built upon the principles that made D2 such a great game.

What they DON'T want are games that drifted way too far away (D3, D4 are the big offenders). PoE 1 drifted very very very far off-course from what it was originally supposed to be. That never made it a "bad" game, but it is no longer the game that many had wanted PoE 1 to be, and what it WAS for a solid 5 years of its existence. It isn't even the game the devs themselves wanted it to be, btu they went too far down the rabbit hole to effectively make the changes they wanted to see. Hence, ruthless mode PoE 1. Hence, PoE 2.

It is simply a stupid comment to say "If people want to play d2 they will go play d2". D2 is from 1999/2000. It is 25 years old. Not many people want to play a 25 year old game, but they still like the core concepts that made that old game what it was at the time.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 14, 2025, 1:09:57 PM
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Nednti#5299 wrote:
Another one outdated fashion of ARPG is that every party member steals loots. Anyone can pick up any drops. I know some drops are locked for specific members but most of them are free to pick up.

Last night I partied with my friend and Divine Orb dropped among other loots. I was busy picking up (I used a controller) my friend walked in and picked up that DV.

Diablo 4 has specific drops for each member, if you see them, it's yours.



you can change the loot drop settings in options. it will go from whatever the party leader has set when the instance you are in was created. you can have free for all loot, loot allocated on a timer that becomes free for all after a period and permanent allocation (which is what you want i think).


"
HX11#3484 wrote:
Why do we need resistances if it's mandatory to cap?


its not really mandatory outside of the hardest content, even then its just advisable.

its highly highly highly advisable tho. and the reason it exists is to have stats we want on gear and provide item pressure. your gear becomes a jigsaw that has to fit together.


if you remove those sort of things you do make life easier, its less friction but it comes at the cost of making your items less important. if you dont really need anything and its all just whimsy then anything works, nothing matters.



I love all you people on the forums, we can disagree but still be friends and respect each other :)

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