3 months in, 12 classes 4 workable builds using 2 skills.

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The wretched choices made in the production of this game can only be malicious. This level of ineptitude seems highly improbable.


Yup, it is basically why I wrote this post. I figured all the "wrong" in POE was due to some "unknown" factor aka given GGG the benefit of the doubt. POE 2 came up with a promised marketplace etc. I though yay no more "can I buy your helmet pls" 20 times to 20 players hoping someone will answer, but no. We got a currency exchange with more bots manipulating the thing than there are active players on steam. Lol still no marketplace, just the same olde shhhhite but worse.

yeah I can only put it down to malevolence at this point.


They allow the bots because bots hyper inflate the in game currency. This causes people to buy currency from RMT sites. They dont do anything about the RMT because they either run the RMT sites, take a cut from them, or benefit in some financial way by them existing. Perhaps the parent company runs the bot and RMT sites who knows.
Build diversity is shit. Balance the game!
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The wretched choices made in the production of this game can only be malicious. This level of ineptitude seems highly improbable.


They decided to scale back every single thing imaginable to slow down the game and have us playing longer and longer per league. They even made skill gem levels tradeable..

They have been trying artificially to slow us down for years and years. We complain more and more but they just don't care what we have to say, they have ignored us for about a decade now -- only the last 6 years were seen by me.
Had a good laugh reading some of the replies.

- RMT is banned, I'd say fairly fast. I have sometimes reported and kept track of a RMT account and never seen them login in again. This doesn't mean they can remove all the RMT of the global chat, LE devs made a good thread explaining why. As for 3rd party websites, I don't know, but I find funny the idea of GGG profiting from that.

- All the balance stuff is low priority. This is an Early Access game. The priorities are on finishing the game and fixing bugs, they said they are not going to deploy balance patches outside nerfing extremely overperforming skills.

- This is the absolute best gaming company I've ever seen regarding feedback.

- What you call "convoluted" weapon swap is the absolute best idea they ever had to make you switch weapons, instead of having the second set just to level gems. Huge skill issue here.

- The ascendancy with extra inventory is just a pass to allow you to use the NEXT ascendancy, which is extremely strong and gamechanging. Both games have this situation (bad ascendancy into extremely good ascendancy) but the Titan ascendancy is just the most extreme of them.

- I don't watch streamers but giving that they make money out of playing this game, I'm sure they know what they are gearing and how. Surely you would pull a lot of loot if you played +10 hours a day.

- No life node = good. PoE1 meta revolves around picking HP nodes. Here you don't have that, survive through skill or die. Use a shield maybe? Or build armor. It is not useless (except in the Trial of the Sekhema).

- I don't know what do you mean by "scam", but I admit I'm curious.

Again, they are not going to balance the game until is fully released. This is kinda obvious if you have any experience with early access games, but if you still hope for active balance, you are better off just waiting for the full release.
Last edited by Telgum#2769 on Feb 26, 2025, 6:28:11 PM
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Telgum#2769 wrote:

- All the balance stuff is low priority. This is an Early Access game. The priorities are on finishing the game and fixing bugs, they said they are not going to deploy balance patches outside nerfing extremely overperforming skills.


It wasn't low priority. They stopped and blamed the players for complaining. Them making balance low priority is part of the problem.

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Telgum#2769 wrote:

- This is the absolute best gaming company I've ever seen regarding feedback.


Based on what? Lately their communication has been horrible and when they do respond it's Tone deaf much of the time. They seemingly don't understand the issue with uniques or with towers.


Last edited by StrykerxS77x#8221 on Feb 26, 2025, 9:18:58 PM
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outlander19900#0213 wrote:

2 days ago when I civily suggested that the parent company might be in control of these 3rd party sites my account got put on probation.
Be careful of getting too close to the truth lol.

It would explain that drop rates and lack of crafting to be honest. No way to play or progress for a large amount of players without rmt. Rather suspicious


They deleted one of my other posts talking about it. I said something to the effect of they are letting it happen so there must be some insensitive. Some wierdo mod deleted my comment talking about "stop promoting rmt" lol
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fouquet#0993 wrote:
It is weird that Jonathan reacted to strongly to people complaining about the early nerfs to some skills and not any other complaint. I think he WAAAAAY over corrected and decided only infrequent huge patches to avoid complaints and this has had a negative cascade effect on the development during this EA.

The obvious play to me would have been to simply be more liberal about handing out character resets and just going ham on changes, nerfs and experimental updates to get maximum data and feedback.

This slow large update approach is wasting valuable testing hours which could improve the game and has soured more people to PoE2 than any nerfs could.

It is mismanagement of priorities on an epic scale and I really hope the studio does some internal soul searching and changes tact.

I really like the PoE1 event and I hope that more 'experimental' updates and events come in the future.



Paragraph 2, 100%. The vast majority of nerf complaints stemmed from characters just being bricked and having no gold to respec. It’s early access, add a free respec all button and let the nerfs/buffs fly. I’m not farming 3hrs on my now broken build just to respec and hopefully not get nerfed again.
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OK having just under 800 hours played I think I have come to the conclusion GGG have imported everything hated about POE 1 and amplified it.

1) Trails but worse
2) XP loss that is even more punishing with exponential XP falloff.
3) One shots, homing on death ONE shots, map is "on fire", on death explosions.
4) diabolical trade system
5) Loads of classes and subclasses with ONLY 4 genuinely workable endgame builds use 2 classes.

6) Scams, bots, price fixing, and streamer RNG on steroids.
7) 3rd party currency trading with sponsored ads on all the major sites.
8) No feedback or updates from GGG other than vague "yeah we are doing stuff". No balance patches, no promised marketplace, no buffs to utter garbage classes. Oh we are getting a few support gems...don't care. Fix the game when?

9) Convoluted af weapon swap garbage with skill tree options. Yay more convolution is just what POE 2 needs because POE 1 isn't a convoluted bloated mess.

10) An ascendency that allows you to have a slightly larger inventory? Ooof
11) Dumb defense mechanics, armour that still doesn't work, no ability to melee.

12) No crafting, rng nightmare with massive weighting on garbage stats. Tier 1-5 guarantee high tier garbage, I know I identified 10's of thousands of tiered and none tiered rares, all crap. Currency is useless without hyper rare omens that cost a days farming to buy one for one stat on one item.

13) 100% sure all the new POE 2 streamers work for GGG. They advertise 3 mirror builds with "for only 8 divines... seen these gross practices in mobile games to attract players with the promise of loot explosions. What happened to the GOAT streamers? They offered critics and got shoved to the bottom of the YT pile even though subscribed.

14) one portal.
15) Worst of all - run the campaign 100 times in the hope your planned build will work....It won't. 30 hours wasted. It was a nightmare to level bloodmage to 85 ish I had to remove the ascendency.

16) One shot the boss or get one shot. Warp or Clear the map from off screen or spend 20 minutes a map. Ooof

17) No life node?

On and on....

Most can be fixed by fiddling a few numbers and equations. Cannot be hard to make all classes viable, the 3 class meta crap was depressing on POE. Adding and altering equations is by far the easiest thing to do and can be done by a minimum wage intern. You don't need veteran programmers from POE to do basic math using matlab.

Stormwaver, Gemling and Invoker make up 80% of builds. Spark and stat stacking represent the entire meta. All builds revolve around earning or lets be honest BUYING mirrors off 3rd parties. 100% sure GGG are getting kickbacks from these
currency sellers at this point as they are literally destroying their game. The thing is the builds that work are no fun or fiddley af, need more keys on my KB.

Dark souls of arpgs my arse, POE 1 2.0 with added scams, currency selling, no crafting with diabolical drop rates without massive currency investments. Currency near impossible to farm without scamming, buying with $$$....

Having dealt with GGG for over a decade, I have lost all confidence anything will change. I hope I am wrong but I am not expecting different results after 12 years of false promises.


1. Trials are better. Lab in poe1 is not challenging and not interesting. It's just map and boss with 3 attacks.

2. Don't die?

3. On death effects can be avoided if you walk away, or not stay still. Somehow HC players have no issues.

4. Agree

5. Said metaslave. Try to look outside of meta bubble.

6. Bots being banned. Price fixing because free market. Scams also getting banned. Streamer RNG is conspiracy bullshit.

7. Idk what you talk about, when you have ingame currency exchange. And official trade for trading items. Nothing else is needed.

8. People working, work takes time, ever heard of this concept?

9. You don't need to swap manually, set skill to one of weapons, it will swap automatically. Weapon sets are good, allowing you to have effectively 24 more points. Aside, what stop you from not using weapon set points?

10. People like it. Even for 4 ascendancy points 50% increase effect ascendancy is insane. If it was 2 points, that would be just OP broken.

11. Armor work, just not as good, and you don't need much armor anyway. Hardest phys hits come from Xesht that hit for 4k something damage. Stacking 5k+ Life is not hard, 5k+ ES even easier. All mobs in maps that do hard phys hits are slow and easy to avoid. Most boss attacks can be avoided too.

Evasion is OP. ES is too strong compare to Life.

12. "I know I identified 10's of thousands of tiered and none tiered rares, all crap." - just lie.

One inventory on average is ~8 items. This mean you identified 1250 inventories of gear at very least, but since you said "10's of thousands" i guess its 20k, 30k or even more if its even true (it's not). So lets say 5000 inventories of gear, and from this many items literally 0 were good? Sure lol

13. This just insanity. There are some bait builds from trash youtubers, but mostly it's fine/legit.

14. Good.

15. Bloodmage likely will change. 100 times to run campaign to make working build is another insanity from OP.

16. Yet another babyrage.

17. Ok and? I can get 5k life on Chronomancer, i can get 8k life on Titan, i can get over 10k life on gemling. Seems enough to survive anything.

Pretty well said.

So many design.. decisions made that it's honestly baffling how it feels like none of the necessary lessons were learned from the development of the first game.

And now the game kinda stagnates with no major updates and ailing economy, with only a promise on the horizon and knowing how fickle playerbases can be that's a very big gamble to rely on so can only hope GGG can pull it off in the long run.
For those doubting "tens of thousands" of identified rares.


Using only breach mods on the maps with quantity items x3-5 so 100% quant ish more or less. +-200 rarity on maps and 197% rarity on character and some 36% more rare monster delirious, 400 wisdom scrolls in the inventory with "pick up, ID then drop". Using minimum loot filter. Each rare mob can drop up to 10 rares, with average of 3 breaches per map you can cover the entire map tile in rare items. You are looking at 30-50 rare monsters on an open map tile depending on how many breaches.

Easily 10's of thousands. You can realistically get 200 rare items a map as an average with half these modifiers. X 100 maps......I did way more than 100 maps.

I did not transport all these rare items to my hideout as that would be idiotic beyond reason.

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