3 months in, 12 classes 4 workable builds using 2 skills.

"
fouquet#0993 wrote:
It is weird that Jonathan reacted to strongly to people complaining about the early nerfs to some skills and not any other complaint. I think he WAAAAAY over corrected and decided only infrequent huge patches to avoid complaints and this has had a negative cascade effect on the development during this EA.

The obvious play to me would have been to simply be more liberal about handing out character resets and just going ham on changes, nerfs and experimental updates to get maximum data and feedback.

This slow large update approach is wasting valuable testing hours which could improve the game and has soured more people to PoE2 than any nerfs could.

It is mismanagement of priorities on an epic scale and I really hope the studio does some internal soul searching and changes tact.

I really like the PoE1 event and I hope that more 'experimental' updates and events come in the future.


+1
Spot on with everything you said
The biggest problem they are having is treating this as a released game and not early access. EA is the time to throw around ideas and test things; not waiting 4-6 months for "leagues". They need to start doing a lot more and much more frequently.
Last edited by Karishin#7986 on Feb 27, 2025, 12:02:53 PM
Almost everything here is exactly how they have steered POE1. And i fully agree, GGG (Tencent) is making profits on the RMT. I think it was part of their design decision long ago.

Theres literally no reason for the lack of *good* items dropping, other then the fact they have tuned the game for RMT.

What humors me also, is how people these days boast these fucking ridiculous hours, (even i have that digusting clock way up there) and fucking next to no one human i have ever talked to has found a mirror. I mean wtf... theres rng and decent rates, and there rng tuned for RMT. Gee, i wonder what one is at work here.

Just an eg: from poe1. Used to be me and my buddy would farm doctor cards in burial grounds way back. Every 10 or so runs, we would get a doctor card. Not bad, as it still took , what 8? more? I dont recall at the moment, but... Recently i started farming Sepulcher for some Doctor cards.. 300+ sepulcher maps later... not one fucking card...

But i did notice, they added in more Div Cards, such as the Nurse, so you can get a single doctor card that way ...

Much like the shards for fucking everything in the game, the loot has been diluted, nerfed, and lowered rates over and over... Yea, not made for avergae humans to enjoy ever, thats for sure.

Honestly, i have never seen a game franchise that is so unrewarding to play. It didnt used to be the way, but then... Tencent, greed, i dont know, i dont care. GGG is nothing but a clown that once had good faith, that Tencent used to leverage profits. Thats all.
GGG - Why you no?
Last edited by JoannaDark#6252 on Feb 27, 2025, 12:05:53 PM
trash balance = trash game
"
fouquet#0993 wrote:
It is weird that Jonathan reacted to strongly to people complaining about the early nerfs to some skills and not any other complaint. I think he WAAAAAY over corrected and decided only infrequent huge patches to avoid complaints and this has had a negative cascade effect on the development during this EA.



The ONLY reason why they do this is to sell more supporter packs.
Dont be fooled by some marketing speech
"


1. Trials are better. Lab in poe1 is not challenging and not interesting. It's just map and boss with 3 attacks.

2. Don't die?

3. On death effects can be avoided if you walk away, or not stay still. Somehow HC players have no issues.



I agree with PaintMaster. I'm 620 hours in and loving PoE 2, it's infinitely better than PoE 1.

I'm playing HC SSF, have 6 characters in maps (one of each class), never died outside of normal campaign and I can do T15 maps. I only play my own builds. There is an extreme degree of flexibility in what you can do.

It's so interesting to me that death seems to be a softcore only issue. If you build defences and think about what suffixes are on your maps there's no issue.

PoE 2 is a complex game, there should be content that requires mastery over the game in it's entire complexity -- Some people get to that content because #1 their softcore and can focus entirely on damage with no real consequences for death and #2 trade.
Ideally there should be a point in the game where gear only gets you so far. Being able to skip game mechanics by having absurd damage is hopefully not intended and hopefully will get fixed.

I also enjoy both trials, especially sekhemas, and agree that it's way better than PoE 1. And I think that it's great that ascending is difficult, makes it feel much more rewarding to achieve :)
+1
+1 OP

Dont' mind the usual trolls.
+1 totally agree. I haven't played in a few weeks now but I can only imagine its gotten worse in that time.

I guess some people fall for it.
I more or less agree. POE2 is a mess.

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