0.10.8 Patch Notes
Regarding the ground effects and unlucky/unlucky: These are related to item mods on the new unique items. As we don't explain these mechanics on the items, and they don't appear anywhere else (yet), I wanted to make sure the general mechanics were explained. Regarding Lunaris Level 2 waypoint, and Lunaris Level 3: We did suggest it would change, but in testing we didn't find it was needed. Lunaris Level 3 has been reduced in size by around 15%, I'll update the patch notes! Regarding complaints about maps and changes: Lets see how it goes, a lot of these changes are changes that have been repeatedly asked for, the ability to run higher level content without maps and easier to get started with maps. These changes will be further changed if they need to be. | |
" Big thank you for clarification! Any hint when the patch hits live? :> I'm just...... waiting... :D Last edited by tatefin#6747 on May 9, 2013, 6:57:12 PM
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" None of these changes address any of the problems that I've had with maps, personally. Making it easier to get 66 maps, and easier to run content comparable to 66 maps, doesn't solve the problem that it feels impossibly tedious to progress past 66-68 maps. 'Wait and see' when I've already been waiting and grinding and waiting and grinding basically makes me want to poke my eyes out. I don't need to wait and see to tell you I'm sick and tired of 66 maps. I'm tired of grinding for days for a brief shot at anything worthwhile. I'm tired of using alchs and chaoses and chisels on 70-73 maps, and getting absolutely nothing out of those maps, and having to start the whole thing over again. And I have less faith now that it'll be changed than I did yesterday, or a week ago. That's pretty depressing. Last edited by Finnien#5444 on May 9, 2013, 7:15:27 PM
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" Yes please, this change sounds delicious. I was honestly disappointed with that passive as it stands now, but now I won't feel as guilty having taken it. |
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" " im sorry what was that mojuba? something about listening to players? you should really get EVIDENCE for your baseless accusations of GGG NOT listening to its players. when we asked for a better drop system it came, when we asked for trade chat it came (though it was expected anyway eventually i guess), practically everything requested so far by the community, GGG has delivered (shutup about the desync yah capitalist pawns) now here comes something players are ASKING for, once again, changes WILL happen, remember folks it is: B.E.T.A , YOUR TESTING THE GAME, THERE WILL BE BUGS, CONTENT CHANGES, ADJUSTMENTS ACCORDINGLY, REWORKINGS AND BALANCES. if you wanna leave the game in beta, come back when its released, be my guest. ITS BETA FOR A REASON. so either shut up and give feedback, explain WHY it needs SLIGHT changes IN DETAIL, or go play D3 where the devs dont listen to shit you say. higher difficulty areas make it easier to get to the right level to START the maps, once you reach solaris 3 merciless? you dont haveto go anywhere else but maps (though cmon, 2 sp for piety). suggest improvements, tweaks, and changes, NOT slander and contraband about why you dont like it. people wanna farm outside maps and screw themselves? their choice. but your also forgetting something. maps are not JUST for leveling endgame, you cant get mods to increase your quantity from farming piety. a hardcore player aint gonna do something repeatedly for little reward, they are gonna farm maps when its good for them, startin at the bottom of the barrel, and workin their little ass up the map ladder. you get poor drops in the maps? make some bloody friends to run em with so you can get more. you want them to adjust the new system? like i said, if people ASK for these changes, then get people to start ASKING for the tweaks and improvements that would make said change, completely worthwhile, they listen, thats their job now. they aint gonna kill their game like D3 apparently did (never played cant say anymore) or screw their games over like EA tends to do by completely ignoring the community. in conclusion, play nice, make friends, improve the damn community to its rightful state that once existed before i felt like ranting like a psychotic midget riding a skateboard through the mall wearing a yoda outfit screaming the fork be with you. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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" Consecrated and desecrated ground might could be interesting in maps hint hint :P |
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" exactly.. this doesn't help really anyone. when I needed 66-68 maps to progress or 66-68 zone to progress it was easy and I never ran out of those maps.. who does this patch help? |
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" Thank you. There can only be one Oatmeal.
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Could a dev update us on the hidden 45 second logout timer? I lost my level 84 character with around 35 ex worth in items because Perpetus(level 63) attacked me for 25 seconds straight when I DCed.
IGN: @Deltrus My build and gear: http://www.pathofexile.com/forum/view-thread/462131 Last edited by DeltruS#2041 on May 9, 2013, 8:28:48 PM
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The light warp note is a tiny bit cryptic, but it doesn't seem that the issue of trap combined with light warp has been fixed. Currently it just teleports in a (mostly) random direction, making this interaction useless, I'd love for this to change and have the trap auto target a unit it can actually reach (not inside its min range), or for the min range to be removed when attached to trap.
I know its a very little used interaction, but its terribly useless as of now. Last edited by habbey#4136 on May 9, 2013, 8:29:16 PM
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