Memories: Way underutilized and could be one of best content systems in POE1

Like the title says I think GGG should really lean into and develop the Memory system going forward.

It is a simple way to give players way more agency into the content they want to play without completing disrupting the end game Atlas and End game content.

And it would create a new chase item.

Right now there is a huge thread on bringing back TotA going on.

Personally I hate TotA with a fiery passion (my least favorite league ever by a very wide margin) BUT many many people would love to see it back.

Simple solution just add a memory (or spice it up with 2 or 4 memories that have additional modifiers) that use the TotA mechanic.

BAM you are done.

Now people that want to do TotA can just using a memory.

You could easily add back in other leagues easily using this as well.

In Phrecia I thought the idol system might ruin the economy (but it didn't) and I don't think adding back in league content would either.

You could even add some nodes on the Atlas tree to increase the drop rate of Memories and influence the type that drops so you could target farm the content you want.

And the best part is that the mechanic is already built into the game.

Memories are the most underuntilized systems in the game and could be a swiss army knife for you in adding back content people want.
Last bumped on Jun 1, 2025, 4:30:28 PM
totally agree. I LOVE memories and hate how rare they are. And how they removed half of them.

I get that folks don't particularly like them because at the time when they drop, most folks have a fully set atlas passive tree and scarabs that are better than anything memories can provide. Solution? Make them less rare and drop at the beginning of the atlas.
Starting anew....with PoE 2
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totally agree. I LOVE memories and hate how rare they are. And how they removed half of them.

I get that folks don't particularly like them because at the time when they drop, most folks have a fully set atlas passive tree and scarabs that are better than anything memories can provide. Solution? Make them less rare and drop at the beginning of the atlas.


And drop with mechanics not in the tree or altered versions of them. It's just a great system that is not being used.
The memories need to use your Atlas Tree passives, full stop.

Until they do this, they'll NEVER be worth doing no matter what changes GGG wants to implement.
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The memories need to use your Atlas Tree passives, full stop.

Until they do this, they'll NEVER be worth doing no matter what changes GGG wants to implement.


I mean, considering how valuable some of the memories are like essence, bestiary, and harvest, adding atlas passives on top of that is going to make mapping grossly more valuable than some of the best current farming strats.

And let's not even start on how expensive those memories are going to become as a consequence of rising demand.

No, I'd rather leave them as they are.
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Last edited by Pizzarugi#6258 on May 26, 2025, 3:13:30 PM
I agree that memories is a very cool concept.

But as memories are "cut off" from most of the juicing done to your atlas, most of them just aren't worth your time.

I remember Chris talking about how memories could be "really crazy", and I don't even think that was true back when they got introduced. Since then, they've indirectly fallen even more behind.

The atlas and regular map juicing is just so damn powerful these days that it's hard for other mechanics to compete.
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There are a few memories, even now, that are wildly OP because of what they give you (generally in the last map).

I think the vast majority of the problem with them is NOT that they don't use your atlas tree, its other reasons:
1) Some just have terrible rewards from the ground up (like the ghost one or one of the breach ones)
2) They are just too damn rare for what they give you. Therefore, the drops you might get have already been outclassed and outgeared.

I honestly don't think they really even need to be buffed from where they are. They just need to be WAY more common. Carribbean is right: they will NOT compete with a full atlas tree and juiced content. But then....have them drop reliably BEFORE that content! Good incursion rares can be AWESOME at the start of your atlas journey, and while fully speccing into Alva on your passive tree is "better", the memory is much easier and quicker while still offering tons of the special items associated with the content. The abyss memory spits out tons of corrupted abyss jewels, much more than you'd get even fully specced into Abyss...but the problem is ONE memory isn't going to really get you anything due to the variance in 6-mod corrupted jewels.

Non-elite players are going to take a LONG time to complete their atlas, and even longer before being able to max juice something. Memories can offer that mid-tier "break" from traditional mapping, and allow for side explorations totally contrary to your CURRENT atlas passive tree.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 26, 2025, 3:17:21 PM
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I mean, considering how valuable some of the memories are like essence, bestiary, and harvest, adding atlas passives on top of that is going to make mapping grossly more valuable than some of the best current farming strats.

And let's not even start on how expensive those memories are going to become as a consequence of rising demand.

No, I'd rather leave them as they are.


Essences and Beasts are NOT valuable, though? There's exactly one valuable memory, and it's Harvest. The other Einhar memories are objectively worse than atlas tree + scarabs so they're SSF-only, and the non-Einhar memories aren't even worth picking up because they're pure shit. And they really don't have to be! Take the Kirac Harbinger memory chain, just as an example: if you could actually apply Harb nodes and scarabs TO those memories, it instantly becomes worth running, or at the very least worth selling. It's a better Beachhead for players willing to invest into it.

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(snip for length)


I agree that memories are ridiculously rare and the drop rate could be at least quadrupled with no economic effects, but I don't think it makes them any more worth running. As I said before, there's exactly one valuable memory and the valuable aspect of it is gated behind T14+ maps.
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I agree that memories are ridiculously rare and the drop rate could be at least quadrupled with no economic effects, but I don't think it makes them any more worth running. As I said before, there's exactly one valuable memory and the valuable aspect of it is gated behind T14+ maps.


When I am low on currency and upgrades, and not done with my atlas, I pretty regularly scoop up as many incursion and abyss memories as I can. I have gotten some AWESOME upgraded items and jewels from these throughout the years. They have a niche time and place, and unfortunately the game doesn't give them to you at that time. Running that breach memory that causes the entire area to be breached can help drop a considerable number of stones and frags without having to spec your atlas into breach (or using the breach playstyle). There are some very creative and valuable uses for memories, even now, beyond actual "selling value".

It's very much like binding orbs, before GGG "fixed" their drop. When they could pretty much ONLY drop during maps, they had zero purpose except as a secondary source of alchs for maps. However, simply making them available sooner and drop more often made them far more useful.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 26, 2025, 5:16:52 PM
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johnnysd#1172 wrote:
It's just a great system that is not being used.

It's not being used for a reason. Memories are a horrible waste of time!
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