Bring back 30% quality

Current system of getting 30% quality items is way too extreme. Something needs change for sure.
Last bumped on Jun 4, 2025, 12:50:05 PM
That would be a nice Betrayal update. Wait...
They made better bases with higher base values to compensate for this, phys weapons got a buff as a result as well. You just lost a bit on weapons that use the harvest craft, which didn't matter this league but it will next league.

You just have to have the stats to use them. As the stat requirements are harsh.

They also made quality scale differently/better this league.
Last edited by Lonnie455Rich#2087 on May 31, 2025, 8:08:59 PM
I cannot believe that change was only THIS league....my god. It already feels like that was always how quality worked hehe.
Starting anew....with PoE 2
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I cannot believe that change was only THIS league....my god. It already feels like that was always how quality worked hehe.


Its been 84 years.
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juju#3413 wrote:
Current system of getting 30% quality items is way too extreme. Something needs change for sure.


I had figured it was just a legacy or beastcraft corruption at this point. Sometimes the changes they make for the sake of "balance" make no sense to me.

But gutting options in betrayal as if they aren't already a shell of their former self. You can only remove so much reward out of a mechanic before it stops feeling worthwhile.

I mean removing the quality increase from fossils, was that really necessary?
Yep, totally over league play.
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You just lost a bit on weapons that use the harvest craft, which didn't matter this league but it will next league.


It also won't matter next league cause the very tiny difference between 20% and 30% ain't gonna break builds as the enchantments alone are nothing but a stat carrot on a stick.
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid#4643 wrote:
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You just lost a bit on weapons that use the harvest craft, which didn't matter this league but it will next league.


It also won't matter next league cause the very tiny difference between 20% and 30% ain't gonna break builds as the enchantments alone are nothing but a stat carrot on a stick.


I'm also going to predict (based on nothing) that the new league mechanic or endgame system is going to add a new source of implicits or enchantments on weapons just to maintain the power creep curve. Eldritch weapon implicits,
core runecrafting, or a new system a la Crucible? TAKING ALL BETS!
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Pashid#4643 wrote:
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You just lost a bit on weapons that use the harvest craft, which didn't matter this league but it will next league.


It also won't matter next league cause the very tiny difference between 20% and 30% ain't gonna break builds as the enchantments alone are nothing but a stat carrot on a stick.


I'm also going to predict (based on nothing) that the new league mechanic or endgame system is going to add a new source of implicits or enchantments on weapons just to maintain the power creep curve. Eldritch weapon implicits,
core runecrafting, or a new system a la Crucible? TAKING ALL BETS!


I'd be happy to have my friend Hillokck get his mojo-back.

And labby gloves/boots/belt enchants back too...

I can dream.

(I understand why the helms were a hassle, so I can tolerate their absence).

Anything that lets me personalize my items with little customizations is fun.
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Pashid#4643 wrote:
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You just lost a bit on weapons that use the harvest craft, which didn't matter this league but it will next league.


It also won't matter next league cause the very tiny difference between 20% and 30% ain't gonna break builds as the enchantments alone are nothing but a stat carrot on a stick.


You can only remove so many min max things you can do before you just make everything pointless 1 thing at a time.

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