Unpopular Opinion: League Challenges Should Require Solo Completion
" It’s a bit ironic to remind others they “don’t get to decide how players interact with the game,” while constantly repeating “just play SSF” any time the challenge system rework is discussed. At this point, that line feels less like input and more like a fallback because the idea of a rework might affect how you personally engage with challenges. You’ve been reminded multiple times this thread isn’t about forcing SSF into the core game. Yet you continue to misrepresent the suggestion and derail the topic with the same dismissive response despite not really engaging with what’s actually being proposed. This thread is about reworking the core challenge system , not turning the game into full SSF. If that’s still not landing, maybe ask yourself whether you're here to have a discussion or just shut others down. Meanwhile, others are offering support or contributing constructive ideas, showing there’s real interest in improving the system. Hopefully, it’s something GGG will consider when they have the bandwidth to explore it. In the end, it’s just you here aggressively pushing back on any change while everyone else is here to discuss. And frankly, with how far off-topic this has gotten, it may be time for the mods to step in before the thread gets completely derailed. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Oct 3, 2025, 4:02:14 PM
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It absolutely is just people trying to ruin everyone else's fun and force them into a cringe SSF playstyle. So its never happening, literally just go play SSF. That's why the gamemode exists. The challenge system doesn't need a "rework" because its fine the way it is. Everyone can do them in whatever way they want, forcing people to do them in specific ways is giga cringe.
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I think if I'm rich i should just be able to buy a bachelors degree without working for it or learning anything. On the job training should take care of what you need to know to do your job.
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" If I go to a fair ground and want a price but lack the skillset to get it I can get any person willing and able to win the prize and pay for his service and walk home with my item of interest. It does not devalue you owning that same price based on your own merit, and the skillcheck to win the price was fullfilled so it was not given out without the completion of the task in question. |
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" It does devalue it, because you didn't earn it. |
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" By this logic every Boss Invitation you did buy on the trade site oder currency exchange is devalued, because you did not earn it. So a kill on a bought invitation should not count as completing the challenge, neither should any kill with gear you did not craft from your own currercy items and bases. If by your definition paying for a service is fraud on the challenge so is any payment for items. Which brings us right back to Toforto#2372 and his argument: If you want solo Challenges, go for SSF. Maybe GGG can add an extra set or grant another colorscheme of items for SSF. But your logic for what is a legit completion of challenges in trade ist dogmaticly flawed. I did 40/40 Solo this league, then I carried some Ubers for Friends who did now have a strong bossing build. Next league it might be the other way around, if I choose to play a Heist runner or whatever. If the fact that we trade challenges affects your enjoyment of the game that is your problem, not mine. Last edited by Flying_Gecko#4453 on Oct 3, 2025, 5:40:59 PM
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" That’s just your opinion, and no, you don’t speak for everyone. Not all players are like you, relying on carries just to unlock the seasonal free bling. Plenty of us actually want more meaningful and engaging challenges instead of sleepwalking through the same outdated checklist every league. Making challenges self-achievable is just one part of what a better system could offer. It’s about improving the entire experience, not removing trade or forcing SSF. Yet you keep throwing out “just play SSF” like that somehow settles the discussion. It doesn’t. SSF isn’t the topic here, and it doesn't fix the current challenge design. It's an entirely separate mode built around a different kind of experience, and has nothing to do with improving the challenge system for the broader player base. So stop bringing it up as if it’s some kind of solution. It’s not. You're using it to derail a conversation that’s clearly about improving the core system, not about playing a different mode. The point is players want challenges to be fun, rewarding, and feel earned, not handed out through checklists and paid carries. Like someone already said with the Bachelor analogy: you don’t get the final rose just for showing up. You want the prize? Work for it. And again, just because you don’t like the idea of changes doesn’t mean others don’t. You’re not talking for “everyone,” just for yourself, and mostly out of fear that you’ll lose your easy MTX path if actual effort is required. A lot of players would welcome a challenge system with more depth, more restrictions, and more satisfaction. That’s what this topic is about. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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