The Debate Over Experience Point Loss
" Yeah lemme just buy this omen that costs like 2 divs on faustus or something ridiculous like that atm. And its still over 100c even early in the league. That's not a solution, that's just a band-aid. And there is no "accomplishment", thats an illusion. lvl100 isn't an achievement in this game, never was never will be. Its just a boring,slow grind and its a chore. All you have to do is sit in safe content where you can't possibly die 24/7 on an OP meta build. I've gotten lvl100 twice from Sanctum, and one time during Phrecia doing full juiced harbinger idol setup on a PS mines Scavenger HH build. It was boring af. That requires 0 skill. Its just monotonous and takes a long time. Which is why many people pay for carries, it pretty much is the default with how popular 5-way rotas are lmao like have you seen how many different people are hosting them on tft AND on global chat channels? Some people make literally all their profit just from that, or from boss carries. The carry economy in this game is booming, and that's because its just not balanced. Exp loss is just one of the problems. Last edited by Toforto#2372 on Aug 1, 2025, 2:23:54 PM
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So you can spend dozens of divines on 5way carry runs but somehow can't afford a 100c to 250c Omen? Seems legit. And yes level 100 is a accomplishment, whether you like it or not.
I will disengage here because there's no use or value in discussing with you. At the end of the day GGG knows better, just like they did with T17 maps, and no amount of kicking and screaming will change that. Have a good day. |
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Welp exp loss will eventually be gone, because that would be objectively good for the game with no downsides. This is a fact. And me and many others who understand that this is an outdated mechanic that should have been left in the past forever will continue to give their valid feedback about it. Exp loss is simply bad,unfun game design that serves absolutely no purpose,adds nothing to the game and just makes people wanna quit. If it was deleted today then in a week people would forget it ever existed.
My suggestion for an on/off toggle or checkmark is the best solution, everyone would be happy if that happened. |
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" That's not a fact but just your own personal opinion. And looking at GGG's stance across both of their games it's easy to say that they heavily disagree with your opinion. It's been around since forever and GGG will likely stick with it, that's a fact. " Feedback that won't change much about the existence of the valid mechanic. If you want to get rid of the exp penalty maybe just maybe it's about time to learn the game and let go of your zhp build. Cause if anything there's no penalty if you don't die, it's as simple as it gets. Even omen exist to lower the value of exp lose and someone who buys all the challenges every league should have more than enough currency to either spend them on omen, or a proper character to simply skip the need for omen all along. Flames and madness. I'm so glad I didn't miss the fun.
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" "Just play a build that facetanks the whole game" is no solution at all. Exp loss is bad game design, this is an objective fact. |
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" There's a difference between immortality and a durable character, so yes playing something not as weak as wet toilet paper is a valid solution. Almost like it's the intended way lol. "It's a bad game design" is once again just your opinion and not an objective fact. Flames and madness. I'm so glad I didn't miss the fun.
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Just came here to say, Toforto is wrong. “Freedom is what we do with what is done to us.”
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" 100 is a trophy. It is earned by mastering your build, mastering your play or mastering the economy. As aspirational content, it should remain something that needs to be worked at to achieve. The EXP penalty on death is integral to that. I can think of no reasonable pinnacle-capable builds that require more than level 95 to finish. And exp loss below 95 is very very trivial. It is my belief that trophies should be worked for. |
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" It's not a problem that needs to be solved, which is why people are being dismissive. Exp loss is not an impediment to you getting at any of the game's content. It is not resulting in a a massive power gap between a level 95 and a level 100. It's not breaking any competent builds. It's only an impediment to you getting a level 100 trophy. Aspirational content is earned. People have suggested ways to do this: - Create a strong build capable of the feat. - Become skilled enough at playing, rolling your atlas and rolling your maps to accomplish the feat. - Buying carries or omens using your mastery of the game's economy. These are valid solutions to dealing with your personal dislike of one of the game's mechanics. Last edited by Sabranic_SilverDeth#2793 on Aug 1, 2025, 7:56:01 PM
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Anyway, exp loss is bad and should be removed. Its just a waste of time.
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