The Debate Over Experience Point Loss
" If the omen were a permanent "lose no XP ever" and the omen didn't disappear when you die it would be one thing. But if I can spend 5d (the current cost of roughly 3 omens) and get a 1-2 full levels while playing candy crush on my phone OR pay nearly 2d for an omen, take the time to level myself in "safe" content (safe as in not profitable) and still possibly lose that omen and still lose progress, which do you think I'll choose? " ORRR.... It's not a trophy and simply a way to artificially inflate game play time to keep people chasing a carrot. No need to "master" anything. All you need to do is watch a couple YT vids, pick a "immortal" build and play white t16 maps until level cap. You don't need to "master the economy" you just need to have a very, very basic idea of "don't need perfect stats, just decent enough stats" then buy cheaper. Last edited by yummysushipjs#7638 on Aug 1, 2025, 10:40:03 PM
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" XP loss going to the dustbin of history, where it always belonged, would be better for the game, that is a simple fact. Having a useless and aggravating mechanic is bad for any game, that is a fact. |
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" Level 100 is not a trophy, it doesnt require anything other than the will to grind out weak content for 50 hours, never attempting or trying anything risky and immediately alt+f4 once a fight gets even a tiny bit tough. that is the reality of this "trophy" |
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Noone force you to do it. 99 easy achievable without omens. 1 skillpoint out of 123 doesn't change anything. And you can complete all challenges without it. So what's the problem?
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" You are definitionally mastering the game when you use any of those strats. Is my English Literature Master's degree negated because I went to college for 8 years and was taught the finer points of composition? By your logic, because I was instructed by others, I have not mastered English Lit. Educating yourself and being taught by others how to play in a certain way is, by any objective standard, mastering the game content. As is manipulating the economy to buy your way there using omens or carries. You're demonstrating your mastery of the economic segment of the game - to a degree that you can afford to effectively buy a level 100. Another options is "gettin' gud" enough to pull it off without utilizing a strong spec or currency. As to the lack of "trophy" status, if a task is difficult, (tedium is a variety of difficulty), desired, yet unnecessary to progress in the game, it is indeed "a trophy." Level 100 fits that criteria. Last edited by Sabranic_SilverDeth#2793 on Aug 2, 2025, 4:36:47 AM
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" So essentially if i could write a python script to follow a build guide to the letter and then just spam white t16 for 100+ hours you would argue my script has "mastered the game" while in reality it has simply followed a step by step guide? Tedium is not difficulty, Tedium is tedium, i expect someone with an Masters Degree in English literature to know the difference |
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" Writing a cheat program would get you banned and I'd cheer for your removal from the game. Now, lets play a hypothetical - if this flavor of cheating were legal and accepted practice, YOU would have demonstrated competency in an acceptable path of progression, and YOU, who wrote the script, would have demonstrated mastery. And enduring tedium is indeed enduring difficulty. If it's not, then you really don't appear to have much of an argument. It's either difficult or it's not, you can't waffle circles around the issue. If it's all just "easy" where is the point of contention? Last edited by Sabranic_SilverDeth#2793 on Aug 2, 2025, 4:48:38 AM
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" So you believe enduring tedium is difficult? Then why not add even more Tedium, make us wait an hour between maps, so difficult, just wait, tediously, until you can continue, this is so incredibly difficult to do. That is what your argument about "tedium is difficulty" boils down to. Because it isn't, Tedium is not difficulty, tedium is something that makes you quit a game in frustration. As someone who has reached level 100 before, i can guarantee you, there is not sense of achievement, there is no great trophy or sense of accomplishment, the only thing you think is "well, i could have gotten here much earlier if they didn't hold on to an outdated and annoying mechanic. |
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" If it's not "difficult," then were is the problem? No difficulty, no issue. Logic is a Greek art, and pilpul fails when contrasted. Now, you may not like that type of difficulty, and that's fine, you're more than entitled to your opinion. But is is indeed a type of difficulty. And one near and dear to the hearts of a company named... "Grinding Gear Games." Honesty in advertising. Fortunately, level 100 is not necessary. So you don't have to pursue that sort of difficulty if you want to play. PoE is a very well designed game in that regard. " I disagree with your assessment. I don't believe this to be a valid criticism. There are many forms of difficulty. Tedium is one. Mechanical complexity might be another. Rote memorization could be a third. All are "difficult." Simply different types. " Tedium is indeed a form of difficulty. Since 100 is a trophy, and not necessary, you don't have to pursue it if you find doing so unpleasing. Which is your right. I don't like breach - so I don't run them. Again, this is why PoE is such an excellent game. You can avoid the "difficulty" types you don't enjoy. If I had to run nothing but breach, I would probably not play. But it's good we have a choice - yes? I don't have to do breach, you don't have to get 100. " I'm sorry that you didn't enjoy getting 100. Speaking personally, I felt really gratified when I hit 100 on both of the characters I reached it on. Felt good to see that roll over after a few weeks of hard running. And it was just difficult enough that it made the experience satisfying. The two deaths at 99 during legacy league stung, but it made 100 taste that much better. Last edited by Sabranic_SilverDeth#2793 on Aug 2, 2025, 5:08:35 AM
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" Nobody is talking about skill points or how much player power you gain from 100, nor are they talking about the """achievement of reaching 100""". They are talking about losing the time that they already invested and spent farming the moment you die and lose 10% exp. That feels bad, that's bad game design. Losing hours or days of mapping to a 0.1 second death is pure insanity, its unacceptable. And its even more hilarious that this kind of punishment for death is in SC Trade, the easiest mode of the game. Easy mode should not have such pointlessly punishing mechanics. Stop trying to gaslight everyone by derailing the topic and saying that its this thing, when that isn't really the thing people care about. People just care about their time not being wasted for no reason by this game. All the players have just gotten so used to the CBT mechanics in this game that they don't want to accept that no game is perfect and at some point change needs to happen. Exp loss is an outdated mechanic that was originally in MMOs and stuff to artificially inflate playtime because devs had no idea how to make any real content back then LMAO Last edited by Toforto#2372 on Aug 2, 2025, 5:11:33 AM
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