PoE2 fans...

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Dak01#7115 wrote:
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Haziza#1519 wrote:
If it ever turns into Path of Exile 1, I would quit pretty fast. I didn't enjoy Path of Exile 1 at all.


what does that even mean, it's already 95% PoE1? if the graphics get worse you'll quit? if they give players the agency they have in PoE1 you'll quit? if you don't have to complete every atlas node in perpetuity you'll quit?

the combat turns to slop in the endgame and Jonathan recently said he's fine with that?


Where in hell it is POE1? pay one open the other play the other. It is completely different.. Except at high end game (but that part for me is irrelevant and a waste of time, I play for campaign only)



Average act enjoyer?
The funny thing is: It was always going to br this way, yet here we are with all these suprised picachu fave posts.
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Dak01#7115 wrote:
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Haziza#1519 wrote:
If it ever turns into Path of Exile 1, I would quit pretty fast. I didn't enjoy Path of Exile 1 at all.


what does that even mean, it's already 95% PoE1? if the graphics get worse you'll quit? if they give players the agency they have in PoE1 you'll quit? if you don't have to complete every atlas node in perpetuity you'll quit?

the combat turns to slop in the endgame and Jonathan recently said he's fine with that?


It is far closer to PoE1 than 0.1, yes. I played far less of 2.x than I did 1.x.

It really does seem impossible for PoE1 Blaster Boi BIGGANUMBA jaggoffs to understand that we don't want that shit and we never did. Not in PoE1 where it became game-warpingly absurd, not in PoE2 where Jon Rogers promised us something better and then has been consistently taking it away because of people like YOU.

I don't know if I'll stick with the game at all at this point. This could've been the coolest ARPG on the market. Instead, it's rapidly devolving into yet another pointless boring chase-the-numbers blastfest pile of swill.

Such a fierce disappointment.
She/Her
Last edited by 1453R#7804 on Aug 24, 2025, 11:06:22 AM
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1453R#7804 wrote:
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Dak01#7115 wrote:
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Haziza#1519 wrote:
If it ever turns into Path of Exile 1, I would quit pretty fast. I didn't enjoy Path of Exile 1 at all.


what does that even mean, it's already 95% PoE1? if the graphics get worse you'll quit? if they give players the agency they have in PoE1 you'll quit? if you don't have to complete every atlas node in perpetuity you'll quit?

the combat turns to slop in the endgame and Jonathan recently said he's fine with that?


It is far closer to PoE1 than 0.1, yes. I played far less of 2.x than I did 1.x.

It really does seem impossible for PoE1 Blaster Boi BIGGANUMBA jaggoffs to understand that we don't want that shit and we never did. Not in PoE1 where it became game-warpingly absurd, not in PoE2 where Jon Rogers promised us something better and then has been consistently taking it away because of people like YOU.

I don't know if I'll stick with the game at all at this point. This could've been the coolest ARPG on the market. Instead, it's rapidly devolving into yet another pointless boring chase-the-numbers blastfest pile of swill.

Such a fierce disappointment.


you ok? you sound pretty dogmatic.

what is it you think I want? I don't particularly want PoE2's gameplay to devolve into arpg slop, I'm just letting people know that's where it's headed because some people don't seem to realize this?

I'm speaking up about what I believe are the most precious things PoE1 has/does, because of course I want that for myself and everyone else playing PoE2.

are you actually against more agency, freedom and choice in your gameplay and general approach to the game, or do you somehow think that threatens whatever you want PoE2 to be?
One thing is for certain, POE2 enjoyers did not post enough whines to the forum. It was a strategic mistake. They underestimated GGG’s willingness to capitulate and the sheer whining power of the forum posters. Gaming power blooms from the barrel of a keyboard, as they say.
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The funny thing is: It was always going to br this way, yet here we are with all these suprised picachu fave posts.


Yup. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Dak01#7115 wrote:


what is it you think I want?


neverending lootsplosions and a level of character scaling and power that renders the entire game meaningless, primarily. The "I want to click one button once at the beginning of the instance, kill every last single monster in the entire instance, and have all their loot teleport into my ivnentory" gameplay archetype that is completely and utterly unconcerned with interesting gameplay, fun battles, or experiencing the game. All is in service to just Making Big Numbers Bigger, pursuit of raw numerical strength at the expense of every other facet of the game.

It's why y'all are so massively against combo gameplay or reactive skill use - why should a TRUE POE KING bother with combos or reactive skills like Raise Shield when the goal is to hit so hard, so fast, across such a wide area that monsters evaporate into free divines from just existing within five hundred feet of you?

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Dak01#7115 wrote:

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are you actually against more agency, freedom and choice in your gameplay and general approach to the game, or do you somehow think that threatens whatever you want PoE2 to be?


Yes. Yes, I AM against "more agency, freedom and choice" in my gameplay, if that agency, freedom and choice eliminates the gameplay I wanted in the first place.

PoE1's endgame fucking sucks. The Blessed Thousand players at the pinnacle of the game expect to be able to run content they've juiced to the absolute zenith 24/7, rather than a natural peaks-and-valleys rhythm, and Grinding Gear had to enable that style of play at the active cost of eliminating all other styles of play. Because folks like you insist on being able to pull several hundred divines out of every last single instance, the entire rest of the game has to suffer.

I wanted a game where divines/hour wasn't even a consideration, and where measured, considered combat against the demon hordes of Wraeclast was the fun. Not a game where combat against the demon hordes of Wraeclast is some obnoxious chore that players like you and all the other Boomer Zoomer Blast Master Must-Go-Faster MUST-MAKE-NUMBER-BIGGER folks do your absolute tippy-top best to skip in pursuit of PHAT LOOTZ that you can use to skip monsters even faster.

Truly...why are you here? Why play this game at all, if you despise fighting enemies so much that you must be able to absolutely and utterly minimize your time in combat before the game 'feels good'? First of all, go play PoE1. second of all...just play Path of Building. That way you don't have to fight at all, and you can simply make the biggest possible damage numbers and then claim victory. The ultimate Religion of Zoom victory - making a build so overpowered you don't even need to play the game to win.
She/Her
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Yes. Yes, I AM against "more agency, freedom and choice" in my gameplay, if that agency, freedom and choice eliminates the gameplay I wanted in the first place.

I'm not the poster you were responding to but let me see if I can break it down for you from a semi casual who enjoys a good full or almost full clear sometimes and is definitely not a zoomer.

It is way to slow and not interesting enough to be this slow. The hand holding and restricting of the gem progression is an insult to the players intelligence.

Thankfully .3 may fix some of that. Did they need to make a sprint mode with a stupid downside, that if you have had your fun AND meaningful combat in a particular area and want to quickly get to the next miniboss or campaign area and something jumps to you from off screen and you then fall down, get mobbed and then die? No, no they did not. They just needed to put a little bit more movement speed earlier in the game and fix dodge roll to be able to.. dodge, instead of being this clunky move were when you get up you stagger(pause) a split second like your drunk.

I suspect this is because they are still enthralled by the "Vision" and are none to happy with having to cave a bit.
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I'm not the poster you were responding to but let me see if I can break it down for you


I'm not even the poster they're responding to. god knows who deserved all that but they've clearly been cooking for a while.

I'm ok with PoE2 being different in pretty much w/e way so long as it's fun, I just want this game to the have the kind of freedom and ways of playing that PoE1 has, from crafting in h/o all day to non-stop blasting the content you enjoy and liquidating everything.
Game is designed for zoomers that play for 2 weeks and quit.

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