3.27 - I'm not angry, just disappointed.

"
I agree with you so why do you quote me here as if I was okay with shit loot?

It wasn't exactly to you, just last thing in thread about group play. Forgive me.

"
I have played "a little" bit more than you, and ground loot isn't any worse than it has been last league.

How it can't be any worse when we have literally -1 party member and map effect nerfs? If you said not last league it would at least have some sense, but you are just contrarian.
On Probation Any%
Last edited by Dxt44#4050 on Nov 19, 2025, 1:58:51 PM
"
Dxt44#4050 wrote:
"
I have played "a little" bit more than you, and ground loot isn't any worse than it has been last league.

How it can't be any worse when we have literally -1 party member and map effect nerfs? If you said not last league it would at least have some sense, but you are just contrarian.


Because the tree more than makes up for the difference in ground loot.

The fact that I am still playing and having a blast should be proof enough that I don't just type this to be contrarian. And I think I have run a fair bit more content than you too. Maybe you're the contrarian after all?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Brother.


I have played "a little" bit more than you, and ground loot isn't any worse than it has been last league.


That is simply not true. Loot is derivative of quantity and juice. Quantity was nerfed 33% form atlas multipliers, 25% from merc, and around 30% from map modifiers. Juice was nerfed dont know how to quantify that I will just say nerfed a lot a lot a lot. Its just physically impossible for loot to remain more or less the same.
"
Because the tree more than makes up for the difference in ground loot.


"
I have played "a little" bit more than you, and ground loot isn't any worse than it has been last league.

Excuse me? What are you even on about????
On Probation Any%
"
Brother.

You need to stop playing trade league. Try SSF or Private Leagues. Whatever you were doing before you deleted your Keepers character, it couldn't have been fun.

I have played "a little" bit more than you, and ground loot isn't any worse than it has been last league. Gameplay-wise it's a big step up from last league. Blasting as we speak. :-)


Brother I have a bunch of standard stuff built up that I finally sorted out. Instead of having no loot with no wealth built up (keepers) I can have no loot with something saved up (standard), so I went back to standard.

Bonus points in standard is that I don't have laggy purple blob particle effects destroying half of my map and awarding with me blood and gifts that turn into 3x orb of chance at the welfare tree.

As for the SSF suggestion I'll pretend that was a joke. This game is already near unplayable for real loot acquisition if you play it 1-2 hours a day in endgame, so no need to make it worse. Don't mention Ben and his SSF playstyle that amounts to "efficiently" staring at a screen for SEVENTEEN HOURS AT A TIME.

"
Yes, I have maxed farmers and mappers running earlier than previous league, which directly equates to more currency. I don't flip on the exchange, but that's also an option.


I also had mappers going in Keepers before I gave up. Then I had a light bulb moment of "why are my mappers making more in the same map that I try to run myself?" That's my new benchmark for "is the loot state really that bad?"

Thankfully there is always harvest and yellow gamba juice. There are so many degens out there constantly gambling cards with yellow juice that a lowly peasant like myself will always have yellow juice farming as a "loot" source. No league mechanic can compare to this and it doesn't melt my computer.
"
Piousqd#0073 wrote:
Every league has it's issues, that will never change. But I think the positives still greatly outweigh the negatives.


3.27 Negatives:

- Load screens were fkn awful, still not great
- Breach fortress is so fkn boring/long
- Scarab rebalance did not add enough new and appealing strats.
- Teasing kinetic rain just to kill it before launch was dumb

3.27 Positives:

- Purple theme is sick
- Gold buff was very welcome
- Dory tech merc is gone, thank god.
- Grafts are great
- Build diversity is good
- New ascendancies are amazing (wtf are you smokin?)
- Economy is solid going into week 3
- Tons of great QoL boost (stacked decks?! Disenchant in HO?)


Build diversity is good. <<---- in what place there is diversity ? [Removed by Support]
Last edited by Lachlan_GGG#0000 on Nov 21, 2025, 7:26:02 AM
"
"
Piousqd#0073 wrote:
Every league has it's issues, that will never change. But I think the positives still greatly outweigh the negatives.


3.27 Negatives:

- Load screens were fkn awful, still not great
- Breach fortress is so fkn boring/long
- Scarab rebalance did not add enough new and appealing strats.
- Teasing kinetic rain just to kill it before launch was dumb

3.27 Positives:

- Purple theme is sick
- Gold buff was very welcome
- Dory tech merc is gone, thank god.
- Grafts are great
- Build diversity is good
- New ascendancies are amazing (wtf are you smokin?)
- Economy is solid going into week 3
- Tons of great QoL boost (stacked decks?! Disenchant in HO?)


Build diversity is good. <<---- in what place there is diversity ? [Removed by Support]


https://poe.ninja/poe1/builds/keepers?min-level=95

“Freedom is what we do with what is done to us.”
The problem with PoE,
is that it's a free-to-play game that artificially inflates its lifespan!
It becomes tiring

It pissed them off when we destroyed Tier 17 or Tier 16.5 to quickly build the end game.

Too much wealth equals poor player retention. It's a real bore for veterans, yes. Those who say the league is generous are truly PoE newbies (6500 hours here).

The breach system is a complete disaster. It's a catastrophe compared to a Blood Mage Chieftan on classic breach.
Where are the monsters? Do they only appear sporadically?
Where are my 300 monsters that explode every second?

The server load absolutely must be reduced; that's the only justification for this boring league.

🤡 In any case, RNG is dynamic in the game. 🤡 It's a JOKE.
(It's an illusion exile!!! We've always told you that)

If you inject 200 divine or more into your economy,
then you won't loot ANYTHING on the map.
That's how I ended up in T17 with pillars that drop 2 jewelers from the boss and 3 chromatics. I had a good laugh when I saw that. Absolutely ridiculous

The reward for veteran crafters or for market speculators

You're all familiar with SBMM in FPS games?
Well, here's the same thing in an looter RPG.

Anyway, right now all the old players are doing Ultimlatum to force the loot to drop. The other things don't give anything compare few years ago.


Fk Toucan (The era of the toucans is long gone.)
Since the Chinese takeover of GGG in 2017, the situation has remained the same.



PoE 2 isn't working as well.
PoE 1 was supposed to be slow-moving, but it's profitable,
so we're going to invest more in the game.
GGG is starting to annoy me. They've become masters at rehashing new chests or 20-year-old mechanics.
They create the problem, then offer the solution; that's what GGG has become.

🤡 Special mention to the premium stash which has become useless and nobody says anything... 🤡


Last edited by OCB_fr#7196 on Dec 12, 2025, 1:11:39 PM

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