This is where the FUN was, dear GGG
" Nah sifting through the trash is okay. But it should not be pointless to sift through it. Which it currently mostly is. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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" What are you talking about? I get a sense of progression right now still, I just don't hinge that feeling entirely on how frequently divines drop. Seriously, has no one learned a damn thing since after Affliction league ended and lost their loot crutch? PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" Different people have different ideas about the preferred rate of progression. Clearly if people liked the Affliction or are still chasing the 10-20d per hour strats even if they are mind numbingly boring or tedious they think it wouldn't hurt for progression to happen faster. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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" And the ways of progression that hinge on grossly inflating divine orb influx into the economy, diminishing their value and making every other strategy a non-viable option, are wrong and GGG should absolutely not encourage it. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" But we are having the current meltdown because GGG already made everything else irrelevant cause everyone skips their gear progression with tree up to to point where the next upgrade is metacraft? Also what other strategies would suffer? If you are farming for scarabs you just get more divines traded to you for selling those scarabs. Literally zero impact on the overall economy as it self-adjusts. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Nov 13, 2025, 8:23:22 AM
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" Literally WHAT???? It's the main part of this league that they killed gear progression completely with the tree. On Probation Any%
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" Yeah somehow I doubt the graft tree and gearing is why the meltdown is happening. Every time people complain about loot, even in the league after Affliction ended, it was always centered on people upset they're not getting heaps of divine orbs. Well one example of strategies that suffer are anything that involves farming scarabs. If you can get 100+ scarabs from one league, then you devalue them due to the sheer increase in supply. Anybody not running that strategy will then face a choice: Either run that strategy like everyone else is doing or be content with mediocrity. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" Except it isn't. From my experience, the tree has given me nothing worthwhile outside of campaign in terms of gear. I've gotten more out of the lavish wombgifts than I ever did from the gear drops. Getting easy six links isn't the be-all end-all of progression. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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I agree, for the most part.
I think Affliction was a bit overtuned in its loot output but it also matched that loot with difficult content so it's fine as a temporary league. It's no secret that things have become worse. They had a brain drain, it's to be expected. They're also seemingly playing catch-up in perpetuity. If I could recommend something to GGG it would be to keep two people on Path of Exile at all times. We saw how much two people do when we got Phrecia...which totally should have been its own league, holy shit. What a kickass event that was...I didn't even play it that much but I watched other people. I was so burnt out on all the different temporary leagues during Settlers that I just couldn't be bothered to set up that town again. Anyway... The scarabs they released are bandages, basically. The IIQ is being restored via monster modifier stacking, which is fine -- it's difficulty in exchange for reward. You can see how much they took off the top though when you see that we've got a scarab limit of 2 for Horned Scarab of Nemeses. That's quite a big bonus to monster rewards. They had a big void to fill, I guess. I will say though, don't sleep on Eternal Legion. They've only been buffing it and I can tell you from experience that it definitely produces loot. I'll be doing some map tests with the new scarabs after I hit 100, probably later today. You'll definitely want an HH for that farm. |
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" It's not a binary state, though. I think the current situation, where stupidly good rare items and "rare" uniques are incredibly common and easy to obtain, is bad. I don't like finishing the campaign with items which will carry me to T16 maps. I also think the giant explosions of currency we saw in "Affliction etc" was bad. When I'm literally ignoring trade offers for multiple divines because money has become meaningless and I'm buying a second mageblood because hundreds of divines is worth less to me than the time it would take to transfer stuff to my new character, the game has become a parody of itself. Am I the only old fart here who was actually playing back in the golden age of PoE, when it was building its fanbase through the brilliance of its itemization system? You would literally pick up certain rare item bases in maps and identify them, because rare items were - get this - rare. The game had far more challenge because you would probably still be on two 4-L skills at the end of the campaign, maybe getting your 5L somewhere in yellow maps. You constantly wanted to push the difficulty of the content you were running, because maps themselves were rare enough to be sellable and getting 2-3 back from a single juiced map was a big deal. The game is better when the items which come out of enemies matter. |
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