Need ideas for a Unique Flask!

Bottled Blizzard:
Sacred hybrid Flask
30% increased recovery
Freezes self and all enemies in a large radius as though it had dealt 150% of max mana cold damage.


Troll Draught:
Giant Life Flask
50% reduced life recovery
local recharge on taking a crit
For duration of heal, regenerate 3% of max life per second.
At low life regenerate an additional 2% of max life per second.



Talisman softcore IGN:disappointment
explosive wildfire
Ruby flask
Requires 20 out of 100 charges
lasts 4 seconds
-expend all charges to throw this flask
-flask explodes and leaves a patch of fire to burn enemies at the targeted area
-area of the explosion is increased by number of charges used
-standing in the flames heals you for 500 health a second
-burn damage heals you
Fire does not hurt a true dragon
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
Last edited by godsmackfan1002#4549 on Jul 8, 2013, 10:36:07 AM
diamond flask
you always deal critical strikes
crits have no crit multiplier
lasts till other flask used


granite flask
heals 30% energy shield
-30 to all resists during flask effect


quicksilver flask
no movement speed increase
+3000 armour when you deal critical strike
flask effect lasts 10-20 seconds
Granite flask:


no armor increase.
Cast level 100 molten shell on use.
"
KickAcid wrote:
Tell me what you think:
Spoiler
Flask 1:
-Restores 25% life, energy shield, and mana instantly
-Removes all curses and status ailments
-All skills and spells cost 100% more

Flask 2:
QUICKSILVER
Uses 30 out of 60 charges
-You are invisible for 2 second
-You deal 50% more damage for 2 second
-Monsters do not reflect damage towards you for 2 second
-You Can only use one unique flask
-All other flasks are disabled
-You lose all other flask charges

*I am not sure if GGG will allow invisibility, but it's a nice idea. With invisibility, monsters can't see you, but you will still receive damage if they hit you.

Flask 3:
GRANITE
-Enduring Cry
-All enemies attack you

*A few people mentioned this flask to save other people from death.
I don't like any of them, but I think Flask 2 comes the closest to being good.

Flask 1 is an energy shield flask. And I think there should be a set-in-stone rule that ES never gets flasks.

Flask 3 is kind of redundant, because after casting Enduring Cry all enemies are supposed to attack you anyway. The only reason for it to exist is that a lot of players put Enduring Cry in a CWDT link, which means their EC can overwrite yours... but that's something they built, and which they should have to live with.

Flask 2 is an attempt at something I've wanted to see for a long time - a flask that mimics the effects of the Smoke Screen skill from Diablo 3. (In general, I think any Discipline-cost ability from D3 would make a nice flask; Shadow Power would be nice too.) However, I don't think that's the way to go about it; making it a damage-booster, to me, seems ridiculous.

I'd do something more like
Ampulla Anima
Unique Quartz Flask (base duration 5 seconds)
Consumes 40 of 60 Charges on use
Your movement is not blocked by enemies
You become Invisible
(40-60)% Chance to Dodge Attacks
(40-60)% Chance to Dodge Spell Damage
(20-30)% increased Movement Speed
80% less flask effect duration (reduces duration to 1.0 seconds, 1.2 with 20% quality)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Nov 30, 2013, 5:41:27 PM
Didn't read all but here's my suggestion


Small life flask:
60 charges, 30 used per use.
Switches the % of your life with the % of your mana. (if you have 100% mana and 10% life, you get 100% life and 10% mana).
If this flask depleats, it cannot refill for 30 secondes.

Usable by everyone !

Downsides is built in.

Alternative: 40 charges, 20 per use.
Acrobatics themed flask

or

30second duration, 500charge/500charge use, other potions you drink also apply to party members.
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
Divine Thunder [Diamond Flask]
applies all of the effects below during flast effect


- always deal critical strikes
- adds 1-222 lightning damage to all attacks/spells
- 20% additional chance to shock enemies
- you recieve full shock stacks yourself (can not be cancelled by immune to shock?)
- -25% maximum lightning resistance
- -25% stun threshold

"Channel the power of the thunder through your own body"
11.02.2013 - 11.02.2017: four year PoE anniversary!
Last edited by vargorn#6259 on Nov 30, 2013, 4:23:33 PM
Voltaxic Battery|Topaz Flask

Increased Lightning damage by 15-20% during flask duration

Increased Movement speed by 10-15% during flask duration

Cannot refill flask normally

Gain 1 flask charge per 20 Lightning damage taken

merp merp
Last edited by Navac#7643 on Nov 30, 2013, 5:23:19 PM

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