Need ideas for a Unique Flask!
Bottled Blizzard:
Sacred hybrid Flask 30% increased recovery Freezes self and all enemies in a large radius as though it had dealt 150% of max mana cold damage. Troll Draught: Giant Life Flask 50% reduced life recovery local recharge on taking a crit For duration of heal, regenerate 3% of max life per second. At low life regenerate an additional 2% of max life per second. Talisman softcore IGN:disappointment
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explosive wildfire
Ruby flask Requires 20 out of 100 charges lasts 4 seconds -expend all charges to throw this flask -flask explodes and leaves a patch of fire to burn enemies at the targeted area -area of the explosion is increased by number of charges used -standing in the flames heals you for 500 health a second -burn damage heals you Fire does not hurt a true dragon Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452 Last edited by godsmackfan1002#4549 on Jul 8, 2013, 10:36:07 AM
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diamond flask
you always deal critical strikes crits have no crit multiplier lasts till other flask used granite flask heals 30% energy shield -30 to all resists during flask effect |
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quicksilver flask
no movement speed increase +3000 armour when you deal critical strike flask effect lasts 10-20 seconds |
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Granite flask:
no armor increase. Cast level 100 molten shell on use. |
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"I don't like any of them, but I think Flask 2 comes the closest to being good. Flask 1 is an energy shield flask. And I think there should be a set-in-stone rule that ES never gets flasks. Flask 3 is kind of redundant, because after casting Enduring Cry all enemies are supposed to attack you anyway. The only reason for it to exist is that a lot of players put Enduring Cry in a CWDT link, which means their EC can overwrite yours... but that's something they built, and which they should have to live with. Flask 2 is an attempt at something I've wanted to see for a long time - a flask that mimics the effects of the Smoke Screen skill from Diablo 3. (In general, I think any Discipline-cost ability from D3 would make a nice flask; Shadow Power would be nice too.) However, I don't think that's the way to go about it; making it a damage-booster, to me, seems ridiculous. I'd do something more like Ampulla Anima Unique Quartz Flask (base duration 5 seconds) Consumes 40 of 60 Charges on use Your movement is not blocked by enemies You become Invisible (40-60)% Chance to Dodge Attacks (40-60)% Chance to Dodge Spell Damage (20-30)% increased Movement Speed 80% less flask effect duration (reduces duration to 1.0 seconds, 1.2 with 20% quality) When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 30, 2013, 5:41:27 PM
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Didn't read all but here's my suggestion
Small life flask: 60 charges, 30 used per use. Switches the % of your life with the % of your mana. (if you have 100% mana and 10% life, you get 100% life and 10% mana). If this flask depleats, it cannot refill for 30 secondes. Usable by everyone ! Downsides is built in. Alternative: 40 charges, 20 per use. |
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Acrobatics themed flask
or 30second duration, 500charge/500charge use, other potions you drink also apply to party members. Return to this flameless sunder
Where exiles burn and the joyless wander; Frozen lore beneath chaotic thunder, Dominus returns to send us under. |
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Divine Thunder [Diamond Flask]
applies all of the effects below during flast effect - always deal critical strikes - adds 1-222 lightning damage to all attacks/spells - 20% additional chance to shock enemies - you recieve full shock stacks yourself (can not be cancelled by immune to shock?) - -25% maximum lightning resistance - -25% stun threshold "Channel the power of the thunder through your own body" 11.02.2013 - 11.02.2017: four year PoE anniversary! Last edited by vargorn#6259 on Nov 30, 2013, 4:23:33 PM
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Voltaxic Battery|Topaz Flask
Increased Lightning damage by 15-20% during flask duration Increased Movement speed by 10-15% during flask duration Cannot refill flask normally Gain 1 flask charge per 20 Lightning damage taken merp merp Last edited by Navac#7643 on Nov 30, 2013, 5:23:19 PM
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