Dual wielding shields

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Mark_GGG wrote:
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Laimbrane wrote:
Imagine having two shields, each with a different Shield Charge gem with support gems that allowed for different attack styles - the right one supported with a couple life gain gems and the left one supported with added fire damage, etc. This would be pretty skill-intensive.
You can do this in the current system other than the two shields. You can have two shield charge gems and support them just as you describe - the extra shield doesn't enable this build at all.

Dual shields would be way too good for non-weapon builds (spellcasters, minion masters, etc) by allowing double block chance, making it trivial to reach the block chance cap. I doubt this will happen.


what if there were an inherent penalty when equipping the second shield of only getting say 25-50% block chance from its total, or maybe a passive keystone needed to get another 25%, so for example say a shield has 24% chance to block, you would get 24% chance from the first shield equipped, and get 6-12% from the second shield and another 6% from the keystone passive(s)
Just one thought to consider, I am using common shield (not unique with any added chance to block) and my block chance is 61%, 65% with tempest shield on. All I need to cap the chance is to equip this unique
Unavailable

The cap is 75, right? I don't see why would I throw off my weapon if I wanted to play 75% block.
But then again, there are common shields with 36% block chance (at 20% quality). Two of them 72%. One passive 75%. Too cheap.
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Mark_GGG wrote:
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Laimbrane wrote:
Imagine having two shields, each with a different Shield Charge gem with support gems that allowed for different attack styles - the right one supported with a couple life gain gems and the left one supported with added fire damage, etc. This would be pretty skill-intensive.
You can do this in the current system other than the two shields. You can have two shield charge gems and support them just as you describe - the extra shield doesn't enable this build at all.

Dual shields would be way too good for non-weapon builds (spellcasters, minion masters, etc) by allowing double block chance, making it trivial to reach the block chance cap. I doubt this will happen.


You could code it so only the higher block chance take effects. I only want the stats on 2 shield :)

Edit: Or even better: shield on weapon slot have no block chance.
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Last edited by Progammer#5080 on Aug 12, 2012, 10:00:09 PM
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Progammer wrote:
"
Mark_GGG wrote:
"
Laimbrane wrote:
Imagine having two shields, each with a different Shield Charge gem with support gems that allowed for different attack styles - the right one supported with a couple life gain gems and the left one supported with added fire damage, etc. This would be pretty skill-intensive.
You can do this in the current system other than the two shields. You can have two shield charge gems and support them just as you describe - the extra shield doesn't enable this build at all.

Dual shields would be way too good for non-weapon builds (spellcasters, minion masters, etc) by allowing double block chance, making it trivial to reach the block chance cap. I doubt this will happen.


You could code it so only the higher block chance take effects. I only want the stats on 2 shield :)

Edit: Or even better: shield on weapon slot have no block chance.


The armor stats alone is crazy though.
I also see this is OP for casting class. A Templar with 2 shields and do Totems and Fire spells would be too difficult to kill.
"
Progammer wrote:
You could code it so only the higher block chance take effects. I only want the stats on 2 shield :)

Edit: Or even better: shield on weapon slot have no block chance.
Even if the other defences on the shield didn't take effect as well, this is a bad solution because it causes a very unintutive situation where an item doesn't give you the bonuses it says it should. No-one would expect this to deny certain stats, they'd find out by trying and be disappointed in it.
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Mark_GGG wrote:
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Progammer wrote:
You could code it so only the higher block chance take effects. I only want the stats on 2 shield :)

Edit: Or even better: shield on weapon slot have no block chance.
Even if the other defences on the shield didn't take effect as well, this is a bad solution because it causes a very unintutive situation where an item doesn't give you the bonuses it says it should. No-one would expect this to deny certain stats, they'd find out by trying and be disappointed in it.


i think it could give some block chance even if a 75% reduction in the second shields block%, some is better than nothing, what ever isn't op but still possible to make a build from if you get the right passives

its disappointing not being able to use 2 shields :P

what ever penalty it ends up being, it can be easily displayed on the second shield in red text (after equipping)

it could even reduce cast speed or even limit certain spells from being cast similar to the melee gems only allow for certain weapons
Last edited by farnham#2953 on Aug 13, 2012, 1:11:05 AM
If you were to receive a damage and have two shields, you would defend with the two shields or just one?

  You can solve this in two possible ways:
# If the damage comes from the right, defend with his shield in the main hand, otherwise, with the off-hand's one

or

# Put a random test, now defends with a shield, now with another. The random decides.

In both, to describe the status defense, set the minimum and maximum value, like a sword.

Defense: 20-25
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Mark_GGG wrote:
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Progammer wrote:
You could code it so only the higher block chance take effects. I only want the stats on 2 shield :)

Edit: Or even better: shield on weapon slot have no block chance.
Even if the other defences on the shield didn't take effect as well, this is a bad solution because it causes a very unintutive situation where an item doesn't give you the bonuses it says it should. No-one would expect this to deny certain stats, they'd find out by trying and be disappointed in it.


Treat it like dual wielding, DW doesnt give you the damage from both weapons, it instead alternates/averages.
If Captain America could pwn with 1 shield, I don't see why 2 shields should not be allowed :D
I don't really like the idea. If you manage to introduce dual wielding shields, then it will seem to be like any other weapon, but since shields usually add defense, then something else from them will have to be nerfed, and that will make them less useful than any other weapon, so it will be useless. Besides, it doesn't make any sense to me.
"The harder the game, the better."
Last edited by Vold316#0180 on Aug 13, 2012, 3:41:39 AM

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