The state of Wand slingers: Undeniable proof why wands are not viable and why GGG should fix them

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bhavv wrote:
This isn't a thread about how wanders are weak.

Its a thread about how WANDS are weak.

And its entirely valid because finding a suitable wand to make a wander build work is literally impossible unless you have many exalted orbs to spend on one.




I've had these drop in the last month. Neither are anything special, but messing around with level 16ish non-Q gems in my Tabula Rasa I was easily able to clear low level maps with a non-optimized passive tree.
Both of those are vastly better than any wand I've had drop since closed beta.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

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Hey guys, original poster tuning in again. There seems to be alot of misunderstandings here.
It seems noone reads my post at all. Again, the issue is mostly the wand nodes.

The wand nodes, if you wish to take them all (Im not talking elemental wanderer) to make a wand slinger, takes about 42 nodes severely gimping your survival. This is an issue because hardcore players that want to invest in wand nodes (Not elemental wanderer or whatever) and use a wand as their primary attack - has to invest in more nodes than any other DPS class.

At lvl31, my witch does like 40 damage with power siphon, however this was a failed build that went spelldamage and spellcrit. But even if I had invested everything in wands, my dps would not have been more than 100-120 damage with a regular wand you could expect at this level. While at the same time, one hand builds and 2 hand builds - would have 500-1000 dps.

The difference between 40-120 dps and 500-1000 dps at lvl30 is monstrous.

Also, if you dump the required nodes into wands, it makes the implicit value of wands - which is spelldamage - counterproductive as you wont have nodes left for spelldamage and wand attacks both.

To prove my point, I will start a new wandslinger today - I will use my currency to buy the best wand I can when I reach lvl30 - and I will both try and get enough survival + damage with wands to make it to merciless.

Many of you posted wand builds that completely ignored taking the brunt of the wand nodes. By not taking the wand nodes, you basicly prove my point that these nodes are not worth taking over others.

If I can make it to merciless, by getting enough damage from the wand nodes AND the survival to actually live through it, I will admit I was wrong. I will attempt to do it self found, and ofcourse - on hardcore Nemesis league.
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Fluttershypony wrote:
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narg62 wrote:
You should try this thing called, Elemental Wander.

Not a single wand node needed.

10k+ mainhand combined damage.

100k+ crits.

Problem solved.

Move along now.



>10k ELEMENTAL dps
>limited targets due to being a ranged projectile

Dude I don't have 3 hours to clear a single map.


MAIN


HAND


COMBINED


DAMAGE.


Not DPS.

Example:

3400 fire
3400 cold
3200 light

Single target for this type of main hand damage, given the attack speed is roughly 30-50k

Assuming a crit happens, with near 1000% multiplyer, you now have close to 100K MAIN HAND DAMAGE ON HIT. THis works out to be close to 500k-1 million "real" DPS, depending on low to top end damage roll.


Read harder please.
Last edited by narg62#5820 on Nov 7, 2013, 12:57:07 PM
I disagree completely about wand nodes. They are far and away the most powerful weapon specific nodes on the tree.
double post oops
Last edited by narg62#5820 on Nov 7, 2013, 12:56:36 PM
Except that stacking elemental damage, aura and crit nodes makes you far far stronger than stacking wand nodes does.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
+ 1 to OP

In a side note, my wander have like 15 ex in gear and SUCKS after the aura changes. im NOT complaining about auras lol, just saying that wanders r bad now.
Pre aura change wanders were great.

Now to make it work, you need to chase aura nodes, and then you lack crit nodes.

Its nowhere near as good as it used to be with just taking EB and full elemental and crit nodes.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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bhavv wrote:
Except that stacking elemental damage, aura and crit nodes makes you far far stronger than stacking wand nodes does.


Aren't most wand nodes physical?

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