1.0.1 Patch Notes

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Dynuel wrote:
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darkjoy wrote:
Your game lags and desyncs like no other and yet all you seem to want to do is "balance" skills in an action rpg.


+1

+2
IGN: Aleep,Fly_Toy
chris don't listen to the haters many of us don't like every change made but we still understand why you do things .
And i do think the silent majority thinks just like that
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Chris wrote:
A fair number of people are misunderstanding the change to Cast when Damage Taken. A level 1 CwDT gem can support higher than level 1 versions of other gems. It's the level requirement that is checked, not the actual level.

We've tested many, many builds with this change and most characters still gain a lot of benefit from the skill. We'll keep an eye on how it performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


"Skill Balance:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong."

Chris, very confused...still. Your reply and quote states a level 1 gem of Cast can support a higher level Molten shell (for example).

But the edit to the path notes read as such: the level requirement of Molten Shell may NOT exceed the level requirement of Cast.
Not playing anymore. It was a fun ride since 2013!! I just browse the forum now. ~~~~~ "We are spiritual beings having a human experience, not the other way around." ~~~~~"All that you are is the sum of all your thoughts."
awesome nerf on cast on damage taken and no nerf on the perma freeze mine on bosses. sounds like ggg has no fucking clue what's going on.
@BatmanVoll
How about to buff "Mind over Matter" ?

That 30% are mostly useless as a solo player, and i use the new Unique Cloak of Defiance with another 10% When Hit.

I would sugguest 60%-80% on "Mind over Matter". But add it should only prevent DMG from Life and not from Energy Shield.



Remember Energy Shield Sorc from D2 that was AWESOME.


And its a new Build enabler.

And i know it already gives Energyshield in this game, but not one that absorbs DMG from healt to mana.
❝ Wraeclast SAIN†S ❞
Very excited about this patch, CoDT needed a nerf and I think this was a fair one. Thank you for being the hardest working devs in the industry and NOT always giving players what they THINK they want.
Noblesse oblige
So let me get this straight.

Your definition of "major content" means four new skill gems, four new uniques and eight new vendor recipes; none of which I can immediately use.

I don't think "major content" means what you think it means.
Last edited by cardinalz#1063 on Nov 12, 2013, 6:03:04 AM
"
damaxxerous wrote:
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Chris wrote:
A fair number of people are misunderstanding the change to Cast when Damage Taken. A level 1 CwDT gem can support higher than level 1 versions of other gems. It's the level requirement that is checked, not the actual level.

We've tested many, many builds with this change and most characters still gain a lot of benefit from the skill. We'll keep an eye on how it performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


"Skill Balance:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong."

Chris, very confused...still. Your reply and quote states a level 1 gem of Cast can support a higher level Molten shell (for example).

But the edit to the path notes read as such: the level requirement of Molten Shell may NOT exceed the level requirement of Cast.


Always good with an example :)

For example with only a lvl 4 CODT (lvl require 37) you can run :
-Molten lvl 9 (lvl require 36)
-Enduring lvl 6 (lvl require 34)
-Summon squeleton lvl 9 (lvl require 36)
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kpaxlol wrote:
Any chances that next patch will be focused on improving the performance of the game, and the dropping frames ? Also the spikes when seeing stuff for the first time... It really hurts my gameplay, since nemesis maps are really dangerous, and sometimes you can die in 1-2 secs. I have a top-end 2012 PC, and still get insane fps drops/freezing...


This a thousand times this FFS fix your game performance. Thank you :)
(🌸=◡=)
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damaxxerous wrote:
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Chris wrote:
A fair number of people are misunderstanding the change to Cast when Damage Taken. A level 1 CwDT gem can support higher than level 1 versions of other gems. It's the level requirement that is checked, not the actual level.

We've tested many, many builds with this change and most characters still gain a lot of benefit from the skill. We'll keep an eye on how it performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


"Skill Balance:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong."

Chris, very confused...still. Your reply and quote states a level 1 gem of Cast can support a higher level Molten shell (for example).

But the edit to the path notes read as such: the level requirement of Molten Shell may NOT exceed the level requirement of Cast.


A CWDT has a level req of 31 at level 1. A Molten Shell has a level req of 28 at lvl 7. It means you can use a level 7 Molten Shell on a level 1 CWDT, and for anything higher you need to level CWDT.

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