1.0.1 Patch Notes
" Cast on stun works with percentage and threshold. This rework is effective but fairly clumsy, no other gem combo works like that, it bothers me from consistence stadpoint. Admittedly, because of rapid damage fluctuations cast on damage taken is very hard to balance properly, it would probably be best if it's replaced with cast on block having a chance to activate. And before people that don't have block chance get riled up look at cast on crit. Why does it not work with 'damage inflicted'? It would be op as hell, just like CoDT was, the whole concept is wrong. Not everybody should be able to use these gems in the first place, they are a hybrid tool, so crit gem is meant for shadows and cast on block would be good for templars. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Nov 12, 2013, 6:09:42 AM
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" Cast on Damage taken has a level requirement of lvl 31 on his 1st lvl. So it can support a lvl 7 molten shell (lvl requirement 28) but not a molten shell lvl 8 (lvl requirement 32). I have to say its not very intuitiv but it makes the nerf more reasonable. |
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" Pretty sure you're the confused one. Level 1 Cast when Damage Taken requires level 31, so it can support up to a level 7 Molten Shell (For Example). |
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" the new aura gems just give us what purity did in the past. Nothing new there. Four uniques however can cause people to reroll just to use them. I think that is major content (just not for everyone) because it can be a new play style. ign: Vixien
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" Cast when damage taken: Gem level: 1 Character Level: 31 Molten Shell: Gem Level: 7 Character Level: 28 Damage: 120-180 Treshold: 296 Bonus Armour: 294 Gem Level: 8 Character Level: 32 Damage: 161–241 Treshold: 385 Bonus Armour: 347 Rejuvenation Totem: Gem Level: 5 Character Level: 31 HP/s: 37.3 Enduring Cry: Gem Level: 5 Character Level: 31 EC/100ne: 17 Warlord's Mark: Gem Level: 5 Character Level: 31 Duration: 9.4s Radius: 20% LL: 4% ML: 1% EC Chance: 22% I still dont want to take a huge load of dmg to cast my leveled gems, i rather keep them on faster casting instead of waiting untill i take 2000~ dmg, rendering CwDT useless. EDIT: Cast When Damage Taken: Gem Level: 17 Character Level:63 Treshold:2520 Molten Shell, Rejuvenation Totem, Warlord's Mark and Enduring Cry Gem Level: 17 Character Level:62 Gem Level: 20 Character Level:68 See my point? I'm no beast of burden... Last edited by Pheenix#0731 on Nov 12, 2013, 6:18:07 AM
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[For clarity]
Level: 1 Required level: 19 Gem is level 1, requires character level 19 to use.[\For clarity] CWTD level 1 = Character level requirement 31. Enduring Cry level 5 = Character level requirement 31. You can use a gem level 5 Enduring Cry with a gem level 1 CWTD. You can use up to gem level 8 CWTD without going over 1000 damage taken to proc it, and that's character level 45 required. |
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How about support gems like increased AOE linked to CwDT skills?
Do they need to meet the lvl requirement too? Last edited by micxiao#5493 on Nov 12, 2013, 6:11:56 AM
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If this change is happening to CODT , I feel like mitigated damage ( from block/evade ... ) , should also count towards the CODT treshold , because the way it is now , the non tanky builds will benefit the most from it. And I think the whole purpose of this gem was to benefit the playstyles that stand in the middle of everything and bash heads. Just stacking life is already way too popular and seems to benefit AGAIN with this change.
IGN : boxxboxx ( Domination ) http://www.youtube.com/user/Boxsalesman?feature=mhee Last edited by magier556#2943 on Nov 12, 2013, 6:12:29 AM
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" Mind over matter is actually pretty op. (🌸=◡=)
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" "Major content" within the patch you buffoon. You're getting biweekly updates and yet you STILL manage to complain and whine. Seriously, either come back in march for the real big update (like you seem to hope for), or shut the fuck up and enjoy the FREE CONTENT. Dem metal chickens
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