1.0.1 Patch Notes

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Phatty2phat wrote:
CoDT needs to just needs to have a Percentage Health Threshold to proc(That scales with Gem Level) and make it a CHANCE to cast (Much like Cast When Stunned or Cast on Critical Strike)

But who knows /shrug

Seriously though, if you're whining about having to cast another ability or two you probably shouldn't be playing PoE anyway.


Cast on stun works with percentage and threshold.

This rework is effective but fairly clumsy, no other gem combo works like that, it bothers me from consistence stadpoint. Admittedly, because of rapid damage fluctuations cast on damage taken is very hard to balance properly, it would probably be best if it's replaced with cast on block having a chance to activate.

And before people that don't have block chance get riled up look at cast on crit. Why does it not work with 'damage inflicted'? It would be op as hell, just like CoDT was, the whole concept is wrong.

Not everybody should be able to use these gems in the first place, they are a hybrid tool, so crit gem is meant for shadows and cast on block would be good for templars.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Nov 12, 2013, 6:09:42 AM
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damaxxerous wrote:
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Chris wrote:
A fair number of people are misunderstanding the change to Cast when Damage Taken. A level 1 CwDT gem can support higher than level 1 versions of other gems. It's the level requirement that is checked, not the actual level.

We've tested many, many builds with this change and most characters still gain a lot of benefit from the skill. We'll keep an eye on how it performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


"Skill Balance:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong."

Chris, very confused...still. Your reply and quote states a level 1 gem of Cast can support a higher level Molten shell (for example).

But the edit to the path notes read as such: the level requirement of Molten Shell may NOT exceed the level requirement of Cast.


Cast on Damage taken has a level requirement of lvl 31 on his 1st lvl. So it can support a lvl 7 molten shell (lvl requirement 28) but not a molten shell lvl 8 (lvl requirement 32).

I have to say its not very intuitiv but it makes the nerf more reasonable.
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damaxxerous wrote:
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Chris wrote:
A fair number of people are misunderstanding the change to Cast when Damage Taken. A level 1 CwDT gem can support higher than level 1 versions of other gems. It's the level requirement that is checked, not the actual level.

We've tested many, many builds with this change and most characters still gain a lot of benefit from the skill. We'll keep an eye on how it performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


"Skill Balance:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong."

Chris, very confused...still. Your reply and quote states a level 1 gem of Cast can support a higher level Molten shell (for example).

But the edit to the path notes read as such: the level requirement of Molten Shell may NOT exceed the level requirement of Cast.


Pretty sure you're the confused one. Level 1 Cast when Damage Taken requires level 31, so it can support up to a level 7 Molten Shell (For Example).
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cardinalz wrote:
So let me get this straight.

Your definition of "major content" means four new skill gems, four new uniques and eight new vendor recipes; none of which I can immediately use.

I don't think "major content" means what you think it means.


the new aura gems just give us what purity did in the past. Nothing new there. Four uniques however can cause people to reroll just to use them. I think that is major content (just not for everyone) because it can be a new play style.
ign: Vixien
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Sneakypaw wrote:
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Chris wrote:
Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.


Quote because I am pretty sure there are still people who can't read.



Cast when damage taken:
Gem level: 1 Character Level: 31

Molten Shell:
Gem Level: 7 Character Level: 28 Damage: 120-180 Treshold: 296 Bonus Armour: 294
Gem Level: 8 Character Level: 32 Damage: 161–241 Treshold: 385 Bonus Armour: 347

Rejuvenation Totem:
Gem Level: 5 Character Level: 31 HP/s: 37.3

Enduring Cry:
Gem Level: 5 Character Level: 31 EC/100ne: 17

Warlord's Mark:
Gem Level: 5 Character Level: 31 Duration: 9.4s Radius: 20% LL: 4% ML: 1% EC Chance: 22%


I still dont want to take a huge load of dmg to cast my leveled gems, i rather keep them on faster casting instead of waiting untill i take 2000~ dmg, rendering CwDT useless.

EDIT:

Cast When Damage Taken:
Gem Level: 17 Character Level:63 Treshold:2520


Molten Shell, Rejuvenation Totem, Warlord's Mark and Enduring Cry
Gem Level: 17 Character Level:62
Gem Level: 20 Character Level:68


See my point?

I'm no beast of burden...
Last edited by Pheenix#0731 on Nov 12, 2013, 6:18:07 AM
[For clarity]


Level: 1
Required level: 19

Gem is level 1, requires character level 19 to use.[\For clarity]

CWTD level 1 = Character level requirement 31.

Enduring Cry level 5 = Character level requirement 31.

You can use a gem level 5 Enduring Cry with a gem level 1 CWTD. You can use up to gem level 8 CWTD without going over 1000 damage taken to proc it, and that's character level 45 required.
How about support gems like increased AOE linked to CwDT skills?
Do they need to meet the lvl requirement too?
Last edited by micxiao#5493 on Nov 12, 2013, 6:11:56 AM
If this change is happening to CODT , I feel like mitigated damage ( from block/evade ... ) , should also count towards the CODT treshold , because the way it is now , the non tanky builds will benefit the most from it. And I think the whole purpose of this gem was to benefit the playstyles that stand in the middle of everything and bash heads. Just stacking life is already way too popular and seems to benefit AGAIN with this change.
IGN : boxxboxx ( Domination )
http://www.youtube.com/user/Boxsalesman?feature=mhee

Last edited by magier556#2943 on Nov 12, 2013, 6:12:29 AM
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hybTM wrote:
How about to buff "Mind over Matter" ?

That 30% are mostly useless as a solo player, and i use the new Unique Cloak of Defiance with another 10% When Hit.

I would sugguest 60%-80% on "Mind over Matter". But add it should only prevent DMG from Life and not from Energy Shield.



Remember Energy Shield Sorc from D2 that was AWESOME.


And its a new Build enabler.

And i know it already gives Energyshield in this game, but not one that absorbs DMG from healt to mana.

Mind over matter is actually pretty op.
(🌸=◡=)
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cardinalz wrote:
So let me get this straight.

Your definition of "major content" means four new skill gems, four new uniques and eight new vendor recipes; none of which I can immediately use.

I don't think "major content" means what you think it means.


"Major content" within the patch you buffoon.
You're getting biweekly updates and yet you STILL manage to complain and whine.
Seriously, either come back in march for the real big update (like you seem to hope for), or shut the fuck up and enjoy the FREE CONTENT.
Dem metal chickens

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