1.0.1 Patch Notes
" Oh my god!!! So some players, played solo because grouping was no longer 'quite' the faceroll it was in OB. But still a very safe faceroll. And you, see that as a problem? Chris, you just said it plain and simple, you bluntly just said without a doubt, that you are encouraging group play and discouraging solo play. The aura changes, all of them, are quite clear now. Thing is, Chris, if there was suddenly a shift, to group play, would THAT be seen as something that needed looking into to resolve the cause? You have "really disincentivised playing" solo since the year dot. Casually casual. Last edited by TheAnuhart#4741 on Nov 12, 2013, 8:04:59 AM
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Any info on which Rare Monsters weren't spawning? I'm missing 9 or 10 I believe, and I'm wondering how many of those are bugged and how many of those I just haven't stumbled across yet.
One in particular that I'm about 99% sure was bugged is the Shadow Archer from Blackwoods. IGN: CorpsejackMenace
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" so true We failed once, We failed twice, We must fail again!
WE'll b@ng ok? |
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Why ruining so many fun aspects of the Game? Spark, Totems, CwDT, Spell caster fucked generally,Purity Nerf, Hidden ele Reflect Buff,implementing new Mobs-all are bursting insane DMG, its heading more and more into the "Path of Tank'ile" direction. Big Dislike. Where is the Point when its not feeling fun playing your Char?
Ig : SoiioS | MUCH_ARROW_SUCH_DMG_WOW | SoyoS | SoiiioS | Maik_Litoris Last edited by szoyos89#6804 on Nov 12, 2013, 8:04:40 AM
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DUEL is it included in the patch?
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Another thought of how you should be doing changes.
When you bring new stuff to the table you leave it as is, you're just screwing us players with your poor judgement. We make a fun/strong/cool build and just when we can start playing with it you nerf us. I'm sure you have something lined up to fix some problems but that won't be the day after the patch it'll be atlreast 2 weeks from now (which i doubt). You also said you won't make big changes during the 4 month league, well these are pretty fucking MAJOR changes you guys are making. What you should do is implement new stuff, with no nerfs, as the 4 month leagues progress. After the leagues end you announce what changes, nerfs/buffs, passives you'll be changing heavily. That would be acceptable, but what you're doing now is just a thumb up our... Because this ain't a mmo, we can't just respec a character to make them viable after every patch. Skills are there to make a build around, if you nerf a skill you destroy a build. Don't expect us to play if you destoy our builds with every 2 week update, we value our time spent aswell you know. IGN: FoughtBledAndWeptForGod, WoE_HitoZ
stream: http://www.twitch.tv/hitokirizoro |
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Cast when damage taken whine is so obvious i wont even talk about it further, seems like you just forgot that it's not beta anymore
the real question is map drop changes would i be able to sustain at least lvl72 maps solo? given the fact that it's much more expensive to manage your maps solo than in the group of 6 men, the fact that you can get zero maps out of 110% IIQ map makes it even worse please, provide us with numeric explanation of changes to map drops, it's really necessary to restore some faith in you IGN: SilentWrath Last edited by SilentWrath#6947 on Nov 12, 2013, 8:09:08 AM
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Casually casual. Last edited by TheAnuhart#4741 on Nov 12, 2013, 8:05:17 AM
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" I see it's still ok with some for this untested overpowered bullshit to make it into the game. It's obviously a ploy for more MTXs. GGG releases really fun thing...people get excited...buy more highly overpriced stash tabs. GGG over the next few days nerfs the living shit out of super fun item.. and the cycle continues. GGG giveth and GGG taketh away. |
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" Loving this! |
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